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itgmania212121/stepmania/src/mathlib.h
T
2003-12-20 04:10:13 +00:00

54 lines
1.2 KiB
C

/***
*
* Copyright (c) 1998, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
#ifndef __MATHLIB__
#define __MATHLIB__
// mathlib.h
#include <math.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef float vec_t;
typedef vec_t vec3_t[3]; // x,y,z
typedef vec_t vec4_t[4]; // x,y,z,w
#define Q_PI 3.14159265358979323846
// Use this definition globally
#define ON_EPSILON 0.01
#define EQUAL_EPSILON 0.001
int VectorCompare (vec3_t v1, vec3_t v2);
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];}
vec_t VectorNormalize (vec3_t v);
void AngleMatrix (const vec3_t angles, float matrix[3][4] );
void R_ConcatTransforms (const float in1[3][4], const float in2[3][4], float out[3][4]);
void VectorIRotate (const vec3_t in1, const float in2[3][4], vec3_t out);
void VectorRotate (const vec3_t in1, const float in2[3][4], vec3_t out);
void VectorTransform (const vec3_t in1, const float in2[3][4], vec3_t out);
#ifdef __cplusplus
}
#endif
#endif