Files
itgmania212121/stepmania/src/ScreenRanking.cpp
T
2004-05-20 21:39:35 +00:00

887 lines
29 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenRanking
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenRanking.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "GameManager.h"
#include "Course.h"
#include "song.h"
#include "Steps.h"
#include "PrefsManager.h"
#include "ActorUtil.h"
#include "ProfileManager.h"
#include "RageLog.h"
#include "UnlockSystem.h"
static const CString PageTypeNames[NUM_PAGE_TYPES] = {
"Category",
"Course",
"AllSteps",
"AllCourses",
};
XToString( PageType );
#define STEPS_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","StepsTypesToHide")
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
#define SHOW_ALL_STEPS_SCORES THEME->GetMetricB("ScreenRanking","ShowAllStepsScores")
#define SHOW_ALL_COURSE_SCORES THEME->GetMetricB("ScreenRanking","ShowAllCourseScores")
#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
#define PAGE_FADE_SECONDS THEME->GetMetricF("ScreenRanking","PageFadeSeconds")
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI("ScreenRanking","PercentDecimalPlaces")
#define PERCENT_TOTAL_SIZE THEME->GetMetricI("ScreenRanking","PercentTotalSize")
#define NO_SCORE_NAME THEME->GetMetric ("ScreenRanking","NoScoreName")
#define ROW_SPACING_X THEME->GetMetricF("ScreenRanking","RowSpacingX")
#define ROW_SPACING_Y THEME->GetMetricF("ScreenRanking","RowSpacingY")
#define COL_SPACING_X THEME->GetMetricF("ScreenRanking","ColSpacingX")
#define COL_SPACING_Y THEME->GetMetricF("ScreenRanking","ColSpacingY")
#define STEPS_TYPE_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("StepsTypeColor%d",i+1))
#define SONG_SCORE_ROWS_TO_SHOW THEME->GetMetricI("ScreenRanking","SongScoreRowsToShow")
#define SONG_SCORE_SECONDS_PER_ROW THEME->GetMetricF("ScreenRanking","SongScoreSecondsPerRow")
#define BULLET_START_X THEME->GetMetricF("ScreenRanking","BulletStartX")
#define BULLET_START_Y THEME->GetMetricF("ScreenRanking","BulletStartY")
#define NAME_START_X THEME->GetMetricF("ScreenRanking","NameStartX")
#define NAME_START_Y THEME->GetMetricF("ScreenRanking","NameStartY")
#define SCORE_START_X THEME->GetMetricF("ScreenRanking","ScoreStartX")
#define SCORE_START_Y THEME->GetMetricF("ScreenRanking","ScoreStartY")
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
#define DIFFICULTY_Y THEME->GetMetricF("ScreenRanking","DifficultyY")
#define COURSE_DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","CourseDifficultyStartX")
#define COURSE_DIFFICULTY_Y THEME->GetMetricF("ScreenRanking","CourseDifficultyY")
#define SONG_TITLE_OFFSET_X THEME->GetMetricF("ScreenRanking","SongTitleOffsetX")
#define SONG_TITLE_OFFSET_Y THEME->GetMetricF("ScreenRanking","SongTitleOffsetY")
#define SONG_FRAME_OFFSET_X THEME->GetMetricF("ScreenRanking","SongFrameOffsetX")
#define SONG_FRAME_OFFSET_Y THEME->GetMetricF("ScreenRanking","SongFrameOffsetY")
#define STEPS_SCORE_OFFSET_START_X THEME->GetMetricF("ScreenRanking","StepsScoreOffsetStartX")
#define STEPS_SCORE_OFFSET_Y THEME->GetMetricF("ScreenRanking","StepsScoreOffsetY")
#define COURSE_SCORE_OFFSET_START_X THEME->GetMetricF("ScreenRanking","CourseListScoreOffsetStartX")
#define COURSE_SCORE_OFFSET_Y THEME->GetMetricF("ScreenRanking","CourseListScoreOffsetY")
#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
#define DIFFICULTY_X(col) (DIFFICULTY_START_X+COL_SPACING_X*col)
#define STEPS_SCORE_OFFSET_X(col) (STEPS_SCORE_OFFSET_START_X+COL_SPACING_X*col)
#define COURSE_DIFFICULTY_X(col) (COURSE_DIFFICULTY_START_X+COL_SPACING_X*col)
#define COURSE_SCORE_OFFSET_X(col) (COURSE_SCORE_OFFSET_START_X+COL_SPACING_X*col)
