83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
#include "global.h"
|
|
#include "ScreenGameOver.h"
|
|
#include "ScreenManager.h"
|
|
#include "AnnouncerManager.h"
|
|
#include "GameSoundManager.h"
|
|
#include "ThemeManager.h"
|
|
|
|
|
|
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
|
|
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
|
|
|
|
|
|
#define NEXT_SCREEN THEME->GetMetric("ScreenGameOver","NextScreen")
|
|
|
|
|
|
ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
|
|
{
|
|
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
|
|
this->AddChild( &m_Background );
|
|
|
|
m_In.Load( THEME->GetPathToB("ScreenGameOver in") );
|
|
this->AddChild( &m_In );
|
|
|
|
m_Out.Load( THEME->GetPathToB("ScreenGameOver out") );
|
|
this->AddChild( &m_Out );
|
|
|
|
SOUND->PlayMusic( THEME->GetPathToS("ScreenGameOver music") );
|
|
|
|
m_In.StartTransitioning( SM_PlayAnnouncer );
|
|
this->PostScreenMessage( SM_StartFadingOut, m_Background.GetLengthSeconds() );
|
|
}
|
|
|
|
|
|
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_PlayAnnouncer:
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
|
|
break;
|
|
case SM_StartFadingOut:
|
|
m_Out.StartTransitioning( SM_GoToNextScreen );
|
|
break;
|
|
case SM_GoToNextScreen:
|
|
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenGameOver::MenuStart( PlayerNumber pn )
|
|
{
|
|
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
|
|
return;
|
|
|
|
this->ClearMessageQueue();
|
|
this->PostScreenMessage( SM_StartFadingOut, 0 );
|
|
}
|
|
|
|
/*
|
|
* (c) 2002-2003 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|