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itgmania212121/stepmania/src/RageThreads.cpp
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794 lines
19 KiB
C++

/*
* If you're going to use threads, remember this:
*
* Threads suck.
*
* If there's any way to avoid them, take it! Threaded code an order of
* magnitude more complicated, harder to debug and harder to make robust.
*
* That said, here are a few helpers for when they're unavoidable.
*/
#include "global.h"
#include "RageThreads.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageUtil.h"
#include <cerrno>
#include <set>
#include "arch/Threads/Threads.h"
#include "arch/Dialog/Dialog.h"
#if defined(CRASH_HANDLER)
#if defined(_WINDOWS)
#include "archutils/Win32/crash.h"
#elif defined(LINUX) || defined(MACOSX)
#include "archutils/Unix/CrashHandler.h"
#endif
#endif
/* Assume TLS doesn't work until told otherwise. It's ArchHooks's job to set this. */
bool RageThread::s_bSystemSupportsTLS = false;
bool RageThread::s_bIsShowingDialog = false;
#define MAX_THREADS 128
//static vector<RageMutex*> *g_MutexList = NULL; /* watch out for static initialization order problems */
struct ThreadSlot
{
mutable char name[1024]; /* mutable so we can force nul-termination */
/* Format this beforehand, since it's easier to do that than to do it under crash conditions. */
char ThreadFormattedOutput[1024];
bool used;
uint64_t id;
ThreadImpl *pImpl;
#undef CHECKPOINT_COUNT
#define CHECKPOINT_COUNT 5
struct ThreadCheckpoint
{
const char *File, *Message;
int Line;
char FormattedBuf[1024];
ThreadCheckpoint() { Set( NULL, 0, NULL ); }
void Set(const char *File_, int Line_, const char *Message_=NULL);
const char *GetFormattedCheckpoint();
};
ThreadCheckpoint Checkpoints[CHECKPOINT_COUNT];
int CurCheckpoint, NumCheckpoints;
const char *GetFormattedCheckpoint( int lineno );
ThreadSlot() { Init(); }
void Init()
{
id = GetInvalidThreadId();
CurCheckpoint = NumCheckpoints = 0;
pImpl = NULL;
/* Reset used last; otherwise, a thread creation might pick up the slot. */
used = false;
}
void Release()
{
SAFE_DELETE( pImpl );
Init();
}
const char *GetThreadName() const;
};
void ThreadSlot::ThreadCheckpoint::Set( const char *File_, int Line_, const char *Message_ )
{
File=File_;
Line=Line_;
Message=Message_;
sprintf( FormattedBuf, " %s:%i %s", File, Line, Message? Message:"" );
}
const char *ThreadSlot::ThreadCheckpoint::GetFormattedCheckpoint()
{
if( File == NULL )
return NULL;
/* Make sure it's terminated: */
FormattedBuf [ sizeof(FormattedBuf)-1 ] = 0;
return FormattedBuf;
}
const char *ThreadSlot::GetFormattedCheckpoint( int lineno )
{
if( lineno >= CHECKPOINT_COUNT || lineno >= NumCheckpoints )
return NULL;
if( NumCheckpoints == CHECKPOINT_COUNT )
{
lineno += CurCheckpoint;
lineno %= CHECKPOINT_COUNT;
}
return Checkpoints[lineno].GetFormattedCheckpoint();
}
static ThreadSlot g_ThreadSlots[MAX_THREADS];
struct ThreadSlot *g_pUnknownThreadSlot = NULL;
/* Lock this mutex before using or modifying pImpl. Other values are just identifiers,
* so possibly racing over them is harmless (simply using a stale thread ID, etc). */
static RageMutex &GetThreadSlotsLock()
{
static RageMutex *pLock = new RageMutex( "ThreadSlots" );
return *pLock;
}
static int FindEmptyThreadSlot()
{
LockMut( GetThreadSlotsLock() );
for( int entry = 0; entry < MAX_THREADS; ++entry )
{
if( g_ThreadSlots[entry].used )
continue;
g_ThreadSlots[entry].used = true;
return entry;
}
RageException::Throw( "Out of thread slots!" );
}
static void InitThreads()
{
