432 lines
14 KiB
C++
432 lines
14 KiB
C++
#include "global.h"
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#include "CatalogXml.h"
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#include "SongManager.h"
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#include "RageLog.h"
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#include "Song.h"
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#include "Steps.h"
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#include "XmlFile.h"
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#include "XmlFileUtil.h"
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#include "Course.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "CourseUtil.h"
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#include "TrailUtil.h"
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#include "GameState.h"
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#include <set>
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#include "Foreach.h"
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#include "GameManager.h"
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#include "StyleUtil.h"
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#include "ThemeManager.h"
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#include "Style.h"
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#include "CommonMetrics.h"
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#include "UnlockManager.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "LocalizedString.h"
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#include "Preference.h"
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#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
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#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
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#define INTERNET_RANKING_HOME_URL THEME->GetMetric ("CatalogXml","InternetRankingHomeUrl")
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#define INTERNET_RANKING_UPLOAD_URL THEME->GetMetric ("CatalogXml","InternetRankingUploadUrl")
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#define INTERNET_RANKING_VIEW_GUID_URL THEME->GetMetric ("CatalogXml","InternetRankingViewGuidUrl")
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#define PRODUCT_TITLE THEME->GetMetric ("CatalogXml","ProductTitle")
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#define FOOTER_TEXT THEME->GetMetric ("CatalogXml","FooterText")
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#define FOOTER_LINK THEME->GetMetric ("CatalogXml","FooterLink")
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// Catalog file paths.
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const RString CATALOG_XML = "Catalog.xml";
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const RString CATALOG_XSL = "Catalog.xsl";
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const RString CATALOG_XML_FILE = "Save/" + CATALOG_XML;
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static LocalizedString SAVING_CATALOG_XML( "CatalogXml", "Saving %s ..." );
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Preference<bool> g_bWriteCatalog( "WriteCatalog", true );
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void CatalogXml::Save( LoadingWindow *loading_window )
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{
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ASSERT( SONGMAN );
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ASSERT( UNLOCKMAN );
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if( !g_bWriteCatalog )
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return;
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if( loading_window )
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loading_window->SetText( ssprintf(SAVING_CATALOG_XML.GetValue(),CATALOG_XML.c_str()) );
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RString fn = CATALOG_XML_FILE;
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LOG->Trace( "Writing %s ...", fn.c_str() );
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XNode xml( "Catalog" );
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const vector<StepsType> &vStepsTypesToShow = CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue();
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const vector<Difficulty> &vDifficultiesToShow = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue();
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const vector<CourseDifficulty> &vCourseDifficultiesToShow = CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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const bool bWriteSimpleValues = RadarValues::WRITE_SIMPLE_VALIES;
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const bool bWriteComplexValues = RadarValues::WRITE_COMPLEX_VALIES;
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{
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XNode* pNode = xml.AppendChild( "Totals" );
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XNode* pNumSongsByGroup = pNode->AppendChild( "NumSongsByGroup" );
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XNode* pNumStepsByGroup = pNode->AppendChild( "NumStepsByGroup" );
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int iTotalSongs = 0;
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int iTotalSteps = 0;
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vector<RString> vsGroups;
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SONGMAN->GetSongGroupNames( vsGroups );
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FOREACH_CONST( RString, vsGroups, sGroup )
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{
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XNode* p1 = pNumSongsByGroup->AppendChild( "Group" );
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p1->AppendAttr( "Name", *sGroup );
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XNode* p2 = pNumStepsByGroup->AppendChild( "Group" );
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p2->AppendAttr( "Name", *sGroup );
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int iNumSongsInGroup = 0;
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const vector<Song*> &vpSongsInGroup = SONGMAN->GetSongs( *sGroup );
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FOREACH_CONST( StepsType, vStepsTypesToShow, st )
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{
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XNode* p3 = p2->AppendChild( "StepsType" );
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p3->AppendAttr( "StepsType", GameManager::GetStepsTypeInfo(*st).szName );
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int iNumStepsInGroupAndStepsType[NUM_Difficulty];
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ZERO( iNumStepsInGroupAndStepsType );
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FOREACH_CONST( Song*, vpSongsInGroup, i )
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{
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Song *pSong = *i;
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/*
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* Not all songs should be stored in Catalog.xml. Tutorial songs
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* are meant to learn how to play the game, not for playing for
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* a grade. Locked songs aren't shown to keep them a surprise
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* until such a time when they are unlocked.