const ScreenMessage SM_ShowNextPage = (ScreenMessage)(SM_User+67);
const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
// init Actors for category and course
{
m_Banner.SetName( "Banner" );
m_Banner.SetHidden( true );
this->AddChild( &m_Banner );
m_sprBannerFrame.SetName( "BannerFrame" );
m_sprBannerFrame.SetHidden( true );
this->AddChild( &m_sprBannerFrame );
m_textCategory.SetName( "Category" );
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking category") );
m_textCategory.SetShadowLength( 0 );
m_textCategory.SetHidden( true );
this->AddChild( &m_textCategory );
m_textCourseTitle.SetName( "CourseTitle" );
m_textCourseTitle.LoadFromFont( THEME->GetPathToF("ScreenRanking course title") );
m_textCourseTitle.SetShadowLength( 0 );
m_textCourseTitle.SetHidden( true );
this->AddChild( &m_textCourseTitle );
m_textStepsType.SetName( "StepsType" );
m_textStepsType.LoadFromFont( THEME->GetPathToF("ScreenRanking steps type") );
m_textStepsType.SetShadowLength( 0 );
m_textStepsType.SetHidden( true );
this->AddChild( &m_textStepsType );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].SetName( ssprintf("Bullet%d",l+1) );
m_sprBullets[l].Load( THEME->GetPathToG( ssprintf("ScreenRanking bullets 1x%d",NUM_RANKING_LINES) ) );
m_sprBullets[l].SetState( l );
m_sprBullets[l].StopAnimating();
m_sprBullets[l].SetHidden( true );
this->AddChild( &m_sprBullets[l] );
m_textNames[l].SetName( ssprintf("Name%d",l+1) );
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking name") );
m_textNames[l].SetHidden( true );
this->AddChild( &m_textNames[l] );
m_textScores[l].SetName( ssprintf("Score%d",l+1) );
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking score") );
m_textScores[l].SetHidden( true );
this->AddChild( &m_textScores[l] );
m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking points") );
m_textPoints[l].SetHidden( true );
this->AddChild( &m_textPoints[l] );
m_textTime[l].SetName( ssprintf("Time%d",l+1) );
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking time") );
m_textTime[l].SetHidden( true );
this->AddChild( &m_textTime[l] );
// TODO: Think of a better way to handle this
if( PREFSMAN->m_sCoursesToShowRanking == "" )
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
}
}
// make the list of difficulties to show
{
vector<CString> sShowDiffs;
split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
{
m_vDiffsToShow.push_back( StringToDifficulty( *iter ) );
}
}
// init Actors for all_steps
{
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
if( !bShowThis )
continue; // skip
m_sprDifficulty[d].SetName( ssprintf("Difficulty%d",d) );
m_sprDifficulty[d].Load( THEME->GetPathToG(ssprintf("ScreenRanking difficulty 1x%d",NUM_DIFFICULTIES)) );
m_sprDifficulty[d].SetHidden( true );
this->AddChild( &m_sprDifficulty[d] );
}
const unsigned num_songs = SONGMAN->GetAllSongs().size();
for( unsigned s=0; s<num_songs; s++ )
{
Song *pSong = SONGMAN->GetAllSongs()[s];
if( UNLOCKMAN->SongIsLocked(pSong) )
continue;
StepsScoreRowItem* pStepsScoreRowItem = new StepsScoreRowItem;
pStepsScoreRowItem ->m_pSong = pSong;
pStepsScoreRowItem->m_sprSongFrame.SetName( "SongFrame" );
pStepsScoreRowItem->m_sprSongFrame.SetHidden( true );
pStepsScoreRowItem->m_sprSongFrame.Load( THEME->GetPathToG("ScreenRanking song frame") );
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_sprSongFrame );
pStepsScoreRowItem->m_textSongTitle.SetName( "SongTitle" );
pStepsScoreRowItem->m_textSongTitle.SetHidden( true );
pStepsScoreRowItem->m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenRanking song title") );
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_textSongTitle );
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
