62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ScreenStage
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Desc: Shows the stage number.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Transition.h"
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class ScreenStage : public Screen
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{
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public:
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ScreenStage();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuBack( PlayerNumber pn );
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private:
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// Ez2 and Pump Stage screens should be re-implemented as BGAnimations
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/*
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// Common Elements
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Sprite m_sprNumbers[4]; // up to 3 numbers and suffix
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Sprite m_sprStage; // "Stage", "Final Stage", etc.
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// A frame for m_sprNumbers and m_sprStage, so they can be
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// manipulated as a unit.
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ActorFrame m_frameStage;
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// Ez2 Elements
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Sprite m_sprbg[3];
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Sprite m_sprbgxtra;
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Sprite m_sprScrollingBlobs[2][20];
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BitmapText m_ez2ukm[2];
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BitmapText m_stagename;
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BitmapText m_stagedesc[2];
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// Pump Elements
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Sprite m_sprSongBackground;
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Quad m_quadMask; // write this into ZBuffer as a mask
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*/
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Transition m_In, m_Out, m_Back;
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BGAnimation m_Background;
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protected:
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};
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