Files
itgmania212121/src/DancingCharacters.h
T
2011-03-17 01:47:30 -04:00

96 lines
3.2 KiB
C++

#ifndef DancingCharacters_H
#define DancingCharacters_H
#include "ActorFrame.h"
#include "PlayerNumber.h"
#include "ThemeManager.h"
#include "RageTimer.h"
#include "AutoActor.h"
class Model;
/** @brief The different animation states for the dancer. */
enum ANIM_STATES_2D
{
AS2D_IDLE = 0, /**< The dancer is idle. */
AS2D_MISS, /**< The dancer just missed a note. */
AS2D_GOOD, /**< The dancer is doing a good job. */
AS2D_GREAT, /**< The dancer is doing a great job. */
AS2D_FEVER, /**< The dancer is on fire! */
AS2D_FAIL, /**< The dancer has failed. */
AS2D_WIN, /**< The dancer has won. */
AS2D_WINFEVER, /**< The dancer has won while on fire. */
AS2D_IGNORE, /**< This is a special case -- so that we can timer to idle again. */
AS2D_MAXSTATES /**< A count of the maximum number of states. */
};
/** @brief Characters that react to how the players are doing. */
class DancingCharacters : public ActorFrame
{
public:
DancingCharacters();
virtual ~DancingCharacters();
void LoadNextSong();
virtual void Update( float fDelta );
virtual void DrawPrimitives();
bool m_bDrawDangerLight;
void Change2DAnimState( PlayerNumber pn, int iState );
protected:
Model *m_pCharacter[NUM_PLAYERS];
/** @brief How far away is the camera from the dancer? */
float m_CameraDistance;
float m_CameraPanYStart;
float m_CameraPanYEnd;
float m_fLookAtHeight;
float m_fCameraHeightStart;
float m_fCameraHeightEnd;
float m_fThisCameraStartBeat;
float m_fThisCameraEndBeat;
bool m_bHas2DElements[NUM_PLAYERS];
AutoActor m_bgIdle[NUM_PLAYERS];
AutoActor m_bgMiss[NUM_PLAYERS];
AutoActor m_bgGood[NUM_PLAYERS];
AutoActor m_bgGreat[NUM_PLAYERS];
AutoActor m_bgFever[NUM_PLAYERS];
AutoActor m_bgFail[NUM_PLAYERS];
AutoActor m_bgWin[NUM_PLAYERS];
AutoActor m_bgWinFever[NUM_PLAYERS];
RageTimer m_2DIdleTimer[NUM_PLAYERS];
int m_i2DAnimState[NUM_PLAYERS];
};
#endif
/**
* @file
* @author Chris Danford (c) 2003-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/