pStepsScoreRowItem->m_textStepsScore[d].SetName( "StepsScore" );
pStepsScoreRowItem->m_textStepsScore[d].LoadFromFont( THEME->GetPathToF("ScreenRanking steps score") );
pStepsScoreRowItem->m_textStepsScore[d].SetHidden( true );
pStepsScoreRowItem->AddChild( &pStepsScoreRowItem->m_textStepsScore[d] );
}
m_vpStepsScoreRowItem.push_back( pStepsScoreRowItem );
}
m_ListScoreRowItems.SetName( "ListScoreRowItems" );
this->AddChild( &m_ListScoreRowItems );
m_ListScoreRowItems.SetXY( CENTER_X, CENTER_Y );
}
{
// for all_courses:
FOREACH_CourseDifficulty(d)
{
CString cd = CourseDifficultyToString(d);
m_sprCourseDifficulty[d].SetName( ssprintf("CourseDifficulty%s",cd.c_str()) );
m_sprCourseDifficulty[d].Load( THEME->GetPathToG(ssprintf("ScreenRanking course difficulty %s",cd.c_str())) );
m_sprCourseDifficulty[d].SetHidden( true );
this->AddChild( &m_sprCourseDifficulty[d] );
}
vector<Course*> courses;
SONGMAN->GetAllCourses( courses, false );
LOG->Trace("rankings: adding %u courses", unsigned(courses.size()));
for( unsigned s=0; s<courses.size(); s++ )
{
if( UNLOCKMAN->CourseIsLocked(courses[s]) )
continue;
CourseScoreRowItem* pCourseScoreRowItem = new CourseScoreRowItem;
pCourseScoreRowItem->m_pCourse = courses[s];
pCourseScoreRowItem->m_sprSongFrame.SetName( "CourseListFrame" );
pCourseScoreRowItem->m_sprSongFrame.SetHidden( true );
pCourseScoreRowItem->m_sprSongFrame.Load( THEME->GetPathToG("ScreenRanking course frame") );
pCourseScoreRowItem->AddChild( &pCourseScoreRowItem->m_sprSongFrame );
pCourseScoreRowItem->m_textSongTitle.SetName( "CourseListTitle" );
pCourseScoreRowItem->m_textSongTitle.SetHidden( true );
pCourseScoreRowItem->m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenRanking course list title") );
pCourseScoreRowItem->AddChild( &pCourseScoreRowItem->m_textSongTitle );
for( int d=0; d<NUM_COURSE_DIFFICULTIES; d++ )
{
pCourseScoreRowItem->m_textStepsScore[d].SetName( "CourseListScore" );
pCourseScoreRowItem->m_textStepsScore[d].LoadFromFont( THEME->GetPathToF("ScreenRanking course list score") );
pCourseScoreRowItem->m_textStepsScore[d].SetHidden( true );
pCourseScoreRowItem->AddChild( &pCourseScoreRowItem->m_textStepsScore[d] );
}
m_vpCourseScoreRowItem.push_back( pCourseScoreRowItem );
}
m_ListCourseRowItems.SetName( "ListCourseRowItems" );
this->AddChild( &m_ListCourseRowItems );
m_ListCourseRowItems.SetXY( CENTER_X, CENTER_Y );
}
// calculate which StepsTypes to show
vector<StepsType> aStepsTypesToShow;
{
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
// subtract hidden StepsTypes
{
vector<CString> asStepsTypesToHide;
split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true );
for( unsigned i=0; i<asStepsTypesToHide.size(); i++ )
{
StepsType nt = GameManager::StringToNotesType(asStepsTypesToHide[i]);
if( nt != STEPS_TYPE_INVALID )
{
const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), nt );
if( iter != aStepsTypesToShow.end() )
aStepsTypesToShow.erase( iter );
}
}
}
}
//
// fill m_vPagesToShow
//
if( SHOW_CATEGORIES )
{
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
for( int c=0; c<NUM_RANKING_CATEGORIES; c++ )
{
PageToShow pts;
pts.type = PAGE_TYPE_CATEGORY;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
pts.nt = aStepsTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
{
vector<CString> asCoursePaths;
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
for( unsigned c=0; c<asCoursePaths.size(); c++ )
{
PageToShow pts;
pts.type = PAGE_TYPE_COURSE;
pts.colorIndex = i;
pts.nt = aStepsTypesToShow[i];
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
pts.cd = COURSE_DIFFICULTY_REGULAR;
if( pts.pCourse )
m_vPagesToShow.push_back( pts );
}
}
}
if( SHOW_ALL_STEPS_SCORES )
{
