readably, like the rest of the code, half a dozen times). The function is probably just returning ERROR_CALL_NOT_IMPLEMENTED. If it's returning some other error, find out what it is and add it to the conditional. Don't just break out without understanding the logic of the rest of the function.
508 lines
12 KiB
C++
508 lines
12 KiB
C++
#include "global.h"
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#include "Threads_Win32.h"
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#include "RageUtil.h"
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#include "RageThreads.h"
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#include "RageTimer.h"
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const int MAX_THREADS=128;
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static MutexImpl_Win32 *g_pThreadIdMutex = NULL;
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static void InitThreadIdMutex()
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{
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if( g_pThreadIdMutex != NULL )
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return;
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g_pThreadIdMutex = new MutexImpl_Win32(NULL);
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}
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static uint64_t g_ThreadIds[MAX_THREADS];
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static HANDLE g_ThreadHandles[MAX_THREADS];
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HANDLE Win32ThreadIdToHandle( uint64_t iID )
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{
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for( int i = 0; i < MAX_THREADS; ++i )
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{
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if( g_ThreadIds[i] == iID )
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return g_ThreadHandles[i];
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}
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return NULL;
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}
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void ThreadImpl_Win32::Halt( bool Kill )
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{
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#ifndef _XBOX
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if( Kill )
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TerminateThread( ThreadHandle, 0 );
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else
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#endif
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SuspendThread( ThreadHandle );
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}
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void ThreadImpl_Win32::Resume()
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{
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ResumeThread( ThreadHandle );
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}
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uint64_t ThreadImpl_Win32::GetThreadId() const
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{
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return (uint64_t) ThreadId;
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}
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int ThreadImpl_Win32::Wait()
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{
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WaitForSingleObject( ThreadHandle, INFINITE );
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DWORD ret;
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GetExitCodeThread( ThreadHandle, &ret );
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CloseHandle( ThreadHandle );
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ThreadHandle = NULL;
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return ret;
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}
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/* SetThreadName magic comes from VirtualDub. */
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#define MS_VC_EXCEPTION 0x406d1388
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in same addr space)
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DWORD dwThreadID; // thread ID (-1 caller thread)
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DWORD dwFlags; // reserved for future use, most be zero
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} THREADNAME_INFO;
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static void SetThreadName( DWORD dwThreadID, LPCTSTR szThreadName )
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try {
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR *)&info);
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} __except (EXCEPTION_CONTINUE_EXECUTION) {
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}
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}
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static DWORD WINAPI StartThread( LPVOID pData )
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{
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ThreadImpl_Win32 *pThis = (ThreadImpl_Win32 *) pData;
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SetThreadName( GetCurrentThreadId(), RageThread::GetCurThreadName() );
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DWORD ret = (DWORD) pThis->m_pFunc( pThis->m_pData );
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for( int i = 0; i < MAX_THREADS; ++i )
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{
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if( g_ThreadIds[i] == RageThread::GetCurrentThreadID() )
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{
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g_ThreadHandles[i] = NULL;
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g_ThreadIds[i] = 0;
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break;
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}
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}
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return ret;
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}
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static int GetOpenSlot( uint64_t iID )
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{
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InitThreadIdMutex();
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g_pThreadIdMutex->Lock();
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/* Find an open slot in g_ThreadIds. */
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int slot = 0;
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while( slot < MAX_THREADS && g_ThreadIds[slot] != 0 )
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++slot;
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ASSERT( slot < MAX_THREADS );
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g_ThreadIds[slot] = iID;
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g_pThreadIdMutex->Unlock();
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return slot;
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}
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ThreadImpl *MakeThisThread()
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{
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ThreadImpl_Win32 *thread = new ThreadImpl_Win32;
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SetThreadName( GetCurrentThreadId(), RageThread::GetCurThreadName() );
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const HANDLE CurProc = GetCurrentProcess();
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int ret = DuplicateHandle( CurProc, GetCurrentThread(), CurProc,
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&thread->ThreadHandle, 0, false, DUPLICATE_SAME_ACCESS );
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if( !ret )
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{
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// LOG->Warn( werr_ssprintf( GetLastError(), "DuplicateHandle(%p, %p) failed",
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// CurProc, GetCurrentThread() ) );
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thread->ThreadHandle = NULL;
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}
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thread->ThreadId = GetCurrentThreadId();
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int slot = GetOpenSlot( GetCurrentThreadId() );
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g_ThreadHandles[slot] = thread->ThreadHandle;
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return thread;
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}
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ThreadImpl *MakeThread( int (*pFunc)(void *pData), void *pData, uint64_t *piThreadID )
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{
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ThreadImpl_Win32 *thread = new ThreadImpl_Win32;
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thread->m_pFunc = pFunc;
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thread->m_pData = pData;
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thread->ThreadHandle = CreateThread( NULL, 0, &StartThread, thread, 0, &thread->ThreadId );
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*piThreadID = (uint64_t) thread->ThreadId;
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ASSERT_M( thread->ThreadHandle, ssprintf("%s", werr_ssprintf(GetLastError(), "CreateThread")) );
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int slot = GetOpenSlot( thread->ThreadId );
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g_ThreadHandles[slot] = thread->ThreadHandle;
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return thread;
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}
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MutexImpl_Win32::MutexImpl_Win32( RageMutex *pParent ):
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MutexImpl( pParent )
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{
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mutex = CreateMutex( NULL, false, NULL );
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ASSERT_M( mutex != NULL, werr_ssprintf(GetLastError(), "CreateMutex") );
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}
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MutexImpl_Win32::~MutexImpl_Win32()
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{
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CloseHandle( mutex );
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}
