0cba3579de
Fix whitespace changes
187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
#include "global.h"
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#include "ComboGraph.h"
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#include "RageLog.h"
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#include "StageStats.h"
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#include "ActorUtil.h"
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#include "BitmapText.h"
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#include "XmlFile.h"
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const int MinComboSizeToShow = 5;
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REGISTER_ACTOR_CLASS( ComboGraph );
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ComboGraph::ComboGraph()
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{
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DeleteChildrenWhenDone( true );
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m_pNormalCombo = nullptr;
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m_pMaxCombo = nullptr;
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m_pComboNumber = nullptr;
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}
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void ComboGraph::Load( RString sMetricsGroup )
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{
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BODY_WIDTH.Load( sMetricsGroup, "BodyWidth" );
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BODY_HEIGHT.Load( sMetricsGroup, "BodyHeight" );
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// These need to be set so that a theme can use zoomtowidth/zoomtoheight and get correct behavior.
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this->SetWidth(BODY_WIDTH);
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this->SetHeight(BODY_HEIGHT);
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Actor *pActor = nullptr;
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m_pBacking = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"Backing") );
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if( m_pBacking != nullptr )
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{
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m_pBacking->ZoomToWidth( BODY_WIDTH );
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m_pBacking->ZoomToHeight( BODY_HEIGHT );
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this->AddChild( m_pBacking );
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}
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m_pNormalCombo = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"NormalCombo") );
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if( m_pNormalCombo != nullptr )
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{
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m_pNormalCombo->ZoomToWidth( BODY_WIDTH );
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m_pNormalCombo->ZoomToHeight( BODY_HEIGHT );
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this->AddChild( m_pNormalCombo );
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}
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m_pMaxCombo = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"MaxCombo") );
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if( m_pMaxCombo != nullptr )
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{
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m_pMaxCombo->ZoomToWidth( BODY_WIDTH );
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m_pMaxCombo->ZoomToHeight( BODY_HEIGHT );
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this->AddChild( m_pMaxCombo );
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}
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pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ComboNumber") );
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if( pActor != nullptr )
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{
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m_pComboNumber = dynamic_cast<BitmapText *>( pActor );
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if( m_pComboNumber != nullptr )
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this->AddChild( m_pComboNumber );
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else
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LuaHelpers::ReportScriptErrorFmt( "ComboGraph: \"sMetricsGroup\" \"ComboNumber\" must be a BitmapText" );
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}
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}
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void ComboGraph::Set( const StageStats &s, const PlayerStageStats &pss )
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{
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const float fFirstSecond = 0;
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const float fLastSecond = s.GetTotalPossibleStepsSeconds();
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// Find the largest combo.
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int iMaxComboSize = 0;
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for( unsigned i = 0; i < pss.m_ComboList.size(); ++i )
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iMaxComboSize = std::max( iMaxComboSize, pss.m_ComboList[i].GetStageCnt() );
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for( unsigned i = 0; i < pss.m_ComboList.size(); ++i )
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{
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const PlayerStageStats::Combo_t &combo = pss.m_ComboList[i];
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if( combo.GetStageCnt() < MinComboSizeToShow )
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continue; // too small
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const bool bIsMax = (combo.GetStageCnt() == iMaxComboSize);
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LOG->Trace( "combo %i is %f+%f of %f", i, combo.m_fStartSecond, combo.m_fSizeSeconds, fLastSecond );
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Actor *pSprite = bIsMax? m_pMaxCombo->Copy() : m_pNormalCombo->Copy();
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const float fStart = SCALE( combo.m_fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
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const float fSize = SCALE( combo.m_fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
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pSprite->SetCropLeft ( SCALE( fSize, 0.0f, 1.0f, 0.5f, 0.0f ) );
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pSprite->SetCropRight( SCALE( fSize, 0.0f, 1.0f, 0.5f, 0.0f ) );
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pSprite->SetCropLeft( fStart );
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pSprite->SetCropRight( 1 - (fSize + fStart) );
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this->AddChild( pSprite );
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}
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for( unsigned i = 0; i < pss.m_ComboList.size(); ++i )
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{
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const PlayerStageStats::Combo_t &combo = pss.m_ComboList[i];
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if( combo.GetStageCnt() < MinComboSizeToShow )
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continue; // too small
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if( !iMaxComboSize )
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continue;
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const bool bIsMax = (combo.GetStageCnt() == iMaxComboSize);
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if( !bIsMax )
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continue;
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BitmapText *pText = m_pComboNumber->Copy();
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const float fStart = SCALE( combo.m_fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
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const float fSize = SCALE( combo.m_fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
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const float fCenterPercent = fStart + fSize/2;
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const float fCenterXPos = SCALE( fCenterPercent, 0.0f, 1.0f, -BODY_WIDTH/2.0f, BODY_WIDTH/2.0f );
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pText->SetX( fCenterXPos );
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pText->SetText( ssprintf("%i",combo.GetStageCnt()) );
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this->AddChild( pText );
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}
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// Hide the templates.
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m_pNormalCombo->SetVisible( false );
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m_pMaxCombo->SetVisible( false );
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m_pComboNumber->SetVisible( false );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ComboGraph. */
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class LunaComboGraph: public Luna<ComboGraph>
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{
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public:
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static int Load( T* p, lua_State *L )
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{
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p->Load( SArg(1) );
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COMMON_RETURN_SELF;
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}
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static int Set( T* p, lua_State *L )
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{
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StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
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PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
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p->Set( *pStageStats, *pPlayerStageStats );
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COMMON_RETURN_SELF;
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}
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LunaComboGraph()
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{
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ADD_METHOD( Load );
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ADD_METHOD( Set );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ComboGraph, ActorFrame )
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// lua end
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/*
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* (c) 2003 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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