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
if( !vpSongs.empty() )
{
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
PageToShow pts;
pts.type = PAGE_TYPE_ALL_STEPS;
pts.colorIndex = i;
pts.nt = aStepsTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
if( SHOW_ALL_COURSE_SCORES )
{
vector<Course*> courses;
SONGMAN->GetAllCourses( courses, false );
if( !courses.empty() )
{
for( unsigned i=0; i<aStepsTypesToShow.size(); i++ )
{
PageToShow pts;
pts.type = PAGE_TYPE_ALL_COURSES;
pts.colorIndex = i;
pts.nt = aStepsTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
this->PostScreenMessage( SM_ShowNextPage, 0.5f );
}
ScreenRanking::~ScreenRanking()
{
// delete dynamically allocated members
for( unsigned s=0; s<m_vpStepsScoreRowItem.size(); s++ )
delete m_vpStepsScoreRowItem[s];
for( unsigned c=0; c<m_vpCourseScoreRowItem.size(); c++ )
delete m_vpCourseScoreRowItem[c];
}
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_ShowNextPage:
if( m_vPagesToShow.size() > 0 )
{
float fSecsToShow = SetPage( m_vPagesToShow[0] );
this->SortByDrawOrder();
m_vPagesToShow.erase( m_vPagesToShow.begin() );
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
}
else
{
m_Out.StartTransitioning(SM_GoToNextScreen);
}
break;
case SM_HidePage:
TweenPageOffScreen();
this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS );
break;
}
ScreenAttract::HandleScreenMessage( SM );
}
float ScreenRanking::SetPage( PageToShow pts )
{
bool bBanner = false;
bool bBannerFrame = false;
bool bShowCategory = false;
bool bShowCourseTitle = false;
bool bShowStepsType = false;
bool bShowBullets = false;
bool bShowNames = false;
bool bShowScores = false;
bool bShowPoints = false;
bool bShowTime = false;
bool bShowDifficulty = false;
bool bShowStepsScore = false;
bool bShowCourseDifficulty = false;
bool bShowCourseScore = false;
switch( pts.type )
{
case PAGE_TYPE_CATEGORY:
bBanner = false;
bBannerFrame = false;
bShowCategory = true;
bShowCourseTitle = false;
bShowStepsType = true;
bShowBullets = true;
bShowNames = true;
bShowScores = true;
bShowPoints = false;
bShowTime = false;
bShowDifficulty = false;
bShowStepsScore = false;
break;
case PAGE_TYPE_COURSE:
bBanner = true;
bBannerFrame = true;
bShowCategory = false;
bShowCourseTitle = true;
bShowStepsType = true;
bShowBullets = true;
bShowNames = true;
bShowScores = !pts.pCourse->IsOni();
bShowPoints = pts.pCourse->IsOni();
bShowTime = pts.pCourse->IsOni();
bShowDifficulty = false;
bShowStepsScore = false;
break;
case PAGE_TYPE_ALL_STEPS:
bBanner = false;
bBannerFrame = false;
bShowCategory = false;
bShowCourseTitle = false;
bShowStepsType = true;
bShowBullets = false;
bShowNames = false;
bShowScores = false;
bShowPoints = false;
bShowTime = false;
bShowDifficulty = true;
bShowStepsScore = true;
break;
case PAGE_TYPE_ALL_COURSES:
bShowStepsType = true;
bShowCourseScore = true;
bShowCourseDifficulty = true;
break;
default:
ASSERT(0);
}
// Reset
m_Banner.SetHidden( !bBanner );
if( bBanner )
{
m_Banner.Reset();
SET_XY_AND_ON_COMMAND( m_Banner );
}
m_sprBannerFrame.SetHidden( !bBannerFrame );
if( bBannerFrame )
{
m_sprBannerFrame.Reset();
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
}
m_textCategory.SetHidden( !bShowCategory );
if( bShowCategory )
{
m_textCategory.Reset();
SET_XY_AND_ON_COMMAND( m_textCategory );
}
m_textCourseTitle.SetHidden( !bShowCourseTitle );
if( bShowCourseTitle )
{
m_textCourseTitle.Reset();
SET_XY_AND_ON_COMMAND( m_textCourseTitle );
}
m_textStepsType.SetHidden( !bShowStepsType );
if( bShowStepsType )
{
m_textStepsType.Reset();
SET_XY_AND_ON_COMMAND( m_textStepsType );
}
// UGLY: We have to call AddChild every time we re-load an AutoActor
// because the internal Actor* changes.
