Files
itgmania212121/src/ScreenTestLights.cpp
T
2013-01-12 22:48:38 -05:00

161 lines
4.8 KiB
C++

#include "global.h"
#include "ScreenTestLights.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "LightsManager.h"
#include "Game.h"
#include "ScreenDimensions.h"
#include "InputEventPlus.h"
#include "LocalizedString.h"
REGISTER_SCREEN_CLASS( ScreenTestLights );
void ScreenTestLights::Init()
{
ScreenWithMenuElements::Init();
m_textInputs.SetName( "Text" );
m_textInputs.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textInputs.SetText( "" );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textInputs );
this->AddChild( &m_textInputs );
}
void ScreenTestLights::BeginScreen()
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
ScreenWithMenuElements::BeginScreen();
}
void ScreenTestLights::EndScreen()
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU_START_AND_DIRECTIONS );
ScreenWithMenuElements::EndScreen();
}
static LocalizedString AUTO_CYCLE ( "ScreenTestLights", "Auto Cycle" );
static LocalizedString MANUAL_CYCLE ( "ScreenTestLights", "Manual Cycle" );
static LocalizedString CABINET_LIGHT( "ScreenTestLights", "cabinet light" );
static LocalizedString CONTROLLER_LIGHT( "ScreenTestLights", "controller light" );
void ScreenTestLights::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
if( m_timerBackToAutoCycle.Ago() > 20 )
{
m_timerBackToAutoCycle.Touch();
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
}
CabinetLight cl = LIGHTSMAN->GetFirstLitCabinetLight();
GameInput gi = LIGHTSMAN->GetFirstLitGameButtonLight();
RString s;
switch( LIGHTSMAN->GetLightsMode() )
{
case LIGHTSMODE_TEST_AUTO_CYCLE:
s += AUTO_CYCLE.GetValue()+"\n";
break;
case LIGHTSMODE_TEST_MANUAL_CYCLE:
s += MANUAL_CYCLE.GetValue()+"\n";
break;
default: break;
}
if( cl == CabinetLight_Invalid )
s += CABINET_LIGHT.GetValue()+": -----\n";
else
s += ssprintf( "%s: %d %s\n", CABINET_LIGHT.GetValue().c_str(), cl, CabinetLightToString(cl).c_str() );
if( !gi.IsValid() )
{
s += CONTROLLER_LIGHT.GetValue()+": -----\n";
}
else
{
RString sGameButton = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button );
PlayerNumber pn = (PlayerNumber)(gi.controller);
s += ssprintf( "%s: %s %d %s\n", CONTROLLER_LIGHT.GetValue().c_str(), PlayerNumberToString(pn).c_str(), gi.button, sGameButton.c_str() );
}
m_textInputs.SetText( s );
}
bool ScreenTestLights::Input( const InputEventPlus &input )
{
if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
return false; // ignore
return ScreenWithMenuElements::Input( input ); // default handler
}
bool ScreenTestLights::MenuLeft( const InputEventPlus &input )
{
if( LIGHTSMAN->GetLightsMode() != LIGHTSMODE_TEST_MANUAL_CYCLE )
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );
if( input.pn == PLAYER_1 )
LIGHTSMAN->PrevTestCabinetLight();
else
LIGHTSMAN->PrevTestGameButtonLight();
m_timerBackToAutoCycle.Touch();
return true;
}
bool ScreenTestLights::MenuRight( const InputEventPlus &input )
{
if( LIGHTSMAN->GetLightsMode() != LIGHTSMODE_TEST_MANUAL_CYCLE )
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );
if( input.pn == PLAYER_1 )
LIGHTSMAN->NextTestCabinetLight();
else
LIGHTSMAN->NextTestGameButtonLight();
m_timerBackToAutoCycle.Touch();
return true;
}
bool ScreenTestLights::MenuStart( const InputEventPlus &input )
{
return MenuBack( input );
}
bool ScreenTestLights::MenuBack( const InputEventPlus &input )
{
if( IsTransitioning() )
return false;
SCREENMAN->PlayStartSound();
StartTransitioningScreen( SM_GoToPrevScreen );
return true;
}
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/