Files
itgmania212121/src/ComboGraph.cpp
T
2022-07-31 22:14:38 +02:00

187 lines
5.8 KiB
C++

#include "global.h"
#include "ComboGraph.h"
#include "RageLog.h"
#include "StageStats.h"
#include "ActorUtil.h"
#include "BitmapText.h"
#include "XmlFile.h"
const int MinComboSizeToShow = 5;
REGISTER_ACTOR_CLASS( ComboGraph );
ComboGraph::ComboGraph()
{
DeleteChildrenWhenDone( true );
m_pNormalCombo = nullptr;
m_pMaxCombo = nullptr;
m_pComboNumber = nullptr;
}
void ComboGraph::Load( RString sMetricsGroup )
{
BODY_WIDTH.Load( sMetricsGroup, "BodyWidth" );
BODY_HEIGHT.Load( sMetricsGroup, "BodyHeight" );
// These need to be set so that a theme can use zoomtowidth/zoomtoheight and get correct behavior.
this->SetWidth(BODY_WIDTH);
this->SetHeight(BODY_HEIGHT);
Actor *pActor = nullptr;
m_pBacking = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"Backing") );
if( m_pBacking != nullptr )
{
m_pBacking->ZoomToWidth( BODY_WIDTH );
m_pBacking->ZoomToHeight( BODY_HEIGHT );
this->AddChild( m_pBacking );
}
m_pNormalCombo = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"NormalCombo") );
if( m_pNormalCombo != nullptr )
{
m_pNormalCombo->ZoomToWidth( BODY_WIDTH );
m_pNormalCombo->ZoomToHeight( BODY_HEIGHT );
this->AddChild( m_pNormalCombo );
}
m_pMaxCombo = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"MaxCombo") );
if( m_pMaxCombo != nullptr )
{
m_pMaxCombo->ZoomToWidth( BODY_WIDTH );
m_pMaxCombo->ZoomToHeight( BODY_HEIGHT );
this->AddChild( m_pMaxCombo );
}
pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ComboNumber") );
if( pActor != nullptr )
{
m_pComboNumber = dynamic_cast<BitmapText *>( pActor );
if( m_pComboNumber != nullptr )
this->AddChild( m_pComboNumber );
else
LuaHelpers::ReportScriptErrorFmt( "ComboGraph: \"sMetricsGroup\" \"ComboNumber\" must be a BitmapText" );
}
}
void ComboGraph::Set( const StageStats &s, const PlayerStageStats &pss )
{
const float fFirstSecond = 0;
const float fLastSecond = s.GetTotalPossibleStepsSeconds();
// Find the largest combo.
int iMaxComboSize = 0;
for( unsigned i = 0; i < pss.m_ComboList.size(); ++i )
iMaxComboSize = std::max( iMaxComboSize, pss.m_ComboList[i].GetStageCnt() );
for( unsigned i = 0; i < pss.m_ComboList.size(); ++i )
{
const PlayerStageStats::Combo_t &combo = pss.m_ComboList[i];
if( combo.GetStageCnt() < MinComboSizeToShow )
continue; // too small
const bool bIsMax = (combo.GetStageCnt() == iMaxComboSize);
LOG->Trace( "combo %i is %f+%f of %f", i, combo.m_fStartSecond, combo.m_fSizeSeconds, fLastSecond );
Actor *pSprite = bIsMax? m_pMaxCombo->Copy() : m_pNormalCombo->Copy();
const float fStart = SCALE( combo.m_fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
const float fSize = SCALE( combo.m_fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
pSprite->SetCropLeft ( SCALE( fSize, 0.0f, 1.0f, 0.5f, 0.0f ) );
pSprite->SetCropRight( SCALE( fSize, 0.0f, 1.0f, 0.5f, 0.0f ) );
pSprite->SetCropLeft( fStart );
pSprite->SetCropRight( 1 - (fSize + fStart) );
this->AddChild( pSprite );
}
for( unsigned i = 0; i < pss.m_ComboList.size(); ++i )
{
const PlayerStageStats::Combo_t &combo = pss.m_ComboList[i];
if( combo.GetStageCnt() < MinComboSizeToShow )
continue; // too small
if( !iMaxComboSize )
continue;
const bool bIsMax = (combo.GetStageCnt() == iMaxComboSize);
if( !bIsMax )
continue;
BitmapText *pText = m_pComboNumber->Copy();
const float fStart = SCALE( combo.m_fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
const float fSize = SCALE( combo.m_fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
const float fCenterPercent = fStart + fSize/2;
const float fCenterXPos = SCALE( fCenterPercent, 0.0f, 1.0f, -BODY_WIDTH/2.0f, BODY_WIDTH/2.0f );
pText->SetX( fCenterXPos );
pText->SetText( ssprintf("%i",combo.GetStageCnt()) );
this->AddChild( pText );
}
// Hide the templates.
m_pNormalCombo->SetVisible( false );
m_pMaxCombo->SetVisible( false );
m_pComboNumber->SetVisible( false );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ComboGraph. */
class LunaComboGraph: public Luna<ComboGraph>
{
public:
static int Load( T* p, lua_State *L )
{
p->Load( SArg(1) );
COMMON_RETURN_SELF;
}
static int Set( T* p, lua_State *L )
{
StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
p->Set( *pStageStats, *pPlayerStageStats );
COMMON_RETURN_SELF;
}
LunaComboGraph()
{
ADD_METHOD( Load );
ADD_METHOD( Set );
}
};
LUA_REGISTER_DERIVED_CLASS( ComboGraph, ActorFrame )
// lua end
/*
* (c) 2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/