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*/
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if( pSong->IsTutorial() )
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continue; // skip: Tutorial song.
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if( !pSong->NormallyDisplayed() )
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continue; // skip: Locked song.
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iTotalSongs++;
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iNumSongsInGroup++;
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FOREACH_CONST( Difficulty, vDifficultiesToShow, dc )
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{
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Steps* pSteps = SongUtil::GetStepsByDifficulty( pSong, *st, *dc, false ); // no autogen
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/*
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* There is no point in storing the steps if either there
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* are no steps, or the song is locked.
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*/
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if( pSteps == NULL )
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continue; // skip
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if( UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
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continue; // skip
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iTotalSteps++;
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iNumStepsInGroupAndStepsType[pSteps->GetDifficulty()]++;
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}
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}
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FOREACH_ENUM( Difficulty, dc )
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p3->AppendChild( DifficultyToString(dc), iNumStepsInGroupAndStepsType[dc] );
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}
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p1->AppendAttr( "Num", iNumSongsInGroup );
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}
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int iTotalCourses = 0;
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vector<Course*> vpCourses;
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SONGMAN->GetAllCourses( vpCourses, false );
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for( unsigned i=0; i<vpCourses.size(); i++ )
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{
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Course* pCourse = vpCourses[i];
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// skip non-fixed courses. We don't have any stable data for them other than
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// the title.
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if( !pCourse->AllSongsAreFixed() )
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continue;
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/* Don't write locked songs to the catalog, but do write disabled songs. */
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if( UNLOCKMAN->CourseIsLocked(pCourse) & ~LOCKED_DISABLED )
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continue;
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iTotalCourses++;
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}
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int iNumUnlockedSongs = 0;
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int iNumUnlockedSteps = 0;
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int iNumUnlockedCourses = 0;
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FOREACH_CONST( UnlockEntry, UNLOCKMAN->m_UnlockEntries, e )
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{
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if( e->IsLocked() )
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continue;
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switch( e->m_Type )
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{
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case UnlockRewardType_Song: iNumUnlockedSongs++; break;
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case UnlockRewardType_Steps: iNumUnlockedSteps++; break;
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case UnlockRewardType_Course: iNumUnlockedCourses++; break;
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}
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}
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pNode->AppendChild( "TotalSongs", iTotalSongs );
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pNode->AppendChild( "TotalSteps", iTotalSteps );
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pNode->AppendChild( "TotalCourses", iTotalCourses );
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pNode->AppendChild( "NumUnlockedSongs", iNumUnlockedSongs );
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pNode->AppendChild( "NumUnlockedSteps", iNumUnlockedSteps );
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pNode->AppendChild( "NumUnlockedCourses", iNumUnlockedCourses );
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}
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{
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XNode* pNode = xml.AppendChild( "Songs" );
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const vector<Song*>& vpSongs = SONGMAN->GetSongs();
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for( unsigned i=0; i<vpSongs.size(); i++ )
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{
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const Song* pSong = vpSongs[i];
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/*
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* Not all songs should be stored in Catalog.xml. Tutorial songs
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* are meant to learn how to play the game, not for playing for
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* a grade. Locked songs aren't shown to keep them a surprise
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* until such a time when they are unlocked.
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*/
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if( pSong->IsTutorial() )
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continue; // skip: Tutorial song.
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if( !pSong->NormallyDisplayed() )
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continue; // skip: Locked song.
