Files
itgmania212121/stepmania/src/CodeDetector.h
T
2006-01-22 01:00:06 +00:00

109 lines
3.2 KiB
C++

/* CodeDetector - Uses InputQueue to detect input of codes. */
#ifndef CODE_DETECTOR_H
#define CODE_DETECTOR_H
#include "GameInput.h"
enum Code {
CODE_EASIER1,
CODE_EASIER2,
CODE_HARDER1,
CODE_HARDER2,
CODE_NEXT_SORT1,
CODE_NEXT_SORT2,
CODE_NEXT_SORT3,
CODE_NEXT_SORT4,
CODE_MODE_MENU1,
CODE_MODE_MENU2,
CODE_MIRROR,
CODE_LEFT,
CODE_RIGHT,
CODE_SHUFFLE,
CODE_SUPER_SHUFFLE,
CODE_NEXT_TRANSFORM,
CODE_NEXT_SCROLL_SPEED,
CODE_PREVIOUS_SCROLL_SPEED,
CODE_NEXT_ACCEL,
CODE_NEXT_EFFECT,
CODE_NEXT_APPEARANCE,
CODE_NEXT_TURN,
CODE_REVERSE,
CODE_HOLDS,
CODE_MINES,
CODE_DARK,
CODE_HIDDEN,
CODE_RANDOMVANISH,
CODE_CANCEL_ALL,
CODE_NEXT_THEME,
CODE_NEXT_THEME2,
CODE_NEXT_ANNOUNCER,
CODE_NEXT_ANNOUNCER2,
CODE_BW_NEXT_GROUP,
CODE_BW_NEXT_GROUP2,
CODE_SAVE_SCREENSHOT1,
CODE_SAVE_SCREENSHOT2,
CODE_CANCEL_ALL_PLAYER_OPTIONS,
CODE_BACK_IN_EVENT_MODE,
NUM_CODES // leave this at the end
};
#define FOREACH_Code( c ) FOREACH_ENUM( Code, NUM_CODES, c )
struct CodeItem
{
public:
bool Load( RString sButtonsNames );
bool EnteredCode( GameController controller ) const;
private:
vector<GameButton> buttons;
enum Type
{
sequence, // press the buttons in sequence
hold_and_press, // hold the first iNumButtons-1 buttons, then press the last
tap // press all buttons simultaneously
};
Type m_Type;
float fMaxSecondsBack;
};
class CodeDetector
{
public:
static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
static bool EnteredEasierDifficulty( GameController controller );
static bool EnteredHarderDifficulty( GameController controller );
static bool EnteredNextSort( GameController controller );
static bool EnteredModeMenu( GameController controller );
static bool DetectAndAdjustMusicOptions( GameController controller );
static bool EnteredCode( GameController controller, Code code );
static bool EnteredNextBannerGroup( GameController controller );
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/