48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: BGAnimation
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Desc: Particles that play in the background of ScreenGameplay
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "ActorFrame.h"
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class BGAnimationLayer;
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class BGAnimation : public ActorFrame
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{
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public:
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BGAnimation();
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virtual ~BGAnimation();
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void Unload();
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void LoadFromStaticGraphic( CString sPath );
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void LoadFromAniDir( CString sAniDir, CString sSongBGPath="" );
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void LoadFromMovie( CString sMoviePath, bool bLoop, bool bRewind );
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void LoadFromVisualization( CString sMoviePath, CString sSongBGPath );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void SetDiffuse( const D3DXCOLOR &c );
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void GainingFocus();
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void LosingFocus();
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protected:
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CArray<BGAnimationLayer*,BGAnimationLayer*> m_Layers;
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float m_fFadeSeconds;
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};
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