Files
itgmania212121/src/RageSoundReader_ChannelSplit.cpp
T
2011-03-17 01:47:30 -04:00

273 lines
9.0 KiB
C++

/*
* Output a sound from the channels of another sound.
*
* This is intended for splitting a FileReader, and assumes the GetStreamToSourceRatio
* of the source is 1.0.
*
* If multiple readers are created, they should be read in parallel. If their source
* position drifts apart, the data between will be buffered to prevent seeking the source.
*
* The resulting sounds have as many channels as the largest destination channel
* specified; multiple sounds on the same channel are mixed together; empty
* channels are silent.
*
* Create two mono sounds from one stereo sound, one playing the left channel and
* one playing the right:
* RageSoundSplitter split(pSource);
* RageSoundReader_Split *pLeft = split.CreateSound();
* pLeft->AddSourceChannelToSound( 0, 0 );
* RageSoundReader_Split *pRight = split.CreateSound();
* pRight->AddSourceChannelToSound( 1, 0 );
*
* Convert a stereo sound to mono:
* RageSoundSplitter split(pSource);
* RageSoundReader_Split *pMono = split.CreateSound();
* pMono->AddSourceChannelToSound( 0, 0 );
* pMono->AddSourceChannelToSound( 1, 0 );
*
* Convert a mono sound to stereo (RageSoundReader_Pan will do this faster):
* RageSoundSplitter split(pSource);
* RageSoundReader_Split *pStereo = split.CreateSound();
* pStereo->AddSourceChannelToSound( 0, 0 );
* pStereo->AddSourceChannelToSound( 0, 1 );
*/
#include "global.h"
#include "RageSoundReader_ChannelSplit.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "RageSoundMixBuffer.h"
#include "RageSoundUtil.h"
#include "Foreach.h"
#include <set>
class RageSoundReader_Split;
/* This class is refcounted, freed when all RageSoundReader_Split and RageSoundSplitter
* classes release it. */
class RageSoundSplitterImpl
{
public:
RageSoundSplitterImpl( RageSoundReader *pSource )
{
m_iRefCount = 1;
m_pSource = pSource;
m_iBufferPositionFrames = 0;
}
~RageSoundSplitterImpl()
{
delete m_pSource;
}
static void Release( RageSoundSplitterImpl *pImpl )
{
--pImpl->m_iRefCount;
if( pImpl->m_iRefCount == 0 )
delete pImpl;
}
/* Request that m_sBuffer contain frames [iStartFrame,iStartFrame+iFrames). */
int ReadBuffer();
int m_iRefCount;
RageSoundReader *m_pSource;
set<RageSoundReader_Split *> m_apSounds;
/* m_sBuffer[0] corresponds to frame number m_iBufferPositionFrames. */
int m_iBufferPositionFrames;
vector<float> m_sBuffer;
};
int RageSoundReader_Split::GetLength() const { return m_pImpl->m_pSource->GetLength(); }
int RageSoundReader_Split::GetLength_Fast() const { return m_pImpl->m_pSource->GetLength_Fast(); }
int RageSoundReader_Split::GetSampleRate() const { return m_pImpl->m_pSource->GetSampleRate(); }
unsigned RageSoundReader_Split::GetNumChannels() const { return m_iNumOutputChannels; }
int RageSoundReader_Split::GetNextSourceFrame() const { return m_iPositionFrame; }
float RageSoundReader_Split::GetStreamToSourceRatio() const { return 1.0f; }
RString RageSoundReader_Split::GetError() const { return m_pImpl->m_pSource->GetError(); }
RageSoundReader_Split::RageSoundReader_Split( RageSoundSplitterImpl *pImpl )
{
m_pImpl = pImpl;
++m_pImpl->m_iRefCount;
m_pImpl->m_apSounds.insert( this );
m_iNumOutputChannels = 0;
m_iPositionFrame = 0;
m_iRequestFrames = 0;
}
RageSoundReader_Split::RageSoundReader_Split( const RageSoundReader_Split &cpy ):
RageSoundReader( cpy )
{
m_pImpl = cpy.m_pImpl;
++m_pImpl->m_iRefCount;
m_pImpl->m_apSounds.insert( this );
m_aChannels = cpy.m_aChannels;
m_iNumOutputChannels = cpy.m_iNumOutputChannels;
m_iPositionFrame = cpy.m_iPositionFrame;
m_iRequestFrames = cpy.m_iRequestFrames;
}
RageSoundReader_Split::~RageSoundReader_Split()
{
m_pImpl->m_apSounds.erase( this );
RageSoundSplitterImpl::Release( m_pImpl );
}
int RageSoundReader_Split::SetPosition( int iFrame )
{
m_iPositionFrame = iFrame;
/* We can't tell whether we're past EOF. We can't ReadBuffer here, because the
