Files
itgmania212121/stepmania/src/RageInput.cpp
T
Chris Danford 278cb4c3f1 runs on Xbox
2003-07-22 07:47:27 +00:00

60 lines
1.6 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
File: RageInput.h
This file just starts up input drivers, which generate InputEvents.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageInput.h"
#include "RageLog.h"
#include "RageException.h"
#include "arch/arch.h"
#include "arch/InputHandler/InputHandler.h"
RageInput* INPUTMAN = NULL; // globally accessable input device
RageInput::RageInput()
{
LOG->Trace( "RageInput::RageInput()" );
/* Init optional devices. */
MakeInputHandlers(Devices);
/* If no input devices are loaded, the user won't be able to input anything.
* That should never happen. */
/* Temporarily commented out until Xbox is working. -Chris */
// if(Devices.size() == 0)
// RageException::Throw("No input devices were loaded. This shouldn't happen; please file a bug.");
}
RageInput::~RageInput()
{
/* Delete optional devices. */
for(unsigned i = 0; i < Devices.size(); ++i)
delete Devices[i];
}
void RageInput::Update( float fDeltaTime )
{
/* Update optional devices. */
for(unsigned i = 0; i < Devices.size(); ++i)
Devices[i]->Update(fDeltaTime);
}
void RageInput::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
{
for(unsigned i = 0; i < Devices.size(); ++i)
Devices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut );
}
void RageInput::WindowReset()
{
for(unsigned i = 0; i < Devices.size(); ++i)
Devices[i]->WindowReset();
}