117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
#include "global.h"
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#include "ScreenCaution.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
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const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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ScreenCaution::ScreenCaution( CString sName ) : Screen( sName )
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{
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if(!PREFSMAN->m_bShowDontDie)
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{
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this->PostScreenMessage( SM_GoToNextScreen, 0.f );
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return;
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}
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m_Background.LoadFromAniDir( THEME->GetPathB(m_sName,"background") );
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this->AddChild( &m_Background );
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.StartTransitioning( SM_DoneOpening );
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this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathB(m_sName,"out") );
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this->AddChild( &m_Out );
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m_Back.Load( THEME->GetPathToB("Common back") );
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this->AddChild( &m_Back );
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float fCloseInSeconds = m_Background.GetLengthSeconds()-m_Out.GetLengthSeconds();
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fCloseInSeconds = max( 0, fCloseInSeconds );
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this->PostScreenMessage( SM_StartClosing, fCloseInSeconds );
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SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
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}
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void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
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return; // handled
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_StartClosing:
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m_Background.PlayCommand("Off");
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m_Out.StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_DoneOpening:
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenCaution::MenuStart( PlayerNumber pn )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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return;
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m_Background.PlayCommand("Off");
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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void ScreenCaution::MenuBack( PlayerNumber pn )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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return;
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this->ClearMessageQueue();
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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SCREENMAN->PlayBackSound();
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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