77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
#ifndef BACKGROUND_H
|
|
#define BACKGROUND_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: Background
|
|
|
|
Desc: Background behind notes while playing.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Ben Nordstrom
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Sprite.h"
|
|
#include "Quad.h"
|
|
#include "ActorFrame.h"
|
|
#include "BGAnimation.h"
|
|
#include "song.h"
|
|
#include <deque>
|
|
class DancingCharacters;
|
|
|
|
|
|
class Background : public ActorFrame
|
|
{
|
|
public:
|
|
Background();
|
|
~Background();
|
|
|
|
virtual void LoadFromSong( const Song *pSong );
|
|
virtual void Unload();
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void DrawPrimitives();
|
|
|
|
void FadeIn();
|
|
void FadeOut();
|
|
|
|
DancingCharacters* GetDancingCharacters() { return m_pDancingCharacters; };
|
|
|
|
protected:
|
|
const Song *m_pSong;
|
|
void LoadFromAniDir( CString sAniDir );
|
|
void LoadFromRandom( float fFirstBeat, float fLastBeat, const TimingData &timing );
|
|
int FindBGSegmentForBeat( float fBeat ) const;
|
|
|
|
bool IsDangerPlayerVisible( PlayerNumber pn );
|
|
bool IsDangerAllVisible();
|
|
bool IsDeadPlayerVisible( PlayerNumber pn );
|
|
void UpdateCurBGChange( float fCurrentTime );
|
|
|
|
DancingCharacters* m_pDancingCharacters;
|
|
|
|
BGAnimation m_DangerPlayer[NUM_PLAYERS];
|
|
BGAnimation m_DangerAll;
|
|
|
|
BGAnimation m_DeadPlayer[NUM_PLAYERS];
|
|
|
|
BGAnimation* CreateSongBGA( CString sBGName ) const;
|
|
CString CreateRandomBGA();
|
|
|
|
map<CString,BGAnimation*> m_BGAnimations;
|
|
deque<CString> m_RandomBGAnimations;
|
|
vector<BackgroundChange> m_aBGChanges;
|
|
int m_iCurBGChangeIndex;
|
|
BGAnimation* m_pCurrentBGA;
|
|
BGAnimation* m_pFadingBGA;
|
|
float m_fSecsLeftInFade;
|
|
float m_fLastMusicSeconds;
|
|
|
|
Quad m_quadBGBrightness;
|
|
Quad m_quadBorder[4]; // l, t, r, b - cover up the edge of animations that might hang outside of the background rectangle
|
|
};
|
|
|
|
|
|
#endif
|