256 lines
6.9 KiB
C++
256 lines
6.9 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: MenuElements.h
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Desc: Base class for menu Screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "MenuElements.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageMusic.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "GameState.h"
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#define TOP_EDGE_X THEME->GetMetricF("MenuElements","TopEdgeX")
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#define TOP_EDGE_Y THEME->GetMetricF("MenuElements","TopEdgeY")
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#define BOTTOM_EDGE_X THEME->GetMetricF("MenuElements","BottomEdgeX")
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#define BOTTOM_EDGE_Y THEME->GetMetricF("MenuElements","BottomEdgeY")
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#define STYLE_ICON_X THEME->GetMetricF("MenuElements","StyleIconX")
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#define STYLE_ICON_Y THEME->GetMetricF("MenuElements","StyleIconY")
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#define TIMER_X THEME->GetMetricF("MenuElements","TimerX")
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#define TIMER_Y THEME->GetMetricF("MenuElements","TimerY")
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#define HELP_X THEME->GetMetricF("MenuElements","HelpX")
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#define HELP_Y THEME->GetMetricF("MenuElements","HelpY")
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MenuElements::MenuElements()
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{
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this->AddSubActor( &m_sprTopEdge );
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this->AddSubActor( &m_sprStyleIcon );
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this->AddSubActor( &m_MenuTimer );
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this->AddSubActor( &m_sprBottomEdge );
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this->AddSubActor( &m_sprBG );
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this->AddSubActor( &m_textHelp );
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m_KeepAlive.SetOpened();
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this->AddSubActor( &m_KeepAlive );
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m_Wipe.SetOpened();
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this->AddSubActor( &m_Wipe );
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this->AddSubActor( &m_Invisible );
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}
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void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString sHelpText, bool bTimerEnabled, int iTimerSeconds )
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{
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LOG->Trace( "MenuElements::MenuElements()" );
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m_sprBG.Load( sBackgroundPath );
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m_sprBG.StretchTo( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT) );
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m_sprBG.TurnShadowOff();
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m_sprTopEdge.Load( sTopEdgePath );
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m_sprTopEdge.SetXY( TOP_EDGE_X, TOP_EDGE_Y );
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m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",ssprintf("menu style icons game %d",GAMESTATE->m_CurGame)) );
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m_sprStyleIcon.StopAnimating();
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m_sprStyleIcon.SetXY( STYLE_ICON_X, STYLE_ICON_Y );
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if( GAMESTATE->m_CurStyle == STYLE_NONE )
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m_sprStyleIcon.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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else
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{
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int iRowNum = GetStyleIndexRelativeToGame( GAMESTATE->m_CurGame, GAMESTATE->m_CurStyle );
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m_sprStyleIcon.SetState( iRowNum*2+GAMESTATE->m_MasterPlayerNumber );
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}
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m_MenuTimer.SetXY( TIMER_X, TIMER_Y );
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if( !bTimerEnabled || !PREFSMAN->m_bMenuTimer )
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{
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m_MenuTimer.SetTimer( 99 );
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m_MenuTimer.Update( 0 );
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m_MenuTimer.StopTimer();
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}
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else
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m_MenuTimer.SetTimer( iTimerSeconds );
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m_sprBottomEdge.Load( THEME->GetPathTo("Graphics","menu bottom edge") );
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m_sprBottomEdge.SetXY( BOTTOM_EDGE_X, BOTTOM_EDGE_Y );
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m_textHelp.SetXY( HELP_X, HELP_Y );
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CStringArray asHelpTips;
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split( sHelpText, "::", asHelpTips );
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m_textHelp.SetTips( asHelpTips );
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m_textHelp.SetZoom( 0.5f );
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m_soundSwoosh.Load( THEME->GetPathTo("Sounds","menu swoosh") );
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m_soundBack.Load( THEME->GetPathTo("Sounds","menu back") );
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}
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void MenuElements::TweenTopLayerOnScreen()
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{
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CArray<Actor*,Actor*> apActorsInTopFrame;
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apActorsInTopFrame.Add( &m_sprTopEdge );
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apActorsInTopFrame.Add( &m_sprStyleIcon );
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apActorsInTopFrame.Add( &m_MenuTimer );
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for( int i=0; i<apActorsInTopFrame.GetSize(); i++ )
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{
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float fOriginalX = apActorsInTopFrame[i]->GetX();
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apActorsInTopFrame[i]->SetX( fOriginalX+SCREEN_WIDTH );
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apActorsInTopFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_SPRING );
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apActorsInTopFrame[i]->SetTweenX( fOriginalX );
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}
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float fOriginalZoom = m_textHelp.GetZoomY();
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m_textHelp.SetZoomY( 0 );
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m_textHelp.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
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m_textHelp.SetTweenZoomY( fOriginalZoom );
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}
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void MenuElements::TweenOnScreenFromMenu( ScreenMessage smSendWhenDone )
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{
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TweenTopLayerOnScreen();
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m_KeepAlive.OpenWipingRight( smSendWhenDone );
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m_soundSwoosh.Play();
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}
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void MenuElements::TweenTopLayerOffScreen()
