189 lines
4.5 KiB
C++
189 lines
4.5 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ScreenEdit
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Desc: Edit, record, playback, or synchronize notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "Transition.h"
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#include "BitmapText.h"
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#include "Player.h"
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#include "RageSound.h"
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#include "BGAnimation.h"
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#include "SnapDisplay.h"
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#include "GrayArrowRow.h"
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const int NUM_ACTION_MENU_ITEMS = 23;
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const int NUM_NAMING_MENU_ITEMS = 6;
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class ScreenEdit : public Screen
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{
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public:
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ScreenEdit();
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virtual ~ScreenEdit();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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void TransitionFromRecordToEdit();
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void TransitionToEdit();
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bool PlayTicks() const;
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void PlayPreviewMusic();
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void UpdateTextInfo();
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void OnSnapModeChange();
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void MenuItemGainFocus( BitmapText* menuitem );
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void MenuItemLoseFocus( BitmapText* menuitem );
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enum EditMode { MODE_EDITING, MODE_RECORDING, MODE_PLAYING };
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EditMode m_EditMode;
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Song* m_pSong;
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Steps* m_pNotes;
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BGAnimation m_BGAnimation;
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NoteField m_NoteFieldEdit;
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SnapDisplay m_SnapDisplay;
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GrayArrowRow m_GrayArrowRowEdit;
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Sprite m_sprHelp;
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BitmapText m_textHelp;
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Sprite m_sprInfo;
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BitmapText m_textInfo; // status information that changes
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// keep track of where we are and what we're doing
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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/* The location we were at when shift was pressed, or
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* -1 when shift isn't pressed: */
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float shiftAnchor;
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NoteData m_Clipboard;
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RageSound m_soundChangeLine;
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RageSound m_soundChangeSnap;
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RageSound m_soundMarker;
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Transition m_In;
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Transition m_Out;
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// for MODE_RECORD
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NoteField m_NoteFieldRecord;
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GrayArrowRow m_GrayArrowRowRecord;
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// for MODE_PLAY
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Player m_Player;
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// for MODE_RECORD and MODE_PLAY
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Quad m_rectRecordBack;
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RageSound m_soundMusic;
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RageSound m_soundAssistTick;
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public:
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enum MainMenuChoice {
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edit_notes_statistics,
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play_whole_song,
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play_current_beat_to_end,
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save,
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player_options,
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song_options,
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edit_song_info,
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edit_bg_change,
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play_preview_music,
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exit,
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NUM_MAIN_MENU_CHOICES
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};
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void HandleMainMenuChoice( MainMenuChoice c, int* iAnswers );
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enum AreaMenuChoice {
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cut,
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copy,
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paste_at_current_beat,
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paste_at_begin_marker,
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clear,
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quantize,
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turn,
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transform,
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alter,
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tempo,
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play,
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record,
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insert_and_shift,
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delete_and_shift,
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NUM_AREA_MENU_CHOICES
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};
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void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
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enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
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enum TransformType { little, wide, big, quick, skippy, NUM_TRANSFORM_TYPES };
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enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, shift_left, shift_right, NUM_ALTER_TYPES };
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enum TempoType { compress_2x, expand_2x, NUM_TEMPO_TYPES };
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enum EditNotesStatisticsChoice {
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difficulty,
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meter,
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description,
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tap_notes,
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hold_notes,
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stream,
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voltage,
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air,
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freeze,
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chaos,
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NUM_EDIT_NOTES_STATISTICS_CHOICES
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};
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void HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers );
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enum EditSongInfoChoice {
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main_title,
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sub_title,
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artist,
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credit,
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main_title_transliteration,
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sub_title_transliteration,
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artist_transliteration,
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NUM_EDIT_SONG_INFO_CHOICES
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};
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void HandleEditSongInfoChoice( EditSongInfoChoice c, int* iAnswers );
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enum BGChangeChoice {
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rate,
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fade_last,
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rewind_movie,
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loop,
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add_random,
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add_song_bganimation,
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add_song_movie,
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add_song_still,
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add_global_random_movie,
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add_global_bganimation,
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add_global_visualization,
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delete_change,
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NUM_BGCHANGE_CHOICES
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};
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void HandleBGChangeChoice( BGChangeChoice c, int* iAnswers );
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};
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