Files
itgmania212121/stepmania/src/PrefsManager.h
T

146 lines
4.0 KiB
C++

#ifndef PREFSMANAGER_H
#define PREFSMANAGER_H
/*
-----------------------------------------------------------------------------
Class: PrefsManager
Desc: Holds user-chosen preferences that are saved between sessions.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
#include "PlayerNumber.h"
class PrefsManager
{
public:
PrefsManager();
~PrefsManager();
// GameOptions (ARE saved between sessions)
bool m_bWindowed;
int m_iDisplayWidth;
int m_iDisplayHeight;
int m_iDisplayColorDepth;
int m_iTextureColorDepth;
int m_iMovieColorDepth;
int m_iMaxTextureResolution;
int m_iRefreshRate;
bool m_bShowStats;
enum { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES } m_BackgroundMode;
int m_iNumBackgrounds;
float m_fBGBrightness;
int m_iMovieDecodeMS;
bool m_bHiddenSongs;
bool m_bVsync;
bool m_bInterlaced;
#ifdef _XBOX
bool m_bPAL;
#endif
bool m_bDelayedTextureDelete;
bool m_bDelayedScreenLoad;
bool m_bBannerCache;
bool m_bOnlyDedicatedMenuButtons;
bool m_bMenuTimer;
bool m_bShowDanger;
int m_iNumArcadeStages;
bool m_bEventMode;
float m_fJudgeWindowScale;
float m_fLifeDifficultyScale;
float m_fJudgeWindowMarvelousSeconds;
float m_fJudgeWindowPerfectSeconds;
float m_fJudgeWindowGreatSeconds;
float m_fJudgeWindowGoodSeconds;
float m_fJudgeWindowBooSeconds;
float m_fJudgeWindowOKSeconds;
bool m_bAutoPlay;
bool m_bDelayedEscape;
bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
bool m_bShowNative;
bool m_bArcadeOptionsNavigation;
enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
int m_iMusicWheelSwitchSpeed;
bool m_bEasterEggs;
int m_iMarvelousTiming;
int m_iCoinMode;
int m_iCoinsPerCredit;
bool m_bJointPremium;
bool m_bPickExtraStage;
bool m_bComboContinuesBetweenSongs;
float m_fLongVerSongSeconds;
float m_fMarathonVerSongSeconds;
enum Maybe { ASK = -1, NO = 0, YES = 1 };
Maybe m_ShowSongOptions;
bool m_bSoloSingle;
bool m_bDancePointsForOni; //DDR-Extreme style dance points instead of max2 percent
bool m_bTimestamping;
bool m_bShowLyrics;
bool m_bAutogenMissingTypes;
bool m_bAutogenGroupCourses;
bool m_bBreakComboToGetItem;
enum CharacterOption { CO_OFF = 0, CO_RANDOM = 1, CO_SELECT = 2};
CharacterOption m_ShowDancingCharacters;
bool m_bUseUnlockSystem;
bool m_bFirstRun;
bool m_bAutoMapJoysticks;
float m_fGlobalOffsetSeconds;
bool m_bForceLogFlush;
bool m_bLogging;
bool m_bShowLogWindow;
bool m_bTenFooterInRed;
int m_iProgressiveLifebar;
int m_iProgressiveStageLifebar;
int m_iProgressiveNonstopLifebar;
bool m_bShowBeginnerHelper;
CString m_sLanguage;
CString m_sDefaultProfile[NUM_PLAYERS]; // directory name of profile on HD
// course ranking
enum { COURSE_SORT_SONGS, COURSE_SORT_METER, COURSE_SORT_METER_SUM, COURSE_SORT_RANK } m_iCourseSortOrder;
bool m_bMoveRandomToEnd;
// scoring type; SCORING_MAX2 should always be first
enum { SCORING_MAX2, SCORING_5TH } m_iScoringType;
/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
int m_iBoostAppPriority;
CStringArray m_asAdditionalSongFolders;
CString m_DWIPath;
CString m_sLastSeenVideoDriver;
#if defined(WIN32)
int m_iLastSeenMemory;
#endif
CString m_sVideoRenderers;
bool m_bAntiAliasing;
CString m_sSoundDrivers;
CString m_sMovieDrivers;
float m_fSoundVolume;
bool m_bSoundPreloadAll;
bool m_bAllowUnacceleratedRenderer;
bool m_bThreadedInput;
CString m_sIgnoredMessageWindows;
CString m_sCoursesToShowRanking;
/* Game-specific prefs: */
CString m_sDefaultModifiers;
void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
void SaveGlobalPrefsToDisk();
void ReadGamePrefsFromDisk();
void SaveGamePrefsToDisk();
};
extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program
#endif