29c9770315
move life deltas to prefs separate life delta for stepping on a mine
299 lines
8.6 KiB
C++
299 lines
8.6 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: NoteDataWithScoring
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteDataWithScoring.h"
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#include "GameState.h"
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#include "RageUtil.h"
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NoteDataWithScoring::NoteDataWithScoring()
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{
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Init();
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}
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void NoteDataWithScoring::Init()
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{
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NoteData::Init();
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for( int t=0; t<MAX_NOTE_TRACKS; t++ )
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m_TapNoteScores[t].clear();
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m_HoldNoteScores.clear();
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m_fHoldNoteLife.clear();
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}
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int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat, float fEndBeat ) const
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{
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int iNumSuccessfulTapNotes = 0;
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if(fEndBeat == -1)
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fEndBeat = GetMaxBeat()+1;
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unsigned iStartIndex = BeatToNoteRow( fStartBeat );
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unsigned iEndIndex = BeatToNoteRow( fEndBeat );
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for( unsigned i=iStartIndex; i<min(float(iEndIndex), float(m_TapNoteScores[0].size())); i++ )
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{
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( this->GetTapNote(t, i) != TAP_EMPTY && GetTapNoteScore(t, i) == tns )
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iNumSuccessfulTapNotes++;
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}
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}
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return iNumSuccessfulTapNotes;
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}
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int NoteDataWithScoring::GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat, float fEndBeat ) const
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{
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int iNumSuccessfulDoubles = 0;
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if(fEndBeat == -1)
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fEndBeat = GetMaxBeat()+1;
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unsigned iStartIndex = BeatToNoteRow( fStartBeat );
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unsigned iEndIndex = BeatToNoteRow( fEndBeat );
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for( unsigned i=iStartIndex; i<min(float(iEndIndex), float(m_TapNoteScores[0].size())); i++ )
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{
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int iNumNotesThisIndex = 0;
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TapNoteScore minTapNoteScore = TNS_MARVELOUS;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( GetTapNote(t, i) != TAP_EMPTY )
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{
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iNumNotesThisIndex++;
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minTapNoteScore = min( minTapNoteScore, GetTapNoteScore(t, i) );
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}
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}
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if( iNumNotesThisIndex >= 2 && minTapNoteScore == tns )
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iNumSuccessfulDoubles++;
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}
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return iNumSuccessfulDoubles;
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}
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int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat, float fEndBeat ) const
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{
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int iNumSuccessfulHolds = 0;
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if(fEndBeat == -1)
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fEndBeat = GetMaxBeat()+1;
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for( int i=0; i<GetNumHoldNotes(); i++ )
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{
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const HoldNote &hn = GetHoldNote(i);
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if( fStartBeat <= hn.fStartBeat && hn.fEndBeat <= fEndBeat && m_HoldNoteScores[i] == hns )
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iNumSuccessfulHolds++;
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}
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return iNumSuccessfulHolds;
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}
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/* Return the minimum tap score of a row. If the row isn't complete (not all
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* taps have been hit), return TNS_NONE or TNS_MISS. */
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TapNoteScore NoteDataWithScoring::MinTapNoteScore(unsigned row) const
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{
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TapNoteScore score = TNS_MARVELOUS;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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/* Don't coun, or else the score
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* will always be TNS_NONE. */
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TapNote tn = GetTapNote(t, row);
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if( tn == TAP_EMPTY || tn == TAP_MINE )
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continue;
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score = min( score, GetTapNoteScore(t, row) );
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}
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return score;
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}
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bool NoteDataWithScoring::IsRowCompletelyJudged(unsigned row) const
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{
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return MinTapNoteScore(row) >= TNS_MISS;
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}
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/* Return the last tap score of a row: the grade of the tap that completed
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* the row. If the row has no tap notes, return -1. If any tap notes aren't
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* graded (any tap is TNS_NONE) or are missed (TNS_MISS), return it. */
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int NoteDataWithScoring::LastTapNoteScoreTrack(unsigned row) const
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{
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float scoretime = -9999;
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int best_track = -1;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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/* Skip empty tracks and mines */
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TapNote tn = GetTapNote(t, row);
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if( tn == TAP_EMPTY || tn == TAP_MINE )
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continue;
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TapNoteScore tns = GetTapNoteScore(t, row);
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if( tns == TNS_MISS || tns == TNS_NONE )
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return t;
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float tm = GetTapNoteOffset(t, row);
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if(tm < scoretime) continue;
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scoretime = tm;
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best_track = t;
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}
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return best_track;
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}
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TapNoteScore NoteDataWithScoring::LastTapNoteScore(unsigned row) const
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{
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int track = LastTapNoteScoreTrack(row);
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if(track == -1) return TNS_NONE;
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return GetTapNoteScore(track, row);
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}
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/* From aaroninjapan.com (http://www.aaroninjapan.com/ddr2.html)
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*
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* Stream: The ratio of your number of Perfects to getting all Perfects
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* Voltage: The ratio of your maximum combo to getting a Full Combo
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* Air: The ratio of your number of Perfects on all your jumps (R+L, R+D, etc) to getting all Perfects on all Jumps
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* Chaos: The ratio of your dance level compared to that of AAA (all Perfect) level
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* Freeze: The ratio of your total number of "OK"s on all the Freeze arrows to getting all "OK" on all the Freeze arrows
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*
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* I don't think chaos is correct, at least relative to DDREX. You can AA songs and get a full Chaos graph.
