Files
itgmania212121/stepmania/src/NetworkSyncManager.h
T
Glenn Maynard be7cf3d347 FOREACH_ENUM2
2006-09-27 05:25:22 +00:00

220 lines
5.5 KiB
C++

/* NetworkSyncManager - Uses ezsockets for primitive song syncing and score reporting. */
#ifndef NetworkSyncManager_H
#define NetworkSyncManager_H
#include "PlayerNumber.h"
#include "Difficulty.h"
#include <queue>
class LoadingWindow;
const int NETPROTOCOLVERSION=3;
const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
const int NETNUMTAPSCORES=8;
enum NSCommand
{
NSCPing = 0,
NSCPingR, //1
NSCHello, //2
NSCGSR, //3
NSCGON, //4
NSCGSU, //5
NSCSU, //6
NSCCM, //7
NSCRSG, //8
NSCUUL, //9
NSCSMS, //10
NSCUPOpts, //11
NSCSMOnline, //12
NSCFormatted, //13
NSCAttack, //14
NUM_NS_COMMANDS
};
const NSCommand NSServerOffset = (NSCommand)128;
struct EndOfGame_PlayerData
{
int name;
int score;
int grade;
Difficulty difficulty;
int tapScores[NETNUMTAPSCORES]; //This will be a const soon enough
RString playerOptions;
};
enum NSScoreBoardColumn
{
NSSB_NAMES=0,
NSSB_COMBO,
NSSB_GRADE,
NUM_NSScoreBoardColumn,
NSScoreBoardColumn_Invalid
};
#define FOREACH_NSScoreBoardColumn( sc ) FOREACH_ENUM2( NSScoreBoardColumn, sc )
struct NetServerInfo
{
RString Name;
RString Address;
};
class EzSockets;
class StepManiaLanServer;
class PacketFunctions
{
public:
unsigned char Data[NETMAXBUFFERSIZE]; //Data
int Position; //Other info (Used for following functions)
int size; //When sending these pacs, Position should
//be used; NOT size.
//Commands used to operate on NetPackets
uint8_t Read1();
uint16_t Read2();
uint32_t Read4();
RString ReadNT();
void Write1(uint8_t Data);
void Write2(uint16_t Data);
void Write4(uint32_t Data);
void WriteNT(const RString& Data);
void ClearPacket();
};
class NetworkSyncManager
{
public:
NetworkSyncManager( LoadingWindow *ld = NULL );
~NetworkSyncManager();
//If "useSMserver" then send score to server
void ReportScore(int playerID, int step, int score, int combo, float offset);
void ReportSongOver(); //Report to server that song is over
void ReportStyle(); //Report to server the style, players, and names
void ReportNSSOnOff(int i); //Report song selection screen on/off
void StartRequest(short position); //Request a start. Block until granted.
RString GetServerName();
//SMOnline stuff
void SendSMOnline( );
bool Connect(const RString& addy, unsigned short port); // Connect to SM Server
void PostStartUp(const RString& ServerIP);
void CloseConnection();
void DisplayStartupStatus(); //Used to note user if connect attempt was successful or not.
int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server)
void Update(float fDeltaTime);
bool useSMserver;
bool isSMOnline;
bool isSMOLoggedIn[NUM_PLAYERS];
vector <int> m_PlayerStatus;
int m_ActivePlayers;
vector <int> m_ActivePlayer;
vector <RString> m_PlayerNames;
//Used for ScreenNetEvaluation
vector<EndOfGame_PlayerData> m_EvalPlayerData;
//Used togeather for
bool ChangedScoreboard(int Column); //If scoreboard changed since this function last called, then true.
RString m_Scoreboard[NUM_NSScoreBoardColumn];
//Used for chatting
void SendChat(const RString& message);
RString m_WaitingChat;
//Used for options
void ReportPlayerOptions();
//Used for song checking/changing
RString m_sMainTitle;
RString m_sArtist;
RString m_sSubTitle;
int m_iSelectMode;
void SelectUserSong();
RString m_sChatText;
PacketFunctions m_SMOnlinePacket;
bool isLanServer; //Must be public for ScreenNetworkOptions
StepManiaLanServer *LANserver;
int GetSMOnlineSalt();
RString MD5Hex( const RString &sInput );
void GetListOfLANServers( vector< NetServerInfo > & AllServers );
private:
#if !defined(WITHOUT_NETWORKING)
void ProcessInput();
void StartUp();
int m_playerID; //these are currently unused, but need to stay
int m_step;
int m_score;
int m_combo;
int m_startupStatus; //Used to see if attempt was successful or not.
int m_iSalt;
bool m_scoreboardchange[NUM_NSScoreBoardColumn];
RString m_ServerName;
EzSockets *NetPlayerClient;
EzSockets *BroadcastReception;
vector< NetServerInfo > m_vAllLANServers;
int m_ServerVersion; //ServerVersion
bool Listen(unsigned short port);
PacketFunctions m_packet;
#endif
};
extern NetworkSyncManager *NSMAN;
#endif
/*
* (c) 2003-2004 Charles Lohr, Joshua Allen
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/