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SongID songID;
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songID.FromSong( pSong );
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XNode* pSongNode = songID.CreateNode();
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pNode->AppendChild( pSongNode );
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pSongNode->AppendChild( "MainTitle", pSong->GetDisplayMainTitle() );
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pSongNode->AppendChild( "SubTitle", pSong->GetDisplaySubTitle() );
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FOREACH_CONST( StepsType, vStepsTypesToShow, st )
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{
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FOREACH_CONST( Difficulty, vDifficultiesToShow, dc )
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{
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Steps* pSteps = SongUtil::GetStepsByDifficulty( pSong, *st, *dc, false ); // no autogen
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if( pSteps == NULL )
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continue; // skip
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if( UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
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continue; // skip
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StepsID stepsID;
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stepsID.FromSteps( pSteps );
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XNode* pStepsIDNode = stepsID.CreateNode();
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pSongNode->AppendChild( pStepsIDNode );
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pStepsIDNode->AppendChild( "Meter", pSteps->GetMeter() );
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pStepsIDNode->AppendChild( pSteps->GetRadarValues(PLAYER_1).CreateNode(bWriteSimpleValues, bWriteComplexValues) );
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}
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}
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}
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}
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{
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XNode* pNode = xml.AppendChild( "Courses" );
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vector<Course*> vpCourses;
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SONGMAN->GetAllCourses( vpCourses, false );
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for( unsigned i=0; i<vpCourses.size(); i++ )
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{
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Course* pCourse = vpCourses[i];
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// skip non-fixed courses. We don't have any stable data for them other than
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// the title.
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if( !pCourse->AllSongsAreFixed() )
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continue;
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if( UNLOCKMAN->CourseIsLocked(pCourse) & ~LOCKED_DISABLED )
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continue;
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CourseID courseID;
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courseID.FromCourse( pCourse );
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XNode* pCourseNode = courseID.CreateNode();
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pNode->AppendChild( pCourseNode );
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pCourseNode->AppendChild( "MainTitle", pCourse->GetDisplayMainTitle() );
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pCourseNode->AppendChild( "SubTitle", pCourse->GetDisplaySubTitle() );
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pCourseNode->AppendChild( "HasMods", pCourse->HasMods() );
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FOREACH_CONST( StepsType, vStepsTypesToShow, st )
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{
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FOREACH_CONST( CourseDifficulty, vCourseDifficultiesToShow, dc )
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{
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Trail *pTrail = pCourse->GetTrail( *st, *dc );
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if( pTrail == NULL )
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continue;
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if( !pTrail->m_vEntries.size() )
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continue;
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TrailID trailID;
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trailID.FromTrail( pTrail );
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XNode* pTrailIDNode = trailID.CreateNode();
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pCourseNode->AppendChild( pTrailIDNode );
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pTrailIDNode->AppendChild( "Meter", pTrail->GetMeter() );
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pTrailIDNode->AppendChild( pTrail->GetRadarValues().CreateNode(bWriteSimpleValues, bWriteComplexValues) );
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}
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}
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}
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}
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{
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XNode* pNode = xml.AppendChild( "Types" );
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{
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XNode* pNode2 = pNode->AppendChild( "Difficulty" );
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FOREACH_CONST( Difficulty, vDifficultiesToShow, iter )
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{
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XNode* pNode3 = pNode2->AppendChild( "Difficulty", DifficultyToString(*iter) );
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DifficultyDisplayType ddt = MakeDifficultyDisplayType( *iter, StepsTypeCategory_Single ); // TODO: Fix use of Single
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pNode3->AppendAttr( "DisplayAs", DifficultyDisplayTypeToLocalizedString(ddt) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "CourseDifficulty" );
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FOREACH_CONST( CourseDifficulty, vCourseDifficultiesToShow, iter )
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{
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XNode* pNode3 = pNode2->AppendChild( "CourseDifficulty", DifficultyToString(*iter) );