/* We don't have to worry about two threads calling this at once, since it's
* called when we create a thread. */
static bool bInitialized = false;
if( bInitialized )
return;
GetThreadSlotsLock().Lock();
/* Libraries might start threads on their own, which might call user callbacks,
* which could come back here. Make sure we don't accidentally initialize twice. */
if( bInitialized )
{
GetThreadSlotsLock().Unlock();
return;
}
bInitialized = true;
/* Register the "unknown thread" slot. */
int slot = FindEmptyThreadSlot();
strcpy( g_ThreadSlots[slot].name, "Unknown thread" );
g_ThreadSlots[slot].id = GetInvalidThreadId();
sprintf( g_ThreadSlots[slot].ThreadFormattedOutput, "Unknown thread" );
g_pUnknownThreadSlot = &g_ThreadSlots[slot];
GetThreadSlotsLock().Unlock();
}
static ThreadSlot *GetThreadSlotFromID( uint64_t iID )
{
InitThreads();
for( int entry = 0; entry < MAX_THREADS; ++entry )
{
if( !g_ThreadSlots[entry].used )
continue;
if( g_ThreadSlots[entry].id == iID )
return &g_ThreadSlots[entry];
}
return NULL;
}
static ThreadSlot *GetCurThreadSlot()
{
return GetThreadSlotFromID( RageThread::GetCurrentThreadID() );
}
static ThreadSlot *GetUnknownThreadSlot()
{
return g_pUnknownThreadSlot;
}
RageThread::RageThread()
{
m_pSlot = NULL;
}
RageThread::~RageThread()
{
if( m_pSlot != NULL )
Wait();
}
const char *ThreadSlot::GetThreadName() const
{
/* This function may be called in crash conditions, so guarantee the string
* is null-terminated. */
name[sizeof(name)-1] = 0;
return name;
}
void RageThread::Create( int (*fn)(void *), void *data )
{
/* Don't create a thread that's already running: */
ASSERT( m_pSlot == NULL );
InitThreads();
/* Lock unused slots, so nothing else uses our slot before we mark it used. */
LockMut(GetThreadSlotsLock());
int slotno = FindEmptyThreadSlot();
m_pSlot = &g_ThreadSlots[slotno];
if( name == "" )
{
if( LOG )
LOG->Warn( "Created a thread without naming it first." );
/* If you don't name it, I will: */
strcpy( m_pSlot->name, "Joe" );
}
else
{
strcpy( m_pSlot->name, name.c_str() );
}
if( LOG )
LOG->Trace( "Starting thread: %s", name.c_str() );
sprintf( m_pSlot->ThreadFormattedOutput, "Thread: %s", name.c_str() );
/* Start a thread using our own startup function. We pass the id to fill in,
* to make sure it's set before the thread actually starts. (Otherwise, early
* checkpoints might not have a completely set-up thread slot.) */
m_pSlot->pImpl = MakeThread( fn, data, &m_pSlot->id );
}
RageThreadRegister::RageThreadRegister( const CString &sName )
{
InitThreads();
LockMut( GetThreadSlotsLock() );
int iSlot = FindEmptyThreadSlot();
m_pSlot = &g_ThreadSlots[iSlot];
strcpy( m_pSlot->name, sName );
sprintf( m_pSlot->ThreadFormattedOutput, "Thread: %s", sName.c_str() );
m_pSlot->id = GetThisThreadId();
m_pSlot->pImpl = MakeThisThread();
}
RageThreadRegister::~RageThreadRegister()
{
LockMut( GetThreadSlotsLock() );
m_pSlot->Release();
m_pSlot = NULL;
}
const char *RageThread::GetCurThreadName()
{
return GetThreadNameByID( GetCurrentThreadID() );
}
const char *RageThread::GetThreadNameByID( uint64_t iID )
{
ThreadSlot *slot = GetThreadSlotFromID( iID );
if( slot == NULL )
return "???";
return slot->GetThreadName();
}
bool RageThread::EnumThreadIDs( int n, uint64_t &iID )
{
if( n >= MAX_THREADS )
return false;
LockMut(GetThreadSlotsLock());
const ThreadSlot *slot = &g_ThreadSlots[n];
if( slot->used )
iID = slot->id;
else
iID = GetInvalidThreadId();
return true;
}
int RageThread::Wait()
{
ASSERT( m_pSlot != NULL );
ASSERT( m_pSlot->pImpl != NULL );
int ret = m_pSlot->pImpl->Wait();
