Files
itgmania212121/Themes/_fallback
Patrik Nilssonandteejusb 2e18b57da0 Implement configurable Sample Rate in options
Key changes:
- Added "Sample Rate" to `ScreenOptionsGraphicsSound` with choices:
    - "Default" (resolves to 44100 Hz for now)
    - "44100 Hz"
    - "48000 Hz"
- Created a new ConfOption "PreferredSampleRate" in `ScreenOptionsMasterPrefs.cpp` mapping UI choices to the integer values (0, 44100, 48000) for the existing `m_iSoundPreferredSampleRate` preference.
- Updated relevant sound drivers:
    - DirectSound (RageSoundDriver_DSound_Software): Primary buffer now attempts to use the preferred rate. Secondary buffers already handled it correctly.
    - WaveOut (RageSoundDriver_WaveOut): Already handled 0 as 44.1kHz correctly.
    - PulseAudio (RageSoundDriver_PulseAudio): Ensured m_InitStream uses the constructor-initialized rate based on preference.
    - AudioUnit (RageSoundDriver_AU): Already handled 0 as 44.1kHz and attempts to set hardware rate.
    - OSS (RageSoundDriver_OSS): Updated to read and apply the preferred sample rate.
    - WDMKS (RageSoundDriver_WDMKS): Updated to pass the resolved preferred rate to its stream opening logic.
    - Null (RageSoundDriver_Null): Already handled 0 as 44.1kHz correctly.
- Updated `RageSoundReader_Chain` constructor to use the preferred system sample rate for its internal default.
- Added English localization for the new option title and explanation.

The implementation ensures that if the preference is 0 (Default), the system currently defaults to 44100 Hz across all drivers. This lays the groundwork for future dynamic hardware rate detection. A game restart is recommended for the new sample rate to take full effect.
2025-06-01 08:37:19 -07:00
..
2019-03-20 11:58:19 -07:00
2022-04-11 14:50:00 -07:00