221 lines
6.4 KiB
C++
221 lines
6.4 KiB
C++
#include "global.h"
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#include "ScreenCenterImage.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "HelpDisplay.h"
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#include "ScreenDimensions.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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static ThemeMetric<bool> ALLOW_RESIZE("ScreenCenterImage","AllowResize");
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REGISTER_SCREEN_CLASS( ScreenCenterImage );
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ScreenCenterImage::ScreenCenterImage( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" );
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ZERO( m_fScale );
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}
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void ScreenCenterImage::Init()
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{
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ScreenWithMenuElements::Init();
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#if defined(XBOX)
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vector<CString> strArray;
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CString text("Use the left analog stick to translate the screen and right right analog stick to scale");
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strArray.push_back(text);
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m_textHelp->SetTips(strArray);
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#endif
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m_textInstructions.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textInstructions.SetText( "" );
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m_textInstructions.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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m_textInstructions.SetDiffuse( RageColor(0,1,0,0) );
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m_textInstructions.SetZoom( 0.8f );
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this->AddChild( &m_textInstructions );
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this->SortByDrawOrder();
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}
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ScreenCenterImage::~ScreenCenterImage()
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{
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LOG->Trace( "ScreenCenterImage::~ScreenCenterImage()" );
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}
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void ScreenCenterImage::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.type == IET_FIRST_PRESS )
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{
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if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_SPACE )
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{
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PREFSMAN->m_iCenterImageTranslateX.Set( 0 );
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PREFSMAN->m_iCenterImageTranslateY.Set( 0 );
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PREFSMAN->m_fCenterImageAddWidth.Set( 0 );
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PREFSMAN->m_fCenterImageAddHeight.Set( 0 );
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return;
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}
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switch( input.MenuI.button )
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{
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case MENU_BUTTON_START:
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SCREENMAN->PlayStartSound();
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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case MENU_BUTTON_BACK:
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StartTransitioningScreen( SM_GoToPrevScreen );
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return;
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}
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}
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if( !ALLOW_RESIZE )
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return;
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bool bIncrease = false;
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Axis axis = NUM_AXES;
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switch( input.MenuI.button )
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{
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case MENU_BUTTON_UP: axis = AXIS_TRANS_Y; bIncrease = false; break;
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case MENU_BUTTON_DOWN: axis = AXIS_TRANS_Y; bIncrease = true; break;
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case MENU_BUTTON_LEFT: axis = AXIS_TRANS_X; bIncrease = false; break;
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case MENU_BUTTON_RIGHT: axis = AXIS_TRANS_X; bIncrease = true; break;
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default:
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if( !input.DeviceI.IsJoystick() )
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return;
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/* Secondary axes aren't always mapped correctly; for example, PS2 converters
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* tend to map the right stick to weird things, and every one is different,
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* so they usually won't work. */
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switch( input.DeviceI.button )
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{
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case JOY_UP: axis = AXIS_TRANS_Y; bIncrease = false; break;
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case JOY_DOWN: axis = AXIS_TRANS_Y; bIncrease = true; break;
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case JOY_LEFT: axis = AXIS_TRANS_X; bIncrease = false; break;
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case JOY_RIGHT: axis = AXIS_TRANS_X; bIncrease = true; break;
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case JOY_UP_2: axis = AXIS_SCALE_Y; bIncrease = false; break;
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case JOY_DOWN_2: axis = AXIS_SCALE_Y; bIncrease = true; break;
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case JOY_LEFT_2: axis = AXIS_SCALE_X; bIncrease = false; break;
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case JOY_RIGHT_2: axis = AXIS_SCALE_X; bIncrease = true; break;
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}
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}
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if( axis == NUM_AXES )
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return;
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) )
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{
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const Axis switch_axis[] = { AXIS_SCALE_X, AXIS_SCALE_Y, AXIS_TRANS_X, AXIS_TRANS_Y };
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axis = switch_axis[axis];
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}
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float fScale = 1.0f;
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if( input.type == IET_RELEASE )
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fScale = 0;
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if( input.DeviceI.level >= 0 )
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{
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/* Increase the dead zone. XXX: input drivers should handle dead zones */
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if( input.DeviceI.level < 0.10f )
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fScale = 0;
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else
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fScale = SCALE( input.DeviceI.level, 0.10f, 1.0f, 0.0f, 1.0f );
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}
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if( input.DeviceI.level < 0 )
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{
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switch( input.type )
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{
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case IET_SLOW_REPEAT: fScale *= 4; break;
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case IET_FAST_REPEAT: fScale *= 16; break;
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}
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if( !bIncrease )
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fScale *= -1;
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Move( axis, fScale );
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return;
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}
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fScale = SCALE( fScale, 0.0f, 1.0f, 0.0f, 25.0f );
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fScale = powf( fScale, 2.0f );
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if( !bIncrease )
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fScale *= -1;
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m_fScale[axis] = fScale;
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}
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static LocalizedString CENTERING( "ScreenCenterImage", "Centering: x %d, y %d, width %d, height %d" );
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void ScreenCenterImage::Move( Axis axis, float fDelta )
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{
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Preference<int> *piValues[4] =
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{
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&PREFSMAN->m_iCenterImageTranslateX,
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&PREFSMAN->m_iCenterImageTranslateY,
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&PREFSMAN->m_fCenterImageAddWidth,
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&PREFSMAN->m_fCenterImageAddHeight
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};
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piValues[axis]->Set( *piValues[axis] + lrintf( fDelta ) );
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DISPLAY->ChangeCentering(
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PREFSMAN->m_iCenterImageTranslateX,
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PREFSMAN->m_iCenterImageTranslateY,
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PREFSMAN->m_fCenterImageAddWidth,
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PREFSMAN->m_fCenterImageAddHeight );
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CString sMessage =
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ssprintf( CENTERING.GetValue(),
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PREFSMAN->m_iCenterImageTranslateX.Get(),
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PREFSMAN->m_iCenterImageTranslateY.Get(),
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PREFSMAN->m_fCenterImageAddWidth.Get(),
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PREFSMAN->m_fCenterImageAddHeight.Get() );
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SCREENMAN->SystemMessageNoAnimate( sMessage );
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}
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void ScreenCenterImage::Update( float fDeltaTime )
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{
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for( int i = 0; i < NUM_AXES; ++i )
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Move( (Axis) i, m_fScale[i] * fDeltaTime );
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Screen::Update( fDeltaTime );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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