69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
#ifndef PlayerScoreList_H
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#define PlayerScoreList_H
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#include "ActorFrame.h"
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#include "AutoActor.h"
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#include "PercentageDisplay.h"
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#include "RageTimer.h"
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class PlayerState;
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class PlayerStageStats;
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class PlayerScoreItem : public ActorFrame
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{
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public:
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void Init( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats );
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protected:
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AutoActor m_sprFrame;
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PercentageDisplay m_score;
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};
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class PlayerScoreList : public ActorFrame
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{
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public:
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PlayerScoreList();
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void Init( vector<const PlayerState*> vpPlayerState, vector<const PlayerStageStats*> vpPlayerStageStats );
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virtual void Update( float fDelta );
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void Refresh();
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protected:
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vector<const PlayerState*> m_vpPlayerState;
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vector<const PlayerStageStats*> m_vpPlayerStageStats;
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RageTimer m_timerRefreshCountdown;
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vector<Actor::TweenState> m_vtsPositions; // size = num joined players
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vector<AutoActor> m_vsprBullet; // size = num joined players
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vector<PlayerScoreItem> m_vScoreItem; // size = num joined players
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};
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#endif
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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