2929bacb08
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScoreDisplayNormal.h
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Desc: A graphic displayed in the ScoreDisplayNormal during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScoreDisplayNormal.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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const float SCORE_TWEEN_TIME = 0.2f;
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const int NUM_SCORE_DIGITS = 9;
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ScoreDisplayNormal::ScoreDisplayNormal()
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{
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LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
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m_sprFrame.Load( THEME->GetPathToG("ScoreDisplayNormal frame") );
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this->AddChild( &m_sprFrame );
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// init the text
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m_text.LoadFromNumbers( THEME->GetPathToN("ScoreDisplayNormal") );
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m_text.SetShadowLength( 0 );
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m_iScore = 0;
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m_iTrailingScore = 0;
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m_iScoreVelocity = 0;
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CString s;
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for( int i=0; i<NUM_SCORE_DIGITS; i++ )
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s += ' ';
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m_text.SetText( s );
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this->AddChild( &m_text );
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}
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void ScoreDisplayNormal::Init( PlayerNumber pn )
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{
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ScoreDisplay::Init( pn );
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m_text.SetDiffuse( PlayerToColor(pn) );
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}
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void ScoreDisplayNormal::SetScore( int iNewScore )
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{
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m_iScore = iNewScore;
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int iDelta = m_iScore - m_iTrailingScore;
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m_iScoreVelocity = int(float(iDelta) / SCORE_TWEEN_TIME); // in score units per second
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}
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void ScoreDisplayNormal::SetText( CString s )
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{
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m_text.SetText( s );
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}
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void ScoreDisplayNormal::Update( float fDeltaTime )
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{
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ScoreDisplay::Update( fDeltaTime );
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if( m_iTrailingScore != m_iScore )
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{
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// adjust for when player fails
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int increment = int(m_iScoreVelocity * fDeltaTime);
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if (m_iScoreVelocity != 0 && increment == 0) increment = 1;
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int iDeltaBefore = m_iScore - m_iTrailingScore;
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m_iTrailingScore += increment;
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int iDeltaAfter = m_iScore - m_iTrailingScore;
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if( (iDeltaBefore < 0 && iDeltaAfter > 0) ||
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(iDeltaBefore > 0 && iDeltaAfter < 0) ) // the sign changed
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{
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m_iTrailingScore = m_iScore;
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m_iScoreVelocity = 0;
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}
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m_text.SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, m_iTrailingScore) );
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}
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}
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