Files
itgmania212121/stepmania/src/Player.h
T
Glenn Maynard 30a9bf3292 license update
2004-06-08 00:08:04 +00:00

138 lines
4.5 KiB
C++

/* Player - Accepts input, knocks down TapNotes that were stepped on, and keeps score for the player. */
#ifndef PLAYER_H
#define PLAYER_H
#include "PrefsManager.h" // for GameplayStatistics
#include "Sprite.h"
#include "BitmapText.h"
#include "ActorFrame.h"
#include "RandomSample.h"
#include "Judgment.h"
#include "HoldJudgment.h"
#include "Combo.h"
#include "NoteDataWithScoring.h"
#include "ArrowBackdrop.h"
#include "RageTimer.h"
#include "ProTimingDisplay.h"
#include "RageSound.h"
#include "DancingCharacters.h"
#include "AttackDisplay.h"
#include "NoteField.h"
class ScoreDisplay;
class LifeMeter;
class CombinedLifeMeter;
class ScoreKeeper;
class Inventory;
#define SAMPLE_COUNT 16
class PlayerMinus : public NoteDataWithScoring, public ActorFrame
{
public:
PlayerMinus();
~PlayerMinus();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void Load( PlayerNumber player_no, const NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScoreDisplay, ScoreDisplay* pSecondaryScoreDisplay, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper, NoteField* pNoteField );
void CrossedRow( int iNoteRow );
void CrossedMineRow( int iNoteRow );
void Step( int col, RageTimer tm );
void RandomiseNotes( int iNoteRow );
void FadeToFail();
int GetDancingCharacterState() const { return m_iDCState; };
void SetCharacterState(int iDCState) { m_iDCState = iDCState; };
void ApplyWaitingTransforms();
static float GetMaxStepDistanceSeconds();
protected:
void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
void OnRowCompletelyJudged( int iStepIndex );
void HandleTapRowScore( unsigned row );
void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
void HandleAutosync(float fNoteOffset);
void DrawTapJudgments();
void DrawHoldJudgments();
int GetClosestNoteDirectional( int col, float fBeat, float fMaxBeatsAhead, int iDirection ) const;
int GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind ) const;
PlayerNumber m_PlayerNumber;
float m_fNoteFieldHeight;
float m_fOffset[SAMPLE_COUNT]; // for AutoSync
int m_iOffsetSample;
ArrowBackdrop m_ArrowBackdrop;
NoteField* m_pNoteField;
HoldJudgment m_HoldJudgment[MAX_NOTE_TRACKS];
Judgment m_Judgment;
ProTimingDisplay m_ProTimingDisplay;
Combo m_Combo;
AttackDisplay m_AttackDisplay;
int m_iDCState;
// DancingCharacters* m_pDancingCharacters; // used to adjust the 2D anims dancing states
LifeMeter* m_pLifeMeter;
CombinedLifeMeter* m_pCombinedLifeMeter;
ScoreDisplay* m_pScoreDisplay;
ScoreDisplay* m_pSecondaryScoreDisplay;
ScoreKeeper* m_pPrimaryScoreKeeper;
ScoreKeeper* m_pSecondaryScoreKeeper;
Inventory* m_pInventory;
int m_iRowLastCrossed;
int m_iMineRowLastCrossed;
RageSound m_soundMine;
RageSound m_soundAttackLaunch;
RageSound m_soundAttackEnding;
};
class Player : public PlayerMinus
{
public:
void Load( PlayerNumber player_no, const NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScoreDisplay, ScoreDisplay* pSecondaryScoreDisplay, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper );
protected:
NoteField m_NoteField;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/