* other sounds using this same source probably haven't seeked yet, so seeking
* to the beginning of the file would buffer between there and the position
* of those sounds. Just return success, and we'll return EOF in Read if needed. */
return 1;
}
bool RageSoundReader_Split::SetProperty( const RString &sProperty, float fValue )
{
return m_pImpl->m_pSource->SetProperty( sProperty, fValue );
}
int RageSoundReader_Split::Read( float *pBuf, int iFrames )
{
m_iRequestFrames = iFrames;
int iRet = m_pImpl->ReadBuffer();
int iSamplesAvailable = m_pImpl->m_sBuffer.size();
const float *pSrc = &m_pImpl->m_sBuffer[0];
if( m_pImpl->m_iBufferPositionFrames < m_iPositionFrame )
{
int iSkipFrames = m_iPositionFrame - m_pImpl->m_iBufferPositionFrames;
int iSkipSamples = iSkipFrames * m_pImpl->m_pSource->GetNumChannels();
pSrc += iSkipSamples;
iSamplesAvailable -= iSkipSamples;
}
int iFramesWanted = iFrames;
int iFramesAvailable = iSamplesAvailable / (m_pImpl->m_pSource->GetNumChannels());
/* Report any errors from Read() if we don't have any data buffered to
* return. If we do have data, finish returning it first. */
if( iFramesAvailable == 0 && iRet < 0 )
return iRet;
iFramesAvailable = min( iFramesAvailable, iFramesWanted );
{
RageSoundMixBuffer mix;
for( int i = 0; i < (int) m_aChannels.size(); ++i )
{
const ChannelMap &chan = m_aChannels[i];
mix.SetWriteOffset( chan.m_iToChannel );
mix.write( pSrc + chan.m_iFromChannel, iFramesAvailable, m_pImpl->m_pSource->GetNumChannels(), m_iNumOutputChannels );
}
mix.read( pBuf );
}
m_iPositionFrame += iFramesAvailable;
/* We no longer need the data we requested. Clear our request, so the
* memory can be freed. */
m_iRequestFrames = 0;
m_pImpl->ReadBuffer();
return iFramesAvailable;
}
int RageSoundSplitterImpl::ReadBuffer()
{
/* Discard any bytes that are no longer requested by any sound. */
int iMinFrameRequested = INT_MAX;
int iMaxFrameRequested = INT_MIN;
FOREACHS( RageSoundReader_Split *, m_apSounds, snd )
{
iMinFrameRequested = min( iMinFrameRequested, (*snd)->m_iPositionFrame );
iMaxFrameRequested = max( iMaxFrameRequested, (*snd)->m_iPositionFrame + (*snd)->m_iRequestFrames );
}
if( iMinFrameRequested > m_iBufferPositionFrames )
{
int iEraseFrames = iMinFrameRequested - m_iBufferPositionFrames;
iEraseFrames = min( iEraseFrames, (int) m_sBuffer.size() );
m_sBuffer.erase( m_sBuffer.begin(), m_sBuffer.begin() + iEraseFrames * m_pSource->GetNumChannels() );
m_iBufferPositionFrames += iEraseFrames;
}
if( iMinFrameRequested != m_iBufferPositionFrames )
{
m_pSource->SetPosition( iMinFrameRequested );
m_iBufferPositionFrames = iMinFrameRequested;
m_sBuffer.clear();
}
int iFramesBuffered = m_sBuffer.size() / m_pSource->GetNumChannels();
int iFramesToRead = iMaxFrameRequested - (m_iBufferPositionFrames + iFramesBuffered);
if( iFramesToRead <= 0 )
return 1; // requested data already buffered
int iSamplesToRead = iFramesToRead * m_pSource->GetNumChannels();
int iOldSizeSamples = m_sBuffer.size();
m_sBuffer.resize( iOldSizeSamples + iSamplesToRead );
int iGotFrames = m_pSource->Read( &m_sBuffer[0] + iOldSizeSamples, iFramesToRead );
if( iGotFrames < 0 )
{
m_sBuffer.resize( iOldSizeSamples );
return iGotFrames;
}
int iGotSamples = iGotFrames * m_pSource->GetNumChannels();
m_sBuffer.resize( iOldSizeSamples + iGotSamples );
return 1;
}
void RageSoundReader_Split::AddSourceChannelToSound( int iFromChannel, int iToChannel )
{
m_aChannels.push_back( ChannelMap(iFromChannel, iToChannel) );
m_iNumOutputChannels = max( m_iNumOutputChannels, iToChannel + 1 );
}
RageSoundSplitter::RageSoundSplitter( RageSoundReader *pSource )
{
m_pImpl = new RageSoundSplitterImpl( pSource );
}
RageSoundSplitter::~RageSoundSplitter()
{
RageSoundSplitterImpl::Release( m_pImpl );
}
RageSoundReader_Split *RageSoundSplitter::CreateSound()
{
return new RageSoundReader_Split( m_pImpl );
}
/*
* Copyright (c) 2006 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/