if( (Actor*)m_sprPageType )
this->RemoveChild( m_sprPageType );
m_sprPageType.Load( THEME->GetPathG(m_sName, "PageType "+PageTypeToString(pts.type)) );
m_sprPageType->SetName( "PageType" );
this->AddChild( m_sprPageType );
SET_XY_AND_ON_COMMAND( m_sprPageType );
{
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].SetHidden( !bShowBullets );
if( bShowBullets )
{
m_sprBullets[l].Reset();
m_sprBullets[l].StopAnimating();
m_sprBullets[l].SetState( l );
m_sprBullets[l].SetXY( BULLET_X(l), BULLET_Y(l) );
ON_COMMAND( m_sprBullets[l] );
}
m_textNames[l].SetHidden( !bShowNames );
if( bShowNames )
{
m_textNames[l].Reset();
m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) );
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textNames[l] );
}
m_textScores[l].SetHidden( !bShowScores );
if( bShowScores )
{
m_textScores[l].Reset();
m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textScores[l] );
}
m_textPoints[l].SetHidden( !bShowPoints );
if( bShowPoints )
{
m_textPoints[l].Reset();
m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textPoints[l] );
}
m_textTime[l].SetHidden( !bShowTime );
if( bShowTime )
{
m_textTime[l].Reset();
m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( m_textTime[l] );
}
}
}
{
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
{
m_sprDifficulty[*dc_iter].SetHidden( !bShowDifficulty );
if( bShowDifficulty )
{
m_sprDifficulty[*dc_iter].Reset();
m_sprDifficulty[*dc_iter].StopAnimating();
m_sprDifficulty[*dc_iter].SetState( *dc_iter );
m_sprDifficulty[*dc_iter].SetXY( DIFFICULTY_X(*dc_iter), DIFFICULTY_Y );
ON_COMMAND( m_sprDifficulty[*dc_iter] );
}
}
m_ListScoreRowItems.SetHidden( !bShowStepsScore );
if( bShowStepsScore )
{
m_ListScoreRowItems.Reset();
SET_XY_AND_ON_COMMAND( m_ListScoreRowItems );
vector<Actor*> vpActors;
for( unsigned i=0; i<m_vpStepsScoreRowItem.size(); i++ )
vpActors.push_back( m_vpStepsScoreRowItem[i] );
m_ListScoreRowItems.Load( vpActors, SONG_SCORE_ROWS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, SONG_SCORE_SECONDS_PER_ROW, 0, false );
for( unsigned s=0; s<m_vpStepsScoreRowItem.size(); s++ )
{
StepsScoreRowItem *pStepsScoreRowItems = m_vpStepsScoreRowItem[s];
pStepsScoreRowItems->m_sprSongFrame.Reset();
pStepsScoreRowItems->m_sprSongFrame.SetXY( SONG_FRAME_OFFSET_X, SONG_FRAME_OFFSET_Y );
pStepsScoreRowItems->m_sprSongFrame.SetUseZBuffer( true );
ON_COMMAND( pStepsScoreRowItems->m_sprSongFrame );
pStepsScoreRowItems->m_textSongTitle.Reset();
pStepsScoreRowItems->m_textSongTitle.SetXY( SONG_TITLE_OFFSET_X, SONG_TITLE_OFFSET_Y );
pStepsScoreRowItems->m_textSongTitle.SetUseZBuffer( true );
ON_COMMAND( pStepsScoreRowItems->m_textSongTitle );
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
{
pStepsScoreRowItems->m_textStepsScore[*dc_iter].Reset();
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetXY( STEPS_SCORE_OFFSET_X(*dc_iter), STEPS_SCORE_OFFSET_Y );
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetUseZBuffer( true );
pStepsScoreRowItems->m_textStepsScore[*dc_iter].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( pStepsScoreRowItems->m_textStepsScore[*dc_iter] );
}
}
}
}
{
for( int d=0; d<NUM_COURSE_DIFFICULTIES; d++ )
{