LockMut( GetThreadSlotsLock() );
m_pSlot->Release();
m_pSlot = NULL;
return ret;
}
void RageThread::HaltAllThreads( bool Kill )
{
const uint64_t ThisThreadID = GetThisThreadId();
for( int entry = 0; entry < MAX_THREADS; ++entry )
{
if( !g_ThreadSlots[entry].used )
continue;
if( ThisThreadID == g_ThreadSlots[entry].id || g_ThreadSlots[entry].pImpl == NULL )
continue;
g_ThreadSlots[entry].pImpl->Halt( Kill );
}
}
void RageThread::ResumeAllThreads()
{
const uint64_t ThisThreadID = GetThisThreadId();
for( int entry = 0; entry < MAX_THREADS; ++entry )
{
if( !g_ThreadSlots[entry].used )
continue;
if( ThisThreadID == g_ThreadSlots[entry].id || g_ThreadSlots[entry].pImpl == NULL )
continue;
g_ThreadSlots[entry].pImpl->Resume();
}
}
uint64_t RageThread::GetCurrentThreadID()
{
return GetThisThreadId();
}
/* Normally, checkpoints are only seen in crash logs. It's occasionally useful
* to see them in logs, but this outputs a huge amount of text. */
static bool g_LogCheckpoints = false;
void Checkpoints::LogCheckpoints( bool on )
{
g_LogCheckpoints = on;
}
void Checkpoints::SetCheckpoint( const char *file, int line, const char *message )
{
ThreadSlot *slot = GetCurThreadSlot();
if( slot == NULL )
slot = GetUnknownThreadSlot();
/* We can't ASSERT here, since that uses checkpoints. */
if( slot == NULL )
sm_crash( "GetUnknownThreadSlot() returned NULL" );
/* Ignore everything up to and including the first "src/". */
const char *temp = strstr( file, "src/" );
if( temp )
file = temp + 4;
slot->Checkpoints[slot->CurCheckpoint].Set( file, line, message );
if( g_LogCheckpoints )
LOG->Trace( "%s", slot->Checkpoints[slot->CurCheckpoint].FormattedBuf );
++slot->CurCheckpoint;
slot->NumCheckpoints = max( slot->NumCheckpoints, slot->CurCheckpoint );
slot->CurCheckpoint %= CHECKPOINT_COUNT;
}
/* This is called under crash conditions. Be careful. */
static const char *GetCheckpointLog( int slotno, int lineno )
{
ThreadSlot &slot = g_ThreadSlots[slotno];
if( !slot.used )
return NULL;
/* Only show the "Unknown thread" entry if it has at least one checkpoint. */
if( &slot == g_pUnknownThreadSlot && slot.GetFormattedCheckpoint(0) == NULL )
return NULL;
if( lineno != 0 )
return slot.GetFormattedCheckpoint( lineno-1 );
slot.ThreadFormattedOutput[sizeof(slot.ThreadFormattedOutput)-1] = 0;
return slot.ThreadFormattedOutput;
}
/* XXX: iSize check unimplemented */
void Checkpoints::GetLogs( char *pBuf, int iSize, const char *delim )
{
pBuf[0] = 0;
for( int slotno = 0; slotno < MAX_THREADS; ++slotno )
{
const char *buf = GetCheckpointLog( slotno, 0 );
if( buf == NULL )
continue;
strcat( pBuf, buf );
strcat( pBuf, delim );
for( int line = 1; (buf = GetCheckpointLog(slotno, line)) != NULL; ++line )
{
strcat( pBuf, buf );
strcat( pBuf, delim );
}
}
}
/*
* "Safe" mutexes: locking the same mutex more than once from the same thread
* is refcounted and does not deadlock.
*
* Only actually lock the mutex once; when we do so, remember which thread locked it.
* Then, when we lock in the future, only increment a counter, with no locks.
*
* We must be holding the real mutex to write to LockedBy and LockCnt. However,
* we can look at LockedBy to see if it's us that owns it (in which case, we already
* hold the mutex).
*
* In Windows, this helps smooth out performance: for some reason, Windows likes
* to yank the scheduler away from a thread that locks a mutex that it already owns.
*/
#if 0
static const int MAX_MUTEXES = 256;
/* g_MutexesBefore[n] is a list of mutex IDs which must be locked before n (if at all).
