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itgmania212121/stepmania/src/TimingData.h
T

139 lines
5.1 KiB
C++

/* TimingData - Holds data for translating beats<->seconds. */
#ifndef TIMING_DATA_H
#define TIMING_DATA_H
#include "NoteTypes.h"
#define COMPARE(x) if(x!=other.x) return false;
struct BPMSegment
{
BPMSegment() : m_iStartIndex(-1), m_fBPS(-1.0f) { }
BPMSegment( int s, float b ) { m_iStartIndex = max( 0, s ); SetBPM( b ); }
int m_iStartIndex;
float m_fBPS;
void SetBPM( float f ) { m_fBPS = f / 60.0f; }
float GetBPM() const { return m_fBPS * 60.0f; }
bool operator==( const BPMSegment &other ) const
{
COMPARE( m_iStartIndex );
COMPARE( m_fBPS );
return true;
}
bool operator!=( const BPMSegment &other ) const { return !operator==(other); }
bool operator<( const BPMSegment &other ) const { return m_iStartIndex < other.m_iStartIndex; }
};
struct StopSegment
{
StopSegment() : m_iStartRow(-1), m_fStopSeconds(-1.0f) { }
StopSegment( int s, float f ) { m_iStartRow = max( 0, s ); m_fStopSeconds = max( 0.0f, f ); }
int m_iStartRow;
float m_fStopSeconds;
bool operator==( const StopSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_fStopSeconds );
return true;
}
bool operator!=( const StopSegment &other ) const { return !operator==(other); }
bool operator<( const StopSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
};
class TimingData
{
public:
TimingData();
void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const;
float GetBPMAtBeat( float fBeat ) const;
void SetBPMAtRow( int iNoteRow, float fBPM );
void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); }
void SetStopAtRow( int iNoteRow, float fSeconds );
void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds ); }
float GetStopAtRow( int iNoteRow ) const;
void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor );
void AddBPMSegment( const BPMSegment &seg );
void AddStopSegment( const StopSegment &seg );
int GetBPMSegmentIndexAtBeat( float fBeat );
BPMSegment& GetBPMSegmentAtBeat( float fBeat );
void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut ) const;
float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat
{
float fBeat, fThrowAway;
bool bThrowAway;
GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway );
return fBeat;
}
float GetElapsedTimeFromBeat( float fBeat ) const;
void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut ) const;
float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat
{
float fBeat, fThrowAway;
bool bThrowAway;
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway );
return fBeat;
}
float GetElapsedTimeFromBeatNoOffset( float fBeat ) const;
bool HasBpmChanges() const;
bool HasStops() const;
bool operator==( const TimingData &other )
{
COMPARE( m_BPMSegments.size() );
for( unsigned i=0; i<m_BPMSegments.size(); i++ )
COMPARE( m_BPMSegments[i] );
COMPARE( m_StopSegments.size() );
for( unsigned i=0; i<m_StopSegments.size(); i++ )
COMPARE( m_StopSegments[i] );
COMPARE( m_fBeat0OffsetInSeconds );
return true;
}
bool operator!=( const TimingData &other ) { return !operator==(other); }
void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW );
void InsertRows( int iStartRow, int iRowsToAdd );
void DeleteRows( int iStartRow, int iRowsToDelete );
RString m_sFile; // informational only
vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
float m_fBeat0OffsetInSeconds;
};
#undef COMPARE
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/