13dd1a9bda
move management of Song resources out of Song and into SongManager
146 lines
5.6 KiB
C++
146 lines
5.6 KiB
C++
/* SongManager - Holder for all Songs and Steps. */
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#ifndef SONGMANAGER_H
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#define SONGMANAGER_H
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class LoadingWindow;
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class Song;
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class Style;
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class Course;
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class Steps;
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struct PlayerOptions;
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#include "RageTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "SongOptions.h"
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#include "PlayerOptions.h"
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#include "PlayerNumber.h"
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class SongManager
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{
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public:
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SongManager();
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~SongManager();
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void InitSongsFromDisk( LoadingWindow *ld );
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void FreeSongs();
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void Cleanup();
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void Invalidate( Song *pStaleSong );
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void RevertFromDisk( Song *pSong, bool bAllowNotesLoss=false );
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void RegenerateNonFixedCourses();
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void SetPreferences();
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void LoadAllFromProfiles(); // song, edits
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void FreeAllLoadedFromProfiles();
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void LoadGroupSymLinks( CString sDir, CString sGroupFolder );
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void InitCoursesFromDisk( LoadingWindow *ld );
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void InitAutogenCourses();
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void FreeCourses();
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void InitAll( LoadingWindow *ld ); // songs, courses, groups - everything.
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void Reload( LoadingWindow *ld=NULL ); // songs, courses, groups - everything.
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void PreloadSongImages();
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CString GetGroupBannerPath( CString sGroupName );
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void GetGroupNames( CStringArray &AddTo );
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bool DoesGroupExist( CString sGroupName );
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RageColor GetGroupColor( const CString &sGroupName );
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RageColor GetSongColor( const Song* pSong );
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RageColor GetDifficultyColor( Difficulty dc ) const;
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static CString ShortenGroupName( CString sLongGroupName );
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static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
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// Lookup
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const vector<Song*> &GetAllSongs() const { return m_pSongs; }
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void GetBestSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/, ProfileSlot slot=PROFILE_SLOT_MACHINE ) const;
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const vector<Song*> &GetBestSongs( ProfileSlot slot=PROFILE_SLOT_MACHINE ) const { return m_pBestSongs[slot]; }
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const vector<Course*> &GetBestCourses( ProfileSlot slot=PROFILE_SLOT_MACHINE ) const { return m_pBestCourses[slot]; }
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void GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/ ) const;
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void GetSongs( vector<Song*> &AddTo, int iMaxStages ) const { GetSongs(AddTo,"",iMaxStages); }
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void GetSongs( vector<Song*> &AddTo ) const { GetSongs(AddTo,"",100000 /*inf*/ ); }
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Song *FindSong( CString sPath );
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Course *FindCourse( CString sName );
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int GetNumSongs() const;
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int GetNumGroups() const;
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int GetNumCourses() const;
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Song* GetRandomSong();
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Course* GetRandomCourse();
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void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
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void GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BAR.
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void GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BATTERY.
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void GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if set to REPEAT.
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void GetExtraStageInfo( bool bExtra2, const Style *s,
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Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out );
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Song* GetSongFromDir( CString sDir );
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Course* GetCourseFromPath( CString sPath ); // path to .crs file, or path to song group dir
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Course* GetCourseFromName( CString sName );
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void UpdateBest(); // update Players Best
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void UpdateShuffled(); // re-shuffle songs and courses
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void SortSongs(); // sort m_pSongs
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void UpdateRankingCourses(); // courses shown on the ranking screen
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protected:
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void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
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void LoadDWISongDir( CString sDir );
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bool GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
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Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out );
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void SanityCheckGroupDir( CString sDir ) const;
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void AddGroup( CString sDir, CString sGroupDirName );
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Song *FindSong( CString sGroup, CString sSong );
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vector<Song*> m_pSongs; // all songs that can be played
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vector<Song*> m_pBestSongs[NUM_PROFILE_SLOTS];
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vector<Song*> m_pShuffledSongs; // used by GetRandomSong
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CStringArray m_sGroupNames;
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CStringArray m_sGroupBannerPaths; // each song group may have a banner associated with it
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vector<Course*> m_pCourses;
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vector<Course*> m_pBestCourses[NUM_PROFILE_SLOTS];
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vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
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};
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extern SongManager* SONGMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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