Files
itgmania212121/stepmania/src/ScreenEdit.h
T
2003-09-12 06:37:10 +00:00

189 lines
4.5 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenEdit
Desc: Edit, record, playback, or synchronize notes.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "Transition.h"
#include "BitmapText.h"
#include "Player.h"
#include "RageSound.h"
#include "BGAnimation.h"
#include "SnapDisplay.h"
#include "GrayArrowRow.h"
const int NUM_ACTION_MENU_ITEMS = 23;
const int NUM_NAMING_MENU_ITEMS = 6;
class ScreenEdit : public Screen
{
public:
ScreenEdit();
virtual ~ScreenEdit();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void TransitionFromRecordToEdit();
void TransitionToEdit();
bool PlayTicks() const;
void PlayPreviewMusic();
void UpdateTextInfo();
void OnSnapModeChange();
void MenuItemGainFocus( BitmapText* menuitem );
void MenuItemLoseFocus( BitmapText* menuitem );
enum EditMode { MODE_EDITING, MODE_RECORDING, MODE_PLAYING };
EditMode m_EditMode;
Song* m_pSong;
Steps* m_pNotes;
BGAnimation m_BGAnimation;
NoteField m_NoteFieldEdit;
SnapDisplay m_SnapDisplay;
GrayArrowRow m_GrayArrowRowEdit;
Sprite m_sprHelp;
BitmapText m_textHelp;
Sprite m_sprInfo;
BitmapText m_textInfo; // status information that changes
// keep track of where we are and what we're doing
float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
/* The location we were at when shift was pressed, or
* -1 when shift isn't pressed: */
float shiftAnchor;
NoteData m_Clipboard;
RageSound m_soundChangeLine;
RageSound m_soundChangeSnap;
RageSound m_soundMarker;
Transition m_In;
Transition m_Out;
// for MODE_RECORD
NoteField m_NoteFieldRecord;
GrayArrowRow m_GrayArrowRowRecord;
// for MODE_PLAY
Player m_Player;
// for MODE_RECORD and MODE_PLAY
Quad m_rectRecordBack;
RageSound m_soundMusic;
RageSound m_soundAssistTick;
public:
enum MainMenuChoice {
edit_notes_statistics,
play_whole_song,
play_current_beat_to_end,
save,
player_options,
song_options,
edit_song_info,
edit_bg_change,
play_preview_music,
exit,
NUM_MAIN_MENU_CHOICES
};
void HandleMainMenuChoice( MainMenuChoice c, int* iAnswers );
enum AreaMenuChoice {
cut,
copy,
paste_at_current_beat,
paste_at_begin_marker,
clear,
quantize,
turn,
transform,
alter,
tempo,
play,
record,
insert_and_shift,
delete_and_shift,
NUM_AREA_MENU_CHOICES
};
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
enum TransformType { little, wide, big, quick, skippy, NUM_TRANSFORM_TYPES };
enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, shift_left, shift_right, NUM_ALTER_TYPES };
enum TempoType { compress_2x, expand_2x, NUM_TEMPO_TYPES };
enum EditNotesStatisticsChoice {
difficulty,
meter,
description,
tap_notes,
hold_notes,
stream,
voltage,
air,
freeze,
chaos,
NUM_EDIT_NOTES_STATISTICS_CHOICES
};
void HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers );
enum EditSongInfoChoice {
main_title,
sub_title,
artist,
credit,
main_title_transliteration,
sub_title_transliteration,
artist_transliteration,
NUM_EDIT_SONG_INFO_CHOICES
};
void HandleEditSongInfoChoice( EditSongInfoChoice c, int* iAnswers );
enum BGChangeChoice {
rate,
fade_last,
rewind_movie,
loop,
add_random,
add_song_bganimation,
add_song_movie,
add_song_still,
add_global_random_movie,
add_global_bganimation,
add_global_visualization,
delete_change,
NUM_BGCHANGE_CHOICES
};
void HandleBGChangeChoice( BGChangeChoice c, int* iAnswers );
};