220 lines
5.5 KiB
C++
220 lines
5.5 KiB
C++
/* NetworkSyncManager - Uses ezsockets for primitive song syncing and score reporting. */
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#ifndef NetworkSyncManager_H
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#define NetworkSyncManager_H
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#include "PlayerNumber.h"
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#include "Difficulty.h"
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#include <queue>
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class LoadingWindow;
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const int NETPROTOCOLVERSION=3;
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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const int NETNUMTAPSCORES=8;
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enum NSCommand
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{
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NSCPing = 0,
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NSCPingR, //1
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NSCHello, //2
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NSCGSR, //3
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NSCGON, //4
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NSCGSU, //5
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NSCSU, //6
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NSCCM, //7
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NSCRSG, //8
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NSCUUL, //9
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NSCSMS, //10
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NSCUPOpts, //11
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NSCSMOnline, //12
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NSCFormatted, //13
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NSCAttack, //14
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NUM_NS_COMMANDS
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};
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const NSCommand NSServerOffset = (NSCommand)128;
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struct EndOfGame_PlayerData
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{
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int name;
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int score;
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int grade;
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Difficulty difficulty;
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int tapScores[NETNUMTAPSCORES]; //This will be a const soon enough
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RString playerOptions;
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};
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enum NSScoreBoardColumn
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{
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NSSB_NAMES=0,
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NSSB_COMBO,
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NSSB_GRADE,
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NUM_NSScoreBoardColumn,
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NSScoreBoardColumn_Invalid
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};
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#define FOREACH_NSScoreBoardColumn( sc ) FOREACH_ENUM2( NSScoreBoardColumn, sc )
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struct NetServerInfo
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{
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RString Name;
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RString Address;
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};
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class EzSockets;
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class StepManiaLanServer;
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class PacketFunctions
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{
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public:
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unsigned char Data[NETMAXBUFFERSIZE]; //Data
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int Position; //Other info (Used for following functions)
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int size; //When sending these pacs, Position should
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//be used; NOT size.
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//Commands used to operate on NetPackets
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uint8_t Read1();
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uint16_t Read2();
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uint32_t Read4();
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RString ReadNT();
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void Write1(uint8_t Data);
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void Write2(uint16_t Data);
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void Write4(uint32_t Data);
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void WriteNT(const RString& Data);
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void ClearPacket();
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};
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class NetworkSyncManager
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{
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public:
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NetworkSyncManager( LoadingWindow *ld = NULL );
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~NetworkSyncManager();
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//If "useSMserver" then send score to server
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void ReportScore(int playerID, int step, int score, int combo, float offset);
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void ReportSongOver(); //Report to server that song is over
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void ReportStyle(); //Report to server the style, players, and names
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void ReportNSSOnOff(int i); //Report song selection screen on/off
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void StartRequest(short position); //Request a start. Block until granted.
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RString GetServerName();
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//SMOnline stuff
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void SendSMOnline( );
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bool Connect(const RString& addy, unsigned short port); // Connect to SM Server
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void PostStartUp(const RString& ServerIP);
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void CloseConnection();
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void DisplayStartupStatus(); //Used to note user if connect attempt was successful or not.
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int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server)
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void Update(float fDeltaTime);
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bool useSMserver;
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bool isSMOnline;
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bool isSMOLoggedIn[NUM_PLAYERS];
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vector <int> m_PlayerStatus;
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int m_ActivePlayers;
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vector <int> m_ActivePlayer;
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vector <RString> m_PlayerNames;
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//Used for ScreenNetEvaluation
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vector<EndOfGame_PlayerData> m_EvalPlayerData;
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//Used togeather for
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bool ChangedScoreboard(int Column); //If scoreboard changed since this function last called, then true.
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RString m_Scoreboard[NUM_NSScoreBoardColumn];
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//Used for chatting
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void SendChat(const RString& message);
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RString m_WaitingChat;
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//Used for options
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void ReportPlayerOptions();
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//Used for song checking/changing
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RString m_sMainTitle;
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RString m_sArtist;
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RString m_sSubTitle;
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int m_iSelectMode;
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void SelectUserSong();
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RString m_sChatText;
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PacketFunctions m_SMOnlinePacket;
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bool isLanServer; //Must be public for ScreenNetworkOptions
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StepManiaLanServer *LANserver;
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int GetSMOnlineSalt();
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RString MD5Hex( const RString &sInput );
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void GetListOfLANServers( vector< NetServerInfo > & AllServers );
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private:
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#if !defined(WITHOUT_NETWORKING)
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void ProcessInput();
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void StartUp();
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int m_playerID; //these are currently unused, but need to stay
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int m_step;
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int m_score;
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int m_combo;
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int m_startupStatus; //Used to see if attempt was successful or not.
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int m_iSalt;
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bool m_scoreboardchange[NUM_NSScoreBoardColumn];
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RString m_ServerName;
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EzSockets *NetPlayerClient;
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EzSockets *BroadcastReception;
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vector< NetServerInfo > m_vAllLANServers;
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int m_ServerVersion; //ServerVersion
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bool Listen(unsigned short port);
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PacketFunctions m_packet;
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#endif
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};
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extern NetworkSyncManager *NSMAN;
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#endif
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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