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static bool SimpleWaitForSingleObject( HANDLE h, DWORD ms )
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{
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ASSERT( h != NULL );
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DWORD ret = WaitForSingleObject( h, ms );
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switch( ret )
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{
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case WAIT_OBJECT_0:
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return true;
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case WAIT_TIMEOUT:
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return false;
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case WAIT_ABANDONED:
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/* The docs aren't particular about what this does, but it should never happen. */
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FAIL_M( "WAIT_ABANDONED" );
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case WAIT_FAILED:
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FAIL_M( werr_ssprintf(GetLastError(), "WaitForSingleObject") );
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default:
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FAIL_M( "unknown" );
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}
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}
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bool MutexImpl_Win32::Lock()
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{
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int len = 15000;
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int tries = 5;
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while( tries-- )
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{
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/* Wait for fifteen seconds. If it takes longer than that, we're probably deadlocked. */
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if( SimpleWaitForSingleObject( mutex, len ) )
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return true;
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/* Timed out; probably deadlocked. Try a couple more times, with a smaller
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* timeout, just in case we're debugging and happened to stop while waiting
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* on the mutex. */
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len = 1000;
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}
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return false;
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}
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bool MutexImpl_Win32::TryLock()
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{
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return SimpleWaitForSingleObject( mutex, 0 );
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}
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void MutexImpl_Win32::Unlock()
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{
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const bool ret = !!ReleaseMutex( mutex );
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/* We can't ASSERT here, since this is called from checkpoints, which is
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* called from ASSERT. */
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if( !ret )
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sm_crash( werr_ssprintf( GetLastError(), "ReleaseMutex failed" ) );
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}
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uint64_t GetThisThreadId()
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{
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return GetCurrentThreadId();
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}
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uint64_t GetInvalidThreadId()
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{
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return 0;
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}
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MutexImpl *MakeMutex( RageMutex *pParent )
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{
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return new MutexImpl_Win32( pParent );
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}
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EventImpl_Win32::EventImpl_Win32( MutexImpl_Win32 *pParent )
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{
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m_pParent = pParent;
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m_iNumWaiting = 0;
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m_WakeupSema = CreateSemaphore( NULL, 0, 0x7fffffff, NULL );
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InitializeCriticalSection( &m_iNumWaitingLock );
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m_WaitersDone = CreateEvent( NULL, FALSE, FALSE, NULL );
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}
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EventImpl_Win32::~EventImpl_Win32()
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{
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ASSERT_M( m_iNumWaiting == 0, ssprintf("event destroyed while still in use (%i)", m_iNumWaiting) );
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/* We don't own m_pParent; don't free it. */
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CloseHandle( m_WakeupSema );
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DeleteCriticalSection( &m_iNumWaitingLock );
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CloseHandle( m_WaitersDone );
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}
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/* SignalObjectAndWait is atomic, which leads to more fair event handling. However,
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* we don't guarantee or depend upon fair events, and SignalObjectAndWait is only
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* available in NT. I also can't find a single function to signal an object like
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* SignalObjectAndWait, so we need to know if the object is a mutex or an event. */
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static bool PortableSignalObjectAndWait( HANDLE hObjectToSignal, HANDLE hObjectToWaitOn, bool bFirstParamIsMutex, unsigned iMilliseconds = INFINITE )
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{
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static bool bSignalObjectAndWaitUnavailable = false;
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/* Watch out: SignalObjectAndWait doesn't work when iMilliseconds is zero. */
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if( !bSignalObjectAndWaitUnavailable && iMilliseconds != 0 )
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{
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DWORD ret = SignalObjectAndWait( hObjectToSignal, hObjectToWaitOn, iMilliseconds, false );
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switch( ret )
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{
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case WAIT_OBJECT_0:
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return true;
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case WAIT_ABANDONED:
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/* The docs aren't particular about what this does, but it should never happen. */
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FAIL_M( "WAIT_ABANDONED" );
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case 1: /* bogus Win98 return value */
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case WAIT_FAILED:
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if( GetLastError() == ERROR_CALL_NOT_IMPLEMENTED )
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{
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/* We're probably on 9x. */
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bSignalObjectAndWaitUnavailable = true;
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break;
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}
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FAIL_M( werr_ssprintf(GetLastError(), "SignalObjectAndWait") );
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case WAIT_TIMEOUT:
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return false;
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default:
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FAIL_M( ssprintf("Unexpected code from SignalObjectAndWait: %d",ret ));
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}
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}
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if( bFirstParamIsMutex )
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{
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const bool bRet = !!ReleaseMutex( hObjectToSignal );
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if( !bRet )
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sm_crash( werr_ssprintf( GetLastError(), "ReleaseMutex failed" ) );
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}
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else
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SetEvent( hObjectToSignal );
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DWORD ret = WaitForSingleObject( hObjectToWaitOn, iMilliseconds );
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switch( ret )
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{
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case WAIT_OBJECT_0:
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return true;
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case WAIT_ABANDONED:
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/* The docs aren't particular about what this does, but it should never happen. */
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FAIL_M( "WAIT_ABANDONED" );
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case WAIT_TIMEOUT:
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return false;
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default:
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FAIL_M( "unknown" );
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}
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}
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/* Event logic from http://www.cs.wustl.edu/~schmidt/win32-cv-1.html.