m_sprCourseDifficulty[d].SetHidden( !bShowCourseDifficulty );
if( bShowCourseDifficulty )
{
m_sprCourseDifficulty[d].Reset();
m_sprCourseDifficulty[d].SetXY( COURSE_DIFFICULTY_X(d), COURSE_DIFFICULTY_Y );
ON_COMMAND( m_sprCourseDifficulty[d] );
}
}
m_ListCourseRowItems.SetHidden( !bShowCourseScore );
if( bShowCourseScore )
{
m_ListCourseRowItems.Reset();
SET_XY_AND_ON_COMMAND( m_ListCourseRowItems );
vector<Actor*> vpActors;
for( unsigned i=0; i<m_vpCourseScoreRowItem.size(); i++ )
vpActors.push_back( m_vpCourseScoreRowItem[i] );
m_ListCourseRowItems.Load( vpActors, SONG_SCORE_ROWS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, SONG_SCORE_SECONDS_PER_ROW, 0, false );
for( unsigned s=0; s<m_vpCourseScoreRowItem.size(); s++ )
{
CourseScoreRowItem *pCourseScoreRowItem = m_vpCourseScoreRowItem[s];
pCourseScoreRowItem->m_sprSongFrame.Reset();
pCourseScoreRowItem->m_sprSongFrame.SetXY( SONG_FRAME_OFFSET_X, SONG_FRAME_OFFSET_Y );
pCourseScoreRowItem->m_sprSongFrame.SetUseZBuffer( true );
ON_COMMAND( pCourseScoreRowItem->m_sprSongFrame );
pCourseScoreRowItem->m_textSongTitle.Reset();
pCourseScoreRowItem->m_textSongTitle.SetXY( SONG_TITLE_OFFSET_X, SONG_TITLE_OFFSET_Y );
pCourseScoreRowItem->m_textSongTitle.SetUseZBuffer( true );
ON_COMMAND( pCourseScoreRowItem->m_textSongTitle );
for( int d=0; d<NUM_COURSE_DIFFICULTIES; d++ )
{
pCourseScoreRowItem->m_textStepsScore[d].Reset();
pCourseScoreRowItem->m_textStepsScore[d].SetXY( COURSE_SCORE_OFFSET_X(d), COURSE_SCORE_OFFSET_Y );
pCourseScoreRowItem->m_textStepsScore[d].SetUseZBuffer( true );
pCourseScoreRowItem->m_textStepsScore[d].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
ON_COMMAND( pCourseScoreRowItem->m_textStepsScore[d] );
}
}
}
}
// get ranking feat list
//
// init page
//
switch( pts.type )
{
case PAGE_TYPE_CATEGORY:
{
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(pts.nt,pts.category);
HighScore hs;
bool bRecentHighScore = false;
if( l < (int)hsl.vHighScores.size() )
{
hs = hsl.vHighScores[l];
CString *psName = &hsl.vHighScores[l].sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
{
hs.sName = NO_SCORE_NAME;
}
m_textNames[l].SetText( hs.GetDisplayName() );
m_textScores[l].SetText( ssprintf("%09i",hs.iScore) );
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
if( bRecentHighScore )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
return SECONDS_PER_PAGE;
case PAGE_TYPE_COURSE:
{
m_textCourseTitle.SetText( pts.pCourse->m_sName );
m_Banner.LoadFromCourse( pts.pCourse );
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.nt, pts.cd );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
HighScore hs;
bool bRecentHighScore = false;
if( l < (int)hsl.vHighScores.size() )
{
hs = hsl.vHighScores[l];
const CString *psName = &hsl.vHighScores[l].sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
{
hs.sName = NO_SCORE_NAME;
}
m_textNames[l].SetText( hs.GetDisplayName() );
if( pts.pCourse->IsOni() )
{
m_textPoints[l].SetText( ssprintf("%04d",hs.iScore) );
m_textTime[l].SetText( SecondsToMMSSMsMs(hs.fSurviveSeconds) );
m_textScores[l].SetText( "" );
} else {
m_textPoints[l].SetText( "" );
m_textTime[l].SetText( "" );
m_textScores[l].SetText( ssprintf("%09d",hs.iScore) );
}
