96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
#ifndef DancingCharacters_H
|
|
#define DancingCharacters_H
|
|
|
|
#include "ActorFrame.h"
|
|
#include "PlayerNumber.h"
|
|
#include "ThemeManager.h"
|
|
#include "RageTimer.h"
|
|
#include "AutoActor.h"
|
|
class Model;
|
|
|
|
/** @brief The different animation states for the dancer. */
|
|
enum ANIM_STATES_2D
|
|
{
|
|
AS2D_IDLE = 0, /**< The dancer is idle. */
|
|
AS2D_MISS, /**< The dancer just missed a note. */
|
|
AS2D_GOOD, /**< The dancer is doing a good job. */
|
|
AS2D_GREAT, /**< The dancer is doing a great job. */
|
|
AS2D_FEVER, /**< The dancer is on fire! */
|
|
AS2D_FAIL, /**< The dancer has failed. */
|
|
AS2D_WIN, /**< The dancer has won. */
|
|
AS2D_WINFEVER, /**< The dancer has won while on fire. */
|
|
AS2D_IGNORE, /**< This is a special case -- so that we can timer to idle again. */
|
|
AS2D_MAXSTATES /**< A count of the maximum number of states. */
|
|
};
|
|
|
|
/** @brief Characters that react to how the players are doing. */
|
|
class DancingCharacters : public ActorFrame
|
|
{
|
|
public:
|
|
DancingCharacters();
|
|
virtual ~DancingCharacters();
|
|
|
|
void LoadNextSong();
|
|
|
|
virtual void Update( float fDelta );
|
|
virtual void DrawPrimitives();
|
|
bool m_bDrawDangerLight;
|
|
void Change2DAnimState( PlayerNumber pn, int iState );
|
|
protected:
|
|
|
|
Model *m_pCharacter[NUM_PLAYERS];
|
|
|
|
/** @brief How far away is the camera from the dancer? */
|
|
float m_CameraDistance;
|
|
float m_CameraPanYStart;
|
|
float m_CameraPanYEnd;
|
|
float m_fLookAtHeight;
|
|
float m_fCameraHeightStart;
|
|
float m_fCameraHeightEnd;
|
|
float m_fThisCameraStartBeat;
|
|
float m_fThisCameraEndBeat;
|
|
|
|
bool m_bHas2DElements[NUM_PLAYERS];
|
|
|
|
AutoActor m_bgIdle[NUM_PLAYERS];
|
|
AutoActor m_bgMiss[NUM_PLAYERS];
|
|
AutoActor m_bgGood[NUM_PLAYERS];
|
|
AutoActor m_bgGreat[NUM_PLAYERS];
|
|
AutoActor m_bgFever[NUM_PLAYERS];
|
|
AutoActor m_bgFail[NUM_PLAYERS];
|
|
AutoActor m_bgWin[NUM_PLAYERS];
|
|
AutoActor m_bgWinFever[NUM_PLAYERS];
|
|
RageTimer m_2DIdleTimer[NUM_PLAYERS];
|
|
|
|
int m_i2DAnimState[NUM_PLAYERS];
|
|
};
|
|
|
|
#endif
|
|
|
|
/**
|
|
* @file
|
|
* @author Chris Danford (c) 2003-2004
|
|
* @section LICENSE
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|