129 lines
4.1 KiB
C++
129 lines
4.1 KiB
C++
/* SongOptions - Options that apply to an entire song (not per-player). */
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#ifndef SONG_OPTIONS_H
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#define SONG_OPTIONS_H
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#include "EnumHelper.h"
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enum LifeType
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{
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LifeType_Bar,
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LifeType_Battery,
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LifeType_Time,
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NUM_LifeType,
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LifeType_Invalid
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};
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const RString& LifeTypeToString( LifeType cat );
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const RString& LifeTypeToLocalizedString( LifeType cat );
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LuaDeclareType( LifeType );
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enum DrainType
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{
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DrainType_Normal,
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DrainType_NoRecover,
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DrainType_SuddenDeath,
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NUM_DrainType,
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DrainType_Invalid
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};
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const RString& DrainTypeToString( DrainType cat );
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const RString& DrainTypeToLocalizedString( DrainType cat );
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LuaDeclareType( DrainType );
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enum AutosyncType
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{
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AutosyncType_Off,
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AutosyncType_Song,
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AutosyncType_Machine,
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AutosyncType_Tempo,
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NUM_AutosyncType,
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AutosyncType_Invalid
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};
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const RString& AutosyncTypeToString( AutosyncType cat );
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const RString& AutosyncTypeToLocalizedString( AutosyncType cat );
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LuaDeclareType( AutosyncType );
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enum SoundEffectType
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{
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SoundEffectType_Off,
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SoundEffectType_Speed,
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SoundEffectType_Pitch,
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NUM_SoundEffectType,
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SoundEffectType_Invalid
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};
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const RString& SoundEffectTypeToString( SoundEffectType cat );
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const RString& SoundEffectTypeToLocalizedString( SoundEffectType cat );
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LuaDeclareType( SoundEffectType );
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class SongOptions
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{
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public:
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LifeType m_LifeType;
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DrainType m_DrainType; // only used with LifeBar
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int m_iBatteryLives;
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bool m_bAssistClap;
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bool m_bAssistMetronome;
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float m_fMusicRate, m_SpeedfMusicRate;
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float m_fHaste, m_SpeedfHaste;
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AutosyncType m_AutosyncType;
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SoundEffectType m_SoundEffectType;
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bool m_bStaticBackground;
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bool m_bRandomBGOnly;
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bool m_bSaveScore;
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bool m_bSaveReplay;
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/**
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* @brief Set up the SongOptions with reasonable defaults.
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*
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* This is taken from Init(), but uses the intended
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* initialization lists. */
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SongOptions(): m_LifeType(LifeType_Bar), m_DrainType(DrainType_Normal),
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m_iBatteryLives(4), m_bAssistClap(false),
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m_bAssistMetronome(false), m_fMusicRate(1.0f),
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m_SpeedfMusicRate(1.0f), m_fHaste(0.0f),
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m_SpeedfHaste(1.0f), m_AutosyncType(AutosyncType_Off),
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m_SoundEffectType(SoundEffectType_Off),
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m_bStaticBackground(false), m_bRandomBGOnly(false),
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m_bSaveScore(true), m_bSaveReplay(false) {};
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void Init();
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void Approach( const SongOptions& other, float fDeltaSeconds );
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void GetMods( vector<RString> &AddTo ) const;
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void GetLocalizedMods( vector<RString> &AddTo ) const;
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RString GetString() const;
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RString GetLocalizedString() const;
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void FromString( const RString &sOptions );
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bool FromOneModString( const RString &sOneMod, RString &sErrorDetailOut ); // On error, return false and optionally set sErrorDetailOut
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bool operator==( const SongOptions &other ) const;
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bool operator!=( const SongOptions &other ) const { return !operator==(other); }
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// Lua
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void PushSelf( lua_State *L );
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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