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR(pts.colorIndex) );
if( bRecentHighScore )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
return SECONDS_PER_PAGE;
case PAGE_TYPE_ALL_STEPS:
{
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
for( unsigned s=0; s<m_vpStepsScoreRowItem.size(); s++ )
{
StepsScoreRowItem *pStepsScoreRowItem = m_vpStepsScoreRowItem[s];
const Song* pSong = pStepsScoreRowItem->m_pSong;
pStepsScoreRowItem->m_textSongTitle.SetText( pSong->GetFullDisplayTitle() );
for( vector<Difficulty>::iterator dc_iter = m_vDiffsToShow.begin(); dc_iter != m_vDiffsToShow.end(); dc_iter++ )
{
const Steps* pSteps = pSong->GetStepsByDifficulty( pts.nt, *dc_iter, false );
BitmapText* pTextStepsScore = &pStepsScoreRowItem->m_textStepsScore[*dc_iter];
if( pSteps == NULL )
{
pTextStepsScore->SetHidden( true );
}
else
{
HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps);
HighScore hs = hsl.GetTopScore();
bool bRecentHighScore = false;
if( !hsl.vHighScores.empty() )
{
hs = hsl.GetTopScore();
const CString *psName = &hsl.GetTopScore().sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
{
hs.sName = NO_SCORE_NAME;
}
CString s;
s = hs.GetDisplayName() + "\n";
s += ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, hs.fPercentDP*100 );
pTextStepsScore->SetText( s );
}
}
}
}
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
case PAGE_TYPE_ALL_COURSES:
{
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
for( unsigned c=0; c<m_vpCourseScoreRowItem.size(); c++ )
{
CourseScoreRowItem *pCourseScoreRowItem = m_vpCourseScoreRowItem[c];
const Course* pCourse = pCourseScoreRowItem->m_pCourse;
pCourseScoreRowItem->m_textSongTitle.SetText( pCourse->m_sName );
FOREACH_CourseDifficulty( cd )
{
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pCourse, pts.nt, cd );
BitmapText* pTextStepsScore = &pCourseScoreRowItem->m_textStepsScore[cd];
HighScore hs;
bool bRecentHighScore = false;
if( !hsl.vHighScores.empty() )
{
hs = hsl.vHighScores[0];
const CString *psName = &hsl.GetTopScore().sName;
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
{
hs.sName = NO_SCORE_NAME;
}
CString s;
s = hs.GetDisplayName() + "\n";
s += ssprintf( "%0*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, hs.fPercentDP*100 );
pTextStepsScore->SetText( s );
}
}
}
return m_ListCourseRowItems.GetSecondsForCompleteScrollThrough();
default:
ASSERT(0);
return 0;
}
}
void ScreenRanking::TweenPageOffScreen()
{
OFF_COMMAND( m_Banner );
OFF_COMMAND( m_sprBannerFrame );
OFF_COMMAND( m_textCourseTitle );
OFF_COMMAND( m_textCategory );
OFF_COMMAND( m_textStepsType );
OFF_COMMAND( m_sprPageType );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
OFF_COMMAND( m_sprBullets[l] );
OFF_COMMAND( m_textNames[l] );
OFF_COMMAND( m_textScores[l] );
OFF_COMMAND( m_textPoints[l] );
OFF_COMMAND( m_textTime[l] );
}
for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
{
if( !m_sprDifficulty[*dc_iter].GetHidden() )
OFF_COMMAND( m_sprDifficulty[*dc_iter] );
}
for( int d=0; d<NUM_COURSE_DIFFICULTIES; d++ )
{
if( !m_sprCourseDifficulty[d].GetHidden() )
OFF_COMMAND( m_sprCourseDifficulty[d] );
}
if( !m_ListScoreRowItems.GetHidden() )
OFF_COMMAND( m_ListScoreRowItems );
}