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* No idea what it actually could be, though.
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*/
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float NoteDataWithScoring::GetActualRadarValue( RadarCategory rv, PlayerNumber pn, float fSongSeconds ) const
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{
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switch( rv )
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{
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case RADAR_STREAM: return GetActualStreamRadarValue( fSongSeconds, pn ); break;
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case RADAR_VOLTAGE: return GetActualVoltageRadarValue( fSongSeconds, pn ); break;
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case RADAR_AIR: return GetActualAirRadarValue( fSongSeconds, pn ); break;
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case RADAR_FREEZE: return GetActualFreezeRadarValue( fSongSeconds, pn ); break;
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case RADAR_CHAOS: return GetActualChaosRadarValue( fSongSeconds, pn ); break;
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default: ASSERT(0); return 0;
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}
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}
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float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
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int TotalSteps = GetNumTapNotes();
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if( !TotalSteps )
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return 1;
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const int Perfects = GetNumTapNotesWithScore(TNS_PERFECT) + GetNumTapNotesWithScore(TNS_MARVELOUS);
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return clamp( float(Perfects)/TotalSteps, 0.0f, 1.0f );
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}
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float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
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/* m_CurStageStats.iMaxCombo is unrelated to GetNumTapNotes: m_bComboContinuesBetweenSongs
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* might be on, and the way combo is counted varies depending on the mode and score
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* keeper. Instead, let's use the length of the longest recorded combo. This is
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* only subtly different: it's the percent of the song the longest combo took to get. */
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const StageStats::Combo_t MaxCombo = GAMESTATE->m_CurStageStats.GetMaxCombo( pn );
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return clamp( MaxCombo.size, 0.0f, 1.0f );
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}
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float NoteDataWithScoring::GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
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const int iTotalDoubles = GetNumDoubles();
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if (iTotalDoubles == 0)
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return 1; // no jumps in song
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// number of doubles
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const int iNumDoubles = GetNumDoublesWithScore(TNS_MARVELOUS) + GetNumDoublesWithScore(TNS_PERFECT);
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return clamp( (float)iNumDoubles / iTotalDoubles, 0.0f, 1.0f );
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}
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float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
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const int PossibleDP = GAMESTATE->m_CurStageStats.iPossibleDancePoints[pn];
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if ( PossibleDP == 0 )
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return 1;
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const int ActualDP = GAMESTATE->m_CurStageStats.iActualDancePoints[pn];
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return clamp( float(ActualDP)/PossibleDP, 0.0f, 1.0f );
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}
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float NoteDataWithScoring::GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
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// number of hold steps
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const int TotalHolds = GetNumHoldNotes();
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if ( TotalHolds == 0 )
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return 1.0f;
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const int ActualHolds = GetNumHoldNotesWithScore(HNS_OK);
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return clamp( float(ActualHolds) / TotalHolds, 0.0f, 1.0f );
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}
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template<class T>
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void extend(vector<T> &v, T val, unsigned pos)
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{
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int needed = pos - v.size() + 1;
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if(needed > 0)
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{
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needed += 100; /* optimization: give it a little more than it needs */
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v.insert(v.end(), needed, val);
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}
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}
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TapNoteScore NoteDataWithScoring::GetTapNoteScore(unsigned track, unsigned row) const
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{
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if(row >= m_TapNoteScores[track].size())
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return TNS_NONE;
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return m_TapNoteScores[track][row];
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}
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void NoteDataWithScoring::SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns)
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{
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extend(m_TapNoteScores[track], TNS_NONE, row);
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m_TapNoteScores[track][row] = tns;
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}
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float NoteDataWithScoring::GetTapNoteOffset(unsigned track, unsigned row) const
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{
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if(row >= m_TapNoteOffset[track].size())
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return 0;
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return m_TapNoteOffset[track][row];
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}
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void NoteDataWithScoring::SetTapNoteOffset(unsigned track, unsigned row, float offset)
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{
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extend(m_TapNoteOffset[track], 0.f, row);
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m_TapNoteOffset[track][row] = offset;
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}
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HoldNoteScore NoteDataWithScoring::GetHoldNoteScore(unsigned h) const
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{
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if(h >= m_HoldNoteScores.size())
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return HNS_NONE;
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return m_HoldNoteScores[h];
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}
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void NoteDataWithScoring::SetHoldNoteScore(unsigned h, HoldNoteScore hns)
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{
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extend(m_HoldNoteScores, HNS_NONE, h);
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m_HoldNoteScores[h] = hns;
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}
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void NoteDataWithScoring::SetHoldNoteLife(unsigned h, float f)
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{
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extend(m_fHoldNoteLife, 1.0f, h);
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m_fHoldNoteLife[h] = f;
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}
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float NoteDataWithScoring::GetHoldNoteLife(unsigned h) const
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{
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// start with full life
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if(h >= m_fHoldNoteLife.size())
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return 1.0f;
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return m_fHoldNoteLife[h];
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}
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