Files
itgmania212121/stepmania/src/NoteData.h
T
Chris Danford 2f80235590 no message
2002-05-19 01:59:48 +00:00

152 lines
4.6 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
File: NoteData.h
Desc: Holds data about the notes that the player is supposed to hit. NoteData
is organized by:
track - corresponds to different columns of notes on the screen
index - corresponds to subdivisions of beats
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
// '1' = tap note
// '2' = hold note begin
// '3' = hold note end ('1' can also end a HoldNote)
// ... for future expansion
enum TapNoteScore {
TNS_NONE,
TNS_PERFECT,
TNS_GREAT,
TNS_GOOD,
TNS_BOO,
TNS_MISS
};
//enum TapNoteTiming {
// TNT_NONE,
// TNT_EARLY,
// TNT_LATE
//};
struct HoldNote
{
TrackNumber m_iTrack;
NoteIndex m_iStartIndex;
NoteIndex m_iEndIndex;
};
enum HoldNoteResult
{
HNR_NONE, // this HoldNote has not been scored yet
HNR_OK, // the HoldNote has passed and was successfully held all the way through
HNR_NG // the HoldNote has passed and they missed it
};
struct HoldNoteScore
{
TapNoteScore m_TapNoteScore; // The scoring of the tap Note that begins the hold.
// This is judeged separately from the actual hold.
HoldNoteResult m_Result;
float m_fLife; // 1.0 means this HoldNote has full life.
// 0.0 means this HoldNote is dead
// When this value hits 0.0 for the first time,
// m_HoldScore becomes HSS_NG.
// If the life is > 0.0 when the HoldNote ends, then
// m_HoldScore becomes HSS_OK.
HoldNoteScore()
{
m_TapNoteScore = TNS_NONE;
m_Result = HNR_NONE;
m_fLife = 1.0f;
};
};
inline int BeatToNoteRow( float fBeatNum ) { return int( fBeatNum * ELEMENTS_PER_BEAT + 0.5f); }; // round
inline int BeatToNoteIndexNotRounded( float fBeatNum ){ return (int)( fBeatNum * ELEMENTS_PER_BEAT ); };
inline float NoteRowToBeat( float fNoteIndex ) { return fNoteIndex / (float)ELEMENTS_PER_BEAT; };
inline float NoteRowToBeat( int iNoteIndex ) { return NoteRowToBeat( (float)iNoteIndex ); };
class NoteData
{
public:
NoteData();
~NoteData();
// used for loading
void SetFromMeasureStrings( CStringArray &arrayMeasureStrings ); // for loading from a .notes file
void SetFromDWIInfo(); // for loading from a .dwi file
void SetFromBMSInfo(); // for loading from a .bms file
void ReadFromCacheFile( FILE* file );
static void SkipOverDataInCacheFile( FILE* file );
// used for saving
void GetMeasureStrings( CStringArray &arrayMeasureStrings ); // for saving to a .notes file
void WriteToCacheFile( FILE* file );
int m_iNumTracks;
TapNote m_TapNotes[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS];
HoldNote m_HoldNotes[MAX_HOLD_NOTE_ELEMENTS];
int m_iNumHoldNotes;
void ClearRange( NoteIndex iNoteIndexBegin, NoteIndex iNoteIndexEnd );
void ClearAll() { ClearRange( 0, MAX_TAP_NOTE_ROWS ); };
void CopyRange( NoteData* pFrom, NoteIndex iNoteIndexBegin, NoteIndex iNoteIndexEnd );
void CopyAll( NoteData* pFrom ) { m_iNumTracks = pFrom->m_iNumTracks; CopyRange( pFrom, 0, MAX_TAP_NOTE_ROWS ); };
inline bool IsRowEmpty( NoteIndex index )
{
for( int t=0; t<m_iNumTracks; t++ )
if( m_TapNotes[t][index] != '0' )
return false;
return true;
}
// used in edit/record
void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapNotes underneath
void RemoveHoldNote( int index );
// statistics
float GetLastBeat(); // return the beat number of the last note
int GetLastRow();
int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumDoubles( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumHoldNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
// radar values - return between 0.0 and 1.2
float GetStreamRadarValue( float fSongSeconds );
float GetVoltageRadarValue( float fSongSeconds );
float GetAirRadarValue( float fSongSeconds );
float GetChaosRadarValue( float fSongSeconds );
float GetFreezeRadarValue( float fSongSeconds );
// Transformations
void LoadTransformed( NoteData* pOriginal, int iNewNumTracks, TrackNumber iNewToOriginalTrack[] );
void CropToLeftSide();
void CropToRightSide();
void RemoveHoldNotes();
void Turn( PlayerOptions::TurnType tt );
void MakeLittle();
void SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat );
// Convert between HoldNote representation and '2' and '3' markers in TapNotes
void Convert2sAnd3sToHoldNotes();
void ConvertHoldNotesTo2sAnd3s();
};