Files
itgmania212121/stepmania/src/MenuElements.cpp
T
2002-08-29 20:18:41 +00:00

256 lines
6.9 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: MenuElements.h
Desc: Base class for menu Screens.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "MenuElements.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageMusic.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "RageLog.h"
#include "GameManager.h"
#include "GameState.h"
#define TOP_EDGE_X THEME->GetMetricF("MenuElements","TopEdgeX")
#define TOP_EDGE_Y THEME->GetMetricF("MenuElements","TopEdgeY")
#define BOTTOM_EDGE_X THEME->GetMetricF("MenuElements","BottomEdgeX")
#define BOTTOM_EDGE_Y THEME->GetMetricF("MenuElements","BottomEdgeY")
#define STYLE_ICON_X THEME->GetMetricF("MenuElements","StyleIconX")
#define STYLE_ICON_Y THEME->GetMetricF("MenuElements","StyleIconY")
#define TIMER_X THEME->GetMetricF("MenuElements","TimerX")
#define TIMER_Y THEME->GetMetricF("MenuElements","TimerY")
#define HELP_X THEME->GetMetricF("MenuElements","HelpX")
#define HELP_Y THEME->GetMetricF("MenuElements","HelpY")
MenuElements::MenuElements()
{
this->AddSubActor( &m_sprTopEdge );
this->AddSubActor( &m_sprStyleIcon );
this->AddSubActor( &m_MenuTimer );
this->AddSubActor( &m_sprBottomEdge );
this->AddSubActor( &m_sprBG );
this->AddSubActor( &m_textHelp );
m_KeepAlive.SetOpened();
this->AddSubActor( &m_KeepAlive );
m_Wipe.SetOpened();
this->AddSubActor( &m_Wipe );
this->AddSubActor( &m_Invisible );
}
void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString sHelpText, bool bTimerEnabled, int iTimerSeconds )
{
LOG->Trace( "MenuElements::MenuElements()" );
m_sprBG.Load( sBackgroundPath );
m_sprBG.StretchTo( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT) );
m_sprBG.TurnShadowOff();
m_sprTopEdge.Load( sTopEdgePath );
m_sprTopEdge.SetXY( TOP_EDGE_X, TOP_EDGE_Y );
m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",ssprintf("menu style icons game %d",GAMESTATE->m_CurGame)) );
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.SetXY( STYLE_ICON_X, STYLE_ICON_Y );
if( GAMESTATE->m_CurStyle == STYLE_NONE )
m_sprStyleIcon.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
else
{
int iRowNum = GetStyleIndexRelativeToGame( GAMESTATE->m_CurGame, GAMESTATE->m_CurStyle );
m_sprStyleIcon.SetState( iRowNum*2+GAMESTATE->m_MasterPlayerNumber );
}
m_MenuTimer.SetXY( TIMER_X, TIMER_Y );
if( !bTimerEnabled || !PREFSMAN->m_bMenuTimer )
{
m_MenuTimer.SetTimer( 99 );
m_MenuTimer.Update( 0 );
m_MenuTimer.StopTimer();
}
else
m_MenuTimer.SetTimer( iTimerSeconds );
m_sprBottomEdge.Load( THEME->GetPathTo("Graphics","menu bottom edge") );
m_sprBottomEdge.SetXY( BOTTOM_EDGE_X, BOTTOM_EDGE_Y );
m_textHelp.SetXY( HELP_X, HELP_Y );
CStringArray asHelpTips;
split( sHelpText, "::", asHelpTips );
m_textHelp.SetTips( asHelpTips );
m_textHelp.SetZoom( 0.5f );
m_soundSwoosh.Load( THEME->GetPathTo("Sounds","menu swoosh") );
m_soundBack.Load( THEME->GetPathTo("Sounds","menu back") );
}
void MenuElements::TweenTopLayerOnScreen()
{
CArray<Actor*,Actor*> apActorsInTopFrame;
apActorsInTopFrame.Add( &m_sprTopEdge );
apActorsInTopFrame.Add( &m_sprStyleIcon );
apActorsInTopFrame.Add( &m_MenuTimer );
for( int i=0; i<apActorsInTopFrame.GetSize(); i++ )
{
float fOriginalX = apActorsInTopFrame[i]->GetX();
apActorsInTopFrame[i]->SetX( fOriginalX+SCREEN_WIDTH );
apActorsInTopFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_SPRING );