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pNode3->AppendAttr( "DisplayAs", CourseDifficultyToLocalizedString(*iter) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "StepsType" );
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FOREACH_CONST( StepsType, vStepsTypesToShow, iter )
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{
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XNode* pNode3 = pNode2->AppendChild( "StepsType", GameManager::GetStepsTypeInfo(*iter).szName );
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pNode3->AppendAttr( "DisplayAs", GameManager::GetStepsTypeInfo(*iter).GetLocalizedString() );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "PlayMode" );
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FOREACH_ENUM( PlayMode, pm )
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{
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if( !SHOW_PLAY_MODE(pm) )
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continue;
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XNode* pNode3 = pNode2->AppendChild( "PlayMode", PlayModeToString(pm) );
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pNode3->AppendAttr( "DisplayAs", PlayModeToLocalizedString(pm) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "Style" );
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vector<const Style*> vpStyle;
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GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vpStyle );
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FOREACH( const Style*, vpStyle, pStyle )
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{
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if( !SHOW_STYLE(*pStyle) )
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continue;
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StyleID sID;
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sID.FromStyle( (*pStyle) );
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XNode* pNode3 = pNode2->AppendChild( sID.CreateNode() );
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pNode3->AppendAttr( "DisplayAs", GAMEMAN->StyleToLocalizedString(*pStyle) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "Meter" );
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for( int i=MIN_METER; i<=MAX_METER; i++ )
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{
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XNode* pNode3 = pNode2->AppendChild( "Meter", ssprintf("Meter%d",i) );
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pNode3->AppendAttr( "DisplayAs", ssprintf("%d",i) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "Grade" );
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FOREACH_UsedGrade( g )
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{
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XNode* pNode3 = pNode2->AppendChild( "Grade", GradeToString(g) );
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pNode3->AppendAttr( "DisplayAs", GradeToLocalizedString(g) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "TapNoteScore" );
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FOREACH_ENUM( TapNoteScore, tns )
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{
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XNode* pNode3 = pNode2->AppendChild( "TapNoteScore", TapNoteScoreToString(tns) );
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pNode3->AppendAttr( "DisplayAs", TapNoteScoreToLocalizedString(tns) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "HoldNoteScore" );
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FOREACH_ENUM( HoldNoteScore, hns )
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{
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XNode* pNode3 = pNode2->AppendChild( "HoldNoteScore", HoldNoteScoreToString(hns) );
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pNode3->AppendAttr( "DisplayAs", HoldNoteScoreToLocalizedString(hns) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "RadarValue" );
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FOREACH_ENUM( RadarCategory, rc )
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{
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XNode* pNode3 = pNode2->AppendChild( "RadarValue", RadarCategoryToString(rc) );
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pNode3->AppendAttr( "DisplayAs", RadarCategoryToLocalizedString(rc) );
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}
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}
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{
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XNode* pNode2 = pNode->AppendChild( "Modifier" );
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vector<RString> modifiers;
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THEME->GetOptionNames( modifiers );
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FOREACH_CONST( RString, modifiers, iter )
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{
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PlayerOptions po;
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RString s = *iter;
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po.FromString( s );
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vector<RString> v;
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po.GetLocalizedMods( v );
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if( v.empty() )
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continue;
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XNode* pNode3 = pNode2->AppendChild( "Modifier", *iter );
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pNode3->AppendAttr( "DisplayAs", join(" ",v) );
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}
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}
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}
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xml.AppendChild( "InternetRankingHomeUrl", INTERNET_RANKING_HOME_URL );
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xml.AppendChild( "InternetRankingUploadUrl", INTERNET_RANKING_UPLOAD_URL );
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xml.AppendChild( "InternetRankingViewGuidUrl", INTERNET_RANKING_VIEW_GUID_URL );
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xml.AppendChild( "ProductTitle", PRODUCT_TITLE );
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xml.AppendChild( "FooterText", FOOTER_TEXT );
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xml.AppendChild( "FooterLink", FOOTER_LINK );
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XmlFileUtil::SaveToFile( &xml, fn, CATALOG_XSL, false );
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LOG->Trace( "Done." );
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}
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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