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* pTimeout is not currently implemented. */
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bool EventImpl_Win32::Wait( RageTimer *pTimeout )
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{
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EnterCriticalSection( &m_iNumWaitingLock );
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++m_iNumWaiting;
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LeaveCriticalSection( &m_iNumWaitingLock );
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unsigned iMilliseconds = INFINITE;
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if( pTimeout != NULL )
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{
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float fSecondsInFuture = -pTimeout->Ago();
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iMilliseconds = (unsigned) max( 0, int( fSecondsInFuture * 1000 ) );
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}
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/* Unlock the mutex and wait for a signal. */
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bool bSuccess = PortableSignalObjectAndWait( m_pParent->mutex, m_WakeupSema, true, iMilliseconds );
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EnterCriticalSection( &m_iNumWaitingLock );
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if( !bSuccess )
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{
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/* Avoid a race condition: someone may have signalled the object between PortableSignalObjectAndWait
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* and EnterCriticalSection. While we hold m_iNumWaitingLock, poll (with a zero timeout) the
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* object one last time. */
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if( WaitForSingleObject( m_WakeupSema, 0 ) == WAIT_OBJECT_0 )
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bSuccess = true;
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}
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--m_iNumWaiting;
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bool bLastWaiting = m_iNumWaiting == 0;
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LeaveCriticalSection( &m_iNumWaitingLock );
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/* If we're the last waiter to wake up, and we were actually woken by another
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* thread (not by timeout), wake up the signaller. */
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if( bLastWaiting && bSuccess )
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PortableSignalObjectAndWait( m_WaitersDone, m_pParent->mutex, false );
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else
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WaitForSingleObject( m_pParent->mutex, INFINITE );
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return bSuccess;
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}
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void EventImpl_Win32::Signal()
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{
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EnterCriticalSection( &m_iNumWaitingLock );
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bool bHaveWaiters = (m_iNumWaiting > 0);
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LeaveCriticalSection( &m_iNumWaitingLock );
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if( bHaveWaiters )
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{
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ReleaseSemaphore( m_WakeupSema, 1, 0 );
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/* The waiter will touch m_WaitersDone. */
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WaitForSingleObject( m_WaitersDone, INFINITE );
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}
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}
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void EventImpl_Win32::Broadcast()
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{
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EnterCriticalSection( &m_iNumWaitingLock );
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if( m_iNumWaiting == 0 )
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{
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LeaveCriticalSection( &m_iNumWaitingLock );
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return;
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}
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ReleaseSemaphore( m_WakeupSema, m_iNumWaiting, 0 );
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LeaveCriticalSection( &m_iNumWaitingLock );
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/* The last waiter will touch m_WaitersDone, so we wait for all waiters to wake up and
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* start waiting for the mutex before returning. */
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WaitForSingleObject( m_WaitersDone, INFINITE );
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}
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EventImpl *MakeEvent( MutexImpl *pMutex )
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{
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MutexImpl_Win32 *pWin32Mutex = (MutexImpl_Win32 *) pMutex;
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return new EventImpl_Win32( pWin32Mutex );
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}
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SemaImpl_Win32::SemaImpl_Win32( int iInitialValue )
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{
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sem = CreateSemaphore( NULL, iInitialValue, 999999999, NULL );
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m_iCounter = iInitialValue;
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}
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SemaImpl_Win32::~SemaImpl_Win32()
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{
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CloseHandle( sem );
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}
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void SemaImpl_Win32::Post()
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{
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++m_iCounter;
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ReleaseSemaphore( sem, 1, NULL );
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}
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bool SemaImpl_Win32::Wait()
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{
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int len = 15000;
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int tries = 5;
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while( tries-- )
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{
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/* Wait for 15 seconds. If it takes longer than that, we're
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* probably deadlocked. */
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if( SimpleWaitForSingleObject( sem, len ) )
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{
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--m_iCounter;
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return true;
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}
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/* Timed out; probably deadlocked. Try again a few more times, with a smaller
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* timeout, just in case we're debugging and happened to stop while waiting
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* on the mutex. */
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len = 1000;
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}
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return false;
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}
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bool SemaImpl_Win32::TryWait()
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{
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if( !SimpleWaitForSingleObject( sem, 0 ) )
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return false;
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--m_iCounter;
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return true;
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}
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SemaImpl *MakeSemaphore( int iInitialValue )
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{
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return new SemaImpl_Win32( iInitialValue );
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}
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/*
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* (c) 2001-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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