203 lines
6.7 KiB
C++
203 lines
6.7 KiB
C++
/** @brief ActorMultiVertex - A texture created from multiple textures. */
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#include "Actor.h"
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#include "CubicSpline.h"
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#include "RageDisplay.h"
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#include "RageMath.h"
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#include "RageTextureID.h"
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enum DrawMode
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{
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DrawMode_Quads = 0,
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DrawMode_QuadStrip,
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DrawMode_Fan,
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DrawMode_Strip,
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DrawMode_Triangles,
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DrawMode_LineStrip,
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DrawMode_SymmetricQuadStrip,
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NUM_DrawMode,
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DrawMode_Invalid
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};
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const RString& DrawModeToString( DrawMode cat );
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const RString& DrawModeToLocalizedString( DrawMode cat );
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LuaDeclareType( DrawMode );
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class RageTexture;
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class ActorMultiVertex: public Actor
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{
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public:
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static const size_t num_vert_splines= 4;
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ActorMultiVertex();
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ActorMultiVertex( const ActorMultiVertex &cpy );
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virtual ~ActorMultiVertex();
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void LoadFromNode( const XNode* Node );
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virtual ActorMultiVertex *Copy() const;
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struct AMV_TweenState
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{
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AMV_TweenState(): _DrawMode(DrawMode_Invalid), FirstToDraw(0),
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NumToDraw(-1), line_width(1.0f)
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{}
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static void MakeWeightedAverage(AMV_TweenState& average_out, const AMV_TweenState& ts1, const AMV_TweenState& ts2, float percent_between);
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bool operator==(const AMV_TweenState& other) const;
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bool operator!=(const AMV_TweenState& other) const { return !operator==(other); }
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void SetDrawState( DrawMode dm, int first, int num );
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int GetSafeNumToDraw( DrawMode dm, int num ) const;
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vector<RageSpriteVertex> vertices;
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vector<size_t> quad_states;
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DrawMode _DrawMode;
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int FirstToDraw;
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int NumToDraw;
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// needed for DrawMode_LineStrip
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float line_width;
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};
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AMV_TweenState& AMV_DestTweenState()
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{
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if(AMV_Tweens.empty())
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{ return AMV_current; }
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else
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{ return AMV_Tweens.back(); }
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}
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const AMV_TweenState& AMV_DestTweenState() const { return const_cast<ActorMultiVertex*>(this)->AMV_DestTweenState(); }
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virtual void EnableAnimation(bool bEnable);
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virtual void Update(float fDelta);
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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virtual void DrawInternal( const AMV_TweenState *TS );
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void SetCurrentTweenStart();
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void EraseHeadTween();
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void UpdatePercentThroughTween( float PercentThroughTween );
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void BeginTweening( float time, ITween *pInterp );
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void StopTweening();
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void FinishTweening();
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void SetTexture( RageTexture *Texture );
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RageTexture* GetTexture() { return _Texture; };
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void LoadFromTexture( RageTextureID ID );
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void UnloadTexture();
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void SetNumVertices( size_t n );
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void AddVertex();
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void AddVertices( int Add );
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void SetEffectMode( EffectMode em) { _EffectMode = em; }
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void SetTextureMode( TextureMode tm) { _TextureMode = tm; }
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void SetLineWidth( float width) { AMV_DestTweenState().line_width = width; }
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void SetDrawState( DrawMode dm, int first, int num ) { AMV_DestTweenState().SetDrawState(dm, first, num); }
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DrawMode GetDestDrawMode() const { return AMV_DestTweenState()._DrawMode; }
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int GetDestFirstToDraw() const { return AMV_DestTweenState().FirstToDraw; }
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int GetDestNumToDraw() const { return AMV_DestTweenState().NumToDraw; }
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DrawMode GetCurrDrawMode() const { return AMV_current._DrawMode; }
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int GetCurrFirstToDraw() const { return AMV_current.FirstToDraw; }
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int GetCurrNumToDraw() const { return AMV_current.NumToDraw; }
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size_t GetNumVertices() { return AMV_DestTweenState().vertices.size(); }
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void SetVertexPos( int index , float x , float y , float z );
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void SetVertexColor( int index , RageColor c );
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void SetVertexCoords( int index , float TexCoordX , float TexCoordY );
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inline void SetVertsFromSplinesInternal(size_t num_splines, size_t start_vert);
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void SetVertsFromSplines();
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CubicSplineN* GetSpline(size_t i);
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struct State
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{
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RectF rect;
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float delay;
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};
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int GetNumStates() const { return _states.size(); }
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void AddState(const State& new_state) { _states.push_back(new_state); }
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void RemoveState(size_t i)
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{ ASSERT(i < _states.size()); _states.erase(_states.begin()+i); }
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size_t GetState() { return _cur_state; }
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State& GetStateData(size_t i)
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{ ASSERT(i < _states.size()); return _states[i]; }
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void SetStateData(size_t i, const State& s)
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{ ASSERT(i < _states.size()); _states[i]= s; }
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void SetStateProperties(const vector<State>& new_states)
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{ _states= new_states; SetState(0); }
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void SetState(size_t i);
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void SetAllStateDelays(float delay);
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float GetAnimationLengthSeconds() const;
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void SetSecondsIntoAnimation(float seconds);
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void UpdateAnimationState(bool force_update= false);
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size_t GetNumQuadStates() const
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{ return AMV_DestTweenState().quad_states.size(); }
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void AddQuadState(size_t s)
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{ AMV_DestTweenState().quad_states.push_back(s); }
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void RemoveQuadState(size_t i)
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{ AMV_DestTweenState().quad_states.erase(AMV_DestTweenState().quad_states.begin()+i); }
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size_t GetQuadState(size_t i)
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{ return AMV_DestTweenState().quad_states[i]; }
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void SetQuadState(size_t i, size_t s)
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{ AMV_DestTweenState().quad_states[i]= s; }
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bool _use_animation_state;
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bool _decode_movie;
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virtual void PushSelf( lua_State *L );
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private:
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RageTexture* _Texture;
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vector<RageSpriteVertex> _Vertices;
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vector<AMV_TweenState> AMV_Tweens;
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AMV_TweenState AMV_current;
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AMV_TweenState AMV_start;
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// required to handle diffuse and glow
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AMV_TweenState *AMV_TempState;
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EffectMode _EffectMode;
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TextureMode _TextureMode;
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// Four splines for controlling vert positions, because quads drawmode
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// requires four. -Kyz
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vector<CubicSplineN> _splines;
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bool _skip_next_update;
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float _secs_into_state;
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size_t _cur_state;
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vector<State> _states;
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};
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/**
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* @file
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* @author Matthew Gardner and Eric Reese (c) 2014
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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