Files
itgmania212121/stepmania/src/EnemyFace.cpp
T
2003-05-13 13:35:32 +00:00

63 lines
1.2 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: EnemyFace
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "EnemyFace.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "EnemyFace.h"
#include "RageTimer.h"
#include <math.h>
#include "ThemeManager.h"
#include "GameState.h"
const float SECONDS_TO_SHOW_FACE = 1.5f;
EnemyFace::EnemyFace()
{
Load( THEME->GetPathToG("EnemyFace 2x3") );
ASSERT( this->GetNumStates() >= NUM_FACES );
StopAnimating();
SetFace( normal );
}
void EnemyFace::Update( float fDelta )
{
if( m_fSecondsUntilReturnToNormal > 0 )
{
m_fSecondsUntilReturnToNormal -= fDelta;
if( m_fSecondsUntilReturnToNormal < 0 )
{
m_fSecondsUntilReturnToNormal = 0;
this->SetState( normal );
}
}
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
this->SetState( defeated );
Sprite::Update( fDelta );
}
void EnemyFace::SetFace( Face face )
{
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
return;
this->SetState( face );
m_fSecondsUntilReturnToNormal = SECONDS_TO_SHOW_FACE;
}