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{
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CArray<Actor*,Actor*> apActorsInTopFrame;
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apActorsInTopFrame.Add( &m_sprTopEdge );
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apActorsInTopFrame.Add( &m_sprStyleIcon );
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apActorsInTopFrame.Add( &m_MenuTimer );
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for( int i=0; i<apActorsInTopFrame.GetSize(); i++ )
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{
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float fOriginalX = apActorsInTopFrame[i]->GetX();
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apActorsInTopFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_BOUNCE_BEGIN );
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apActorsInTopFrame[i]->SetTweenX( fOriginalX+SCREEN_WIDTH );
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}
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m_textHelp.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
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m_textHelp.SetTweenZoomY( 0 );
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}
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void MenuElements::TweenOffScreenToMenu( ScreenMessage smSendWhenDone )
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{
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m_MenuTimer.StopTimer();
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TweenTopLayerOffScreen();
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m_KeepAlive.CloseWipingRight( smSendWhenDone );
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m_soundSwoosh.Play();
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}
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void MenuElements::TweenBottomLayerOnScreen()
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{
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float fOriginalY = m_sprBottomEdge.GetY();
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m_sprBottomEdge.SetY( fOriginalY + 100 );
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m_sprBottomEdge.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
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m_sprBottomEdge.SetTweenY( fOriginalY );
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m_sprBG.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
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m_sprBG.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
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m_sprBG.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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}
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void MenuElements::TweenBottomLayerOffScreen()
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{
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float fOriginalY = m_sprBottomEdge.GetY();
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m_sprBottomEdge.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
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m_sprBottomEdge.SetTweenY( fOriginalY + 100 );
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m_sprBG.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprBG.StopTweening();
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m_sprBG.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME*3/2.0f ); // sleep
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m_sprBG.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME/2 ); // fade
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m_sprBG.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,1) );
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}
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void MenuElements::TweenOnScreenFromBlack( ScreenMessage smSendWhenDone )
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{
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TweenTopLayerOnScreen();
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TweenBottomLayerOnScreen();
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//m_Wipe.OpenWipingRight( smSendWhenDone );
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m_soundSwoosh.Play();
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}
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void MenuElements::TweenOffScreenToBlack( ScreenMessage smSendWhenDone, bool bPlayBackSound )
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{
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m_MenuTimer.StopTimer();
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if( !bPlayBackSound )
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{
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TweenTopLayerOffScreen();
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TweenBottomLayerOffScreen();
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m_Invisible.SetTransitionTime( MENU_ELEMENTS_TWEEN_TIME*2 );
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m_Invisible.CloseWipingRight( smSendWhenDone );
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}
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else
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{
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m_soundBack.Play();
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m_Wipe.CloseWipingLeft( smSendWhenDone );
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}
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}
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void MenuElements::DrawPrimitives()
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{
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// do nothing. Call DrawBottomLayer() and DrawTopLayer() instead.
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}
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void MenuElements::DrawTopLayer()
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{
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BeginDraw();
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m_sprTopEdge.Draw();
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m_sprStyleIcon.Draw();
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m_MenuTimer.Draw();
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m_sprBottomEdge.Draw();
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m_textHelp.Draw();
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m_KeepAlive.Draw();
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m_Wipe.Draw();
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EndDraw();
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}
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void MenuElements::DrawBottomLayer()
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{
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BeginDraw();
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m_sprBG.Draw();
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EndDraw();
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}
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void MenuElements::SetTimer( int iTimerSeconds )
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{
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m_MenuTimer.SetTimer( iTimerSeconds );
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}
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void MenuElements::StartTimer()
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{
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m_MenuTimer.StartTimer();
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}
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void MenuElements::StopTimer()
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{
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m_MenuTimer.StopTimer();
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}
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void MenuElements::StallTimer()
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{
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m_MenuTimer.StallTimer();
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}
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