* The array g_MutexesBefore[n] is locked for writing by locking mutex n, so lock that
* mutex *before* calling MarkLockedMutex(). */
bool g_MutexesBefore[MAX_MUTEXES][MAX_MUTEXES];
void RageMutex::MarkLockedMutex()
{
/* This only makes locking take about 25% longer, and we generally don't lock in
* inner loops, so this is enabled by default for now. */
// if( !g_bEnableMutexOrderChecking )
// return;
const int ID = this->m_UniqueID;
ASSERT( ID < MAX_MUTEXES );
/* This is a queue of all mutexes that must be locked before ID, if at all. */
vector<const RageMutex *> before;
/* Iterate over all locked mutexes that are locked by this thread. */
for( unsigned i = 0; i < g_MutexList->size(); ++i )
{
const RageMutex *mutex = (*g_MutexList)[i];
if( mutex->m_UniqueID == this->m_UniqueID )
continue;
if( !mutex->IsLockedByThisThread() )
continue;
/* mutex must be locked before this. If we've previously marked the opposite,
* then we have an inconsistent lock order. */
if( g_MutexesBefore[mutex->m_UniqueID][this->m_UniqueID] )
{
LOG->Warn( "Mutex lock inconsistency: mutex \"%s\" must be locked before \"%s\"",
this->GetName().c_str(), mutex->GetName().c_str() );
break;
}
/* Optimization: don't add it to the queue if it's already been done. */
if( !g_MutexesBefore[this->m_UniqueID][mutex->m_UniqueID] )
before.push_back( mutex );
}
while( before.size() )
{
const RageMutex *mutex = before.back();
before.pop_back();
g_MutexesBefore[this->m_UniqueID][mutex->m_UniqueID] = 1;
/* All IDs which must be locked before mutex must also be locked before
* this. That is, if A < mutex, because mutex < this, mark A < this. */
for( i = 0; i < g_MutexList->size(); ++i )
{
const RageMutex *mutex2 = (*g_MutexList)[i];
if( g_MutexesBefore[mutex->m_UniqueID][mutex2->m_UniqueID] )
before.push_back( mutex2 );
}
}
}
/* XXX: How can g_FreeMutexIDs and g_MutexList be threadsafed? */
static set<int> *g_FreeMutexIDs = NULL;
#endif
RageMutex::RageMutex( const CString name ):
m_sName( name )
{
m_pMutex = MakeMutex( this );
m_LockedBy = GetInvalidThreadId();
m_LockCnt = 0;
/* if( g_FreeMutexIDs == NULL )
{
g_FreeMutexIDs = new set<int>;
for( int i = 0; i < MAX_MUTEXES; ++i )
g_FreeMutexIDs->insert( i );
}
if( g_FreeMutexIDs->empty() )
{
ASSERT_M( g_MutexList, "!g_FreeMutexIDs but !g_MutexList?" ); // doesn't make sense to be out of mutexes yet never created any
CString s;
for( unsigned i = 0; i < g_MutexList->size(); ++i )
{
if( i )
s += ", ";
s += ssprintf( "\"%s\"", (*g_MutexList)[i]->GetName().c_str() );
}
LOG->Trace( "%s", s.c_str() );
FAIL_M( ssprintf("MAX_MUTEXES exceeded creating \"%s\"", name.c_str() ) );
}
m_UniqueID = *g_FreeMutexIDs->begin();
g_FreeMutexIDs->erase( g_FreeMutexIDs->begin() );
if( g_MutexList == NULL )
g_MutexList = new vector<RageMutex*>;
g_MutexList->push_back( this );
*/
}
RageMutex::~RageMutex()
{
delete m_pMutex;
/*
vector<RageMutex*>::iterator it = find( g_MutexList->begin(), g_MutexList->end(), this );
ASSERT( it != g_MutexList->end() );
g_MutexList->erase( it );
if( g_MutexList->empty() )
{
delete g_MutexList;
g_MutexList = NULL;
}
delete m_pMutex;
g_FreeMutexIDs->insert( m_UniqueID );
*/
}
void RageMutex::Lock()
{
uint64_t iThisThreadId = GetThisThreadId();
if( m_LockedBy == iThisThreadId )
{
++m_LockCnt;
return;
}
if( !m_pMutex->Lock() )
{
const ThreadSlot *ThisSlot = GetThreadSlotFromID( GetThisThreadId() );
const ThreadSlot *OtherSlot = GetThreadSlotFromID( m_LockedBy );
CString ThisSlotName = "(???" ")"; // stupid trigraph warnings
CString OtherSlotName = "(???" ")"; // stupid trigraph warnings
if( ThisSlot )
ThisSlotName = ssprintf( "%s (%i)", ThisSlot->GetThreadName(), (int) ThisSlot->id );
