Files
itgmania212121/stepmania/src/EditMenu.h
T
Chris Danford 1a0d83cbc0 m_NotesType => m_StepsType
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00

128 lines
2.7 KiB
C++

#ifndef EDITMENU_H
#define EDITMENU_H
/*
-----------------------------------------------------------------------------
Class: EditMenu
Desc: UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps
in editor.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorFrame.h"
#include "Banner.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
#include "DifficultyMeter.h"
#include "RandomSample.h"
class EditMenu: public ActorFrame
{
public:
EditMenu();
~EditMenu();
virtual void DrawPrimitives();
bool CanGoUp();
bool CanGoDown();
bool CanGoLeft();
bool CanGoRight();
void Up();
void Down();
void Left();
void Right();
enum Row
{
ROW_GROUP,
ROW_SONG,
ROW_NOTES_TYPE,
ROW_DIFFICULTY,
ROW_SOURCE_NOTES_TYPE,
ROW_SOURCE_DIFFICULTY,
ROW_ACTION,
NUM_ROWS
} m_SelectedRow;
CString RowToString( Row r )
{
const CString s[NUM_ROWS] =
{
"Group",
"Song",
"StepsType",
"Difficulty",
"Source StepsType",
"Source Difficulty",
"Action"
};
return s[r];
}
enum Action
{
ACTION_EDIT,
ACTION_DELETE,
ACTION_COPY,
ACTION_AUTOGEN,
ACTION_BLANK,
NUM_ACTIONS
};
CString ActionToString( Action a )
{
const CString s[NUM_ACTIONS] =
{
"Edit Existing",
"Delete Existing",
"Create from Source by Copy",
"Create from Souce by AutoGen",
"Create with Blank"
};
return s[a];
}
void RefreshNotes();
CString GetSelectedGroup() { return m_sGroups[m_iSelection[ROW_GROUP]]; }
Song* GetSelectedSong() { return m_pSongs[m_iSelection[ROW_SONG]]; }
StepsType GetSelectedNotesType() { return m_StepsTypes[m_iSelection[ROW_NOTES_TYPE]]; }
Difficulty GetSelectedDifficulty() { return (Difficulty)m_iSelection[ROW_DIFFICULTY]; }
StepsType GetSelectedSourceNotesType() { return m_StepsTypes[m_iSelection[ROW_SOURCE_NOTES_TYPE]]; }
Difficulty GetSelectedSourceDifficulty() { return (Difficulty)m_iSelection[ROW_SOURCE_DIFFICULTY]; }
Action GetSelectedAction() { return m_Actions[m_iSelection[ROW_ACTION]]; }
Steps* GetSelectedNotes();
Steps* GetSelectedSourceNotes();
private:
Sprite m_sprArrows[2];
int m_iSelection[NUM_ROWS];
BitmapText m_textLabel[NUM_ROWS];
BitmapText m_textValue[NUM_ROWS];
Banner m_GroupBanner;
Banner m_SongBanner;
TextBanner m_SongTextBanner;
DifficultyMeter m_Meter;
DifficultyMeter m_SourceMeter;
CStringArray m_sGroups;
vector<StepsType> m_StepsTypes;
vector<Song*> m_pSongs;
vector<Action> m_Actions;
void OnRowValueChanged( Row row );
void ChangeToRow( Row newRow );
RandomSample m_soundChangeRow;
RandomSample m_soundChangeValue;
};
#endif