1a0d83cbc0
split NoteDataUtil to sep file
128 lines
2.7 KiB
C++
128 lines
2.7 KiB
C++
#ifndef EDITMENU_H
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#define EDITMENU_H
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/*
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-----------------------------------------------------------------------------
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Class: EditMenu
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Desc: UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps
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in editor.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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#include "Banner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "DifficultyMeter.h"
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#include "RandomSample.h"
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class EditMenu: public ActorFrame
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{
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public:
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EditMenu();
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~EditMenu();
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virtual void DrawPrimitives();
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bool CanGoUp();
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bool CanGoDown();
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bool CanGoLeft();
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bool CanGoRight();
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void Up();
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void Down();
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void Left();
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void Right();
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enum Row
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{
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ROW_GROUP,
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ROW_SONG,
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ROW_NOTES_TYPE,
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ROW_DIFFICULTY,
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ROW_SOURCE_NOTES_TYPE,
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ROW_SOURCE_DIFFICULTY,
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ROW_ACTION,
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NUM_ROWS
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} m_SelectedRow;
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CString RowToString( Row r )
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{
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const CString s[NUM_ROWS] =
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{
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"Group",
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"Song",
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"StepsType",
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"Difficulty",
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"Source StepsType",
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"Source Difficulty",
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"Action"
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};
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return s[r];
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}
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enum Action
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{
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ACTION_EDIT,
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ACTION_DELETE,
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ACTION_COPY,
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ACTION_AUTOGEN,
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ACTION_BLANK,
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NUM_ACTIONS
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};
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CString ActionToString( Action a )
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{
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const CString s[NUM_ACTIONS] =
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{
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"Edit Existing",
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"Delete Existing",
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"Create from Source by Copy",
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"Create from Souce by AutoGen",
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"Create with Blank"
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};
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return s[a];
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}
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void RefreshNotes();
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CString GetSelectedGroup() { return m_sGroups[m_iSelection[ROW_GROUP]]; }
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Song* GetSelectedSong() { return m_pSongs[m_iSelection[ROW_SONG]]; }
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StepsType GetSelectedNotesType() { return m_StepsTypes[m_iSelection[ROW_NOTES_TYPE]]; }
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Difficulty GetSelectedDifficulty() { return (Difficulty)m_iSelection[ROW_DIFFICULTY]; }
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StepsType GetSelectedSourceNotesType() { return m_StepsTypes[m_iSelection[ROW_SOURCE_NOTES_TYPE]]; }
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Difficulty GetSelectedSourceDifficulty() { return (Difficulty)m_iSelection[ROW_SOURCE_DIFFICULTY]; }
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Action GetSelectedAction() { return m_Actions[m_iSelection[ROW_ACTION]]; }
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Steps* GetSelectedNotes();
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Steps* GetSelectedSourceNotes();
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private:
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Sprite m_sprArrows[2];
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int m_iSelection[NUM_ROWS];
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BitmapText m_textLabel[NUM_ROWS];
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BitmapText m_textValue[NUM_ROWS];
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Banner m_GroupBanner;
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Banner m_SongBanner;
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TextBanner m_SongTextBanner;
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DifficultyMeter m_Meter;
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DifficultyMeter m_SourceMeter;
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CStringArray m_sGroups;
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vector<StepsType> m_StepsTypes;
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vector<Song*> m_pSongs;
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vector<Action> m_Actions;
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void OnRowValueChanged( Row row );
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void ChangeToRow( Row newRow );
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RandomSample m_soundChangeRow;
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RandomSample m_soundChangeValue;
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};
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#endif
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