- Jumps count as 2 toward combo, but 1 toward judgement totals - Only Perfect or better increments combo in courses
39 lines
774 B
C++
39 lines
774 B
C++
#ifndef COMBO_H
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#define COMBO_H
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/*
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-----------------------------------------------------------------------------
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Class: Combo
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Desc: Text that displays the size of the current combo.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h" // for TapNoteScore
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class Inventory;
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class Combo : public ActorFrame
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{
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public:
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Combo();
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void Init( PlayerNumber pn ) { m_PlayerNumber = pn; }
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void SetCombo( int iCombo );
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protected:
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PlayerNumber m_PlayerNumber;
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Sprite m_sprCombo;
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BitmapText m_textComboNumber;
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};
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#endif
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