Files
itgmania212121/stepmania/src/GhostArrowRow.h
T
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00

47 lines
1.1 KiB
C++

#ifndef GHOSTARROWROW_H
#define GHOSTARROWROW_H
/*
-----------------------------------------------------------------------------
File: GhostArrowRow.h
Desc: A row of GhostArrow Actors
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorFrame.h"
#include "GhostArrow.h"
#include "HoldGhostArrow.h"
#include "GameConstantsAndTypes.h"
#include "StyleDef.h"
class GhostArrowRow : public ActorFrame
{
public:
GhostArrowRow();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void CopyTweening( const GhostArrowRow &from );
void Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset );
void DidTapNote( int iCol, TapNoteScore score, bool bBright );
void SetHoldIsActive( int iCol );
protected:
int m_iNumCols;
float m_fYReverseOffsetPixels;
PlayerNumber m_PlayerNumber;
GhostArrow m_GhostDim[MAX_NOTE_TRACKS];
GhostArrow m_GhostBright[MAX_NOTE_TRACKS];
HoldGhostArrow m_HoldGhost[MAX_NOTE_TRACKS];
};
#endif