if( OtherSlot )
OtherSlotName = ssprintf( "%s (%i)", OtherSlot->GetThreadName(), (int) OtherSlot->id );
const CString sReason = ssprintf( "Thread deadlock on mutex %s between %s and %s",
GetName().c_str(), ThisSlotName.c_str(), OtherSlotName.c_str() );
#if defined(CRASH_HANDLER)
/* Don't leave GetThreadSlotsLock() locked when we call ForceCrashHandlerDeadlock. */
GetThreadSlotsLock().Lock();
uint64_t CrashHandle = OtherSlot? OtherSlot->id:0;
GetThreadSlotsLock().Unlock();
/* Pass the crash handle of the other thread, so it can backtrace that thread. */
CrashHandler::ForceDeadlock( sReason, CrashHandle );
#else
FAIL_M( sReason );
#endif
}
m_LockedBy = iThisThreadId;
/* This has internal thread safety issues itself (eg. one thread may delete
* a mutex while another locks one); disable for now. */
// MarkLockedMutex();
}
bool RageMutex::TryLock()
{
if( m_LockedBy == GetThisThreadId() )
{
++m_LockCnt;
return true;
}
if( !m_pMutex->TryLock() )
return false;
m_LockedBy = GetThisThreadId();
return true;
}
void RageMutex::Unlock()
{
if( m_LockCnt )
{
--m_LockCnt;
return;
}
m_LockedBy = GetInvalidThreadId();
m_pMutex->Unlock();
}
bool RageMutex::IsLockedByThisThread() const
{
return m_LockedBy == GetThisThreadId();
}
LockMutex::LockMutex( RageMutex &pMutex, const char *file_, int line_ ):
mutex( pMutex ),
file( file_ ),
line( line_ ),
locked_at( RageTimer::GetTimeSinceStart() )
{
mutex.Lock();
locked = true;
}
LockMutex::~LockMutex()
{
if( locked )
mutex.Unlock();
}
void LockMutex::Unlock()
{
ASSERT( locked );
locked = false;
mutex.Unlock();
if( file && locked_at != -1 )
{
const float dur = RageTimer::GetTimeSinceStart() - locked_at;
if( dur > 0.015f )
LOG->Trace( "Lock at %s:%i took %f", file, line, dur );
}
}
RageEvent::RageEvent( CString name ):
RageMutex( name )
{
m_pEvent = MakeEvent( m_pMutex );
}
RageEvent::~RageEvent()
{
delete m_pEvent;
}
/* For each of these calls, the mutex must be locked, and must not be locked recursively. */
bool RageEvent::Wait( RageTimer *pTimeout )
{
ASSERT( IsLockedByThisThread() );
ASSERT( m_LockCnt == 0 );
/* A zero RageTimer also means no timeout. */
if( pTimeout != NULL && pTimeout->IsZero() )
pTimeout = NULL;
bool bRet = m_pEvent->Wait( pTimeout );
m_LockedBy = GetThisThreadId();
return bRet;
}
void RageEvent::Signal()
{
ASSERT( IsLockedByThisThread() );
ASSERT( m_LockCnt == 0 );
m_pEvent->Signal();
}
void RageEvent::Broadcast()
{
ASSERT( IsLockedByThisThread() );
ASSERT( m_LockCnt == 0 );
m_pEvent->Broadcast();
}
RageSemaphore::RageSemaphore( CString sName, int iInitialValue ):
m_sName( sName )
{
m_pSema = MakeSemaphore( iInitialValue );
}
RageSemaphore::~RageSemaphore()
{
delete m_pSema;
}
int RageSemaphore::GetValue() const
{
return m_pSema->GetValue();
}
void RageSemaphore::Post()
{
m_pSema->Post();
}
void RageSemaphore::Wait( bool bFailOnTimeout )
{
retry:
if( m_pSema->Wait() )
return;
if( !bFailOnTimeout || RageThread::GetIsShowingDialog() )
goto retry;
/* We waited too long. We're probably deadlocked, though unlike mutexes, we can't
* tell which thread we're stuck on. */
const ThreadSlot *ThisSlot = GetThreadSlotFromID( GetThisThreadId() );
const CString sReason = ssprintf( "Semaphore timeout on mutex %s on thread %s",
GetName().c_str(), ThisSlot? ThisSlot->GetThreadName(): "(???" ")" ); // stupid trigraph warnings
#if defined(CRASH_HANDLER)
CrashHandler::ForceDeadlock( sReason, GetInvalidThreadId() );
#else
RageException::Throw( "%s", sReason.c_str() );
#endif
}
bool RageSemaphore::TryWait()
{
return m_pSema->TryWait();
}
/*
* Copyright (c) 2001-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/