68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#ifndef ProfileManager_H
|
|
#define ProfileManager_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ProfileManager
|
|
|
|
Desc: Interface to profiles that exist on the machine or a memory card
|
|
plugged into the machine.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
#include "PlayerNumber.h"
|
|
|
|
struct Profile
|
|
{
|
|
Profile() { Init(); }
|
|
void Init()
|
|
{
|
|
m_sDisplayName = "";
|
|
m_sLastUsedHighScoreName = "";
|
|
}
|
|
|
|
bool LoadFromIni( CString sIniPath );
|
|
bool WriteToIni( CString sIniPath );
|
|
CString m_sDisplayName;
|
|
CString m_sLastUsedHighScoreName;
|
|
};
|
|
|
|
class ProfileManager
|
|
{
|
|
public:
|
|
ProfileManager();
|
|
~ProfileManager();
|
|
|
|
void CreateProfile( CString sDisplayName );
|
|
|
|
bool DoesProfileExist( CString sProfile );
|
|
|
|
void GetProfiles( vector<CString> &asProfilesOut );
|
|
void GetProfileDisplayNames( vector<CString> &asNamesOut );
|
|
|
|
void TryLoadProfile( PlayerNumber pn );
|
|
void UnloadProfile( PlayerNumber pn );
|
|
|
|
CString GetDisplayName( PlayerNumber pn );
|
|
|
|
bool IsUsingProfile( PlayerNumber pn ) { return !m_sProfileDir[pn].empty(); }
|
|
|
|
bool IsMemoryCardInserted( PlayerNumber pn ) { return false; }
|
|
bool IsMemoryCardValid( PlayerNumber pn ) { return false; }
|
|
bool IsUsingMemoryCard( PlayerNumber pn ) { return m_bUsingMemoryCard[pn]; }
|
|
|
|
private:
|
|
CString m_sProfileDir[NUM_PLAYERS];
|
|
bool m_bUsingMemoryCard[NUM_PLAYERS];
|
|
|
|
Profile m_Profile[NUM_PLAYERS];
|
|
};
|
|
|
|
|
|
extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program
|
|
|
|
#endif
|