apActorsInTopFrame[i]->SetTweenX( fOriginalX );
}
float fOriginalZoom = m_textHelp.GetZoomY();
m_textHelp.SetZoomY( 0 );
m_textHelp.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_textHelp.SetTweenZoomY( fOriginalZoom );
}
void MenuElements::TweenOnScreenFromMenu( ScreenMessage smSendWhenDone )
{
TweenTopLayerOnScreen();
m_KeepAlive.OpenWipingRight( smSendWhenDone );
m_soundSwoosh.Play();
}
void MenuElements::TweenTopLayerOffScreen()
{
CArray<Actor*,Actor*> apActorsInTopFrame;
apActorsInTopFrame.Add( &m_sprTopEdge );
apActorsInTopFrame.Add( &m_sprStyleIcon );
apActorsInTopFrame.Add( &m_MenuTimer );
for( int i=0; i<apActorsInTopFrame.GetSize(); i++ )
{
float fOriginalX = apActorsInTopFrame[i]->GetX();
apActorsInTopFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_BOUNCE_BEGIN );
apActorsInTopFrame[i]->SetTweenX( fOriginalX+SCREEN_WIDTH );
}
m_textHelp.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_textHelp.SetTweenZoomY( 0 );
}
void MenuElements::TweenOffScreenToMenu( ScreenMessage smSendWhenDone )
{
m_MenuTimer.StopTimer();
TweenTopLayerOffScreen();
m_KeepAlive.CloseWipingRight( smSendWhenDone );
m_soundSwoosh.Play();
}
void MenuElements::TweenBottomLayerOnScreen()
{
float fOriginalY = m_sprBottomEdge.GetY();
m_sprBottomEdge.SetY( fOriginalY + 100 );
m_sprBottomEdge.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_sprBottomEdge.SetTweenY( fOriginalY );
m_sprBG.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
m_sprBG.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_sprBG.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
}
void MenuElements::TweenBottomLayerOffScreen()
{
float fOriginalY = m_sprBottomEdge.GetY();
m_sprBottomEdge.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_sprBottomEdge.SetTweenY( fOriginalY + 100 );
m_sprBG.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprBG.StopTweening();
m_sprBG.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME*3/2.0f ); // sleep
m_sprBG.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME/2 ); // fade
m_sprBG.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,1) );
}
void MenuElements::TweenOnScreenFromBlack( ScreenMessage smSendWhenDone )
{
TweenTopLayerOnScreen();
TweenBottomLayerOnScreen();
//m_Wipe.OpenWipingRight( smSendWhenDone );
m_soundSwoosh.Play();
}
void MenuElements::TweenOffScreenToBlack( ScreenMessage smSendWhenDone, bool bPlayBackSound )
{
m_MenuTimer.StopTimer();
if( !bPlayBackSound )
{
TweenTopLayerOffScreen();
TweenBottomLayerOffScreen();
m_Invisible.SetTransitionTime( MENU_ELEMENTS_TWEEN_TIME*2 );
m_Invisible.CloseWipingRight( smSendWhenDone );
}
else
{
m_soundBack.Play();
m_Wipe.CloseWipingLeft( smSendWhenDone );
}
}
void MenuElements::DrawPrimitives()
{
// do nothing. Call DrawBottomLayer() and DrawTopLayer() instead.
}
void MenuElements::DrawTopLayer()
{
BeginDraw();
m_sprTopEdge.Draw();
m_sprStyleIcon.Draw();
m_MenuTimer.Draw();
m_sprBottomEdge.Draw();
m_textHelp.Draw();
m_KeepAlive.Draw();
m_Wipe.Draw();
EndDraw();
}
void MenuElements::DrawBottomLayer()
{
BeginDraw();
m_sprBG.Draw();
EndDraw();
}
void MenuElements::SetTimer( int iTimerSeconds )
{
m_MenuTimer.SetTimer( iTimerSeconds );
}
void MenuElements::StartTimer()
{
m_MenuTimer.StartTimer();
}
void MenuElements::StopTimer()
{
m_MenuTimer.StopTimer();
}
void MenuElements::StallTimer()
{
m_MenuTimer.StallTimer();
}