Files
itgmania212121/stepmania/src/SongManager.h
T
Chris Danford 13dd1a9bda fix crash on exit editor
move management of Song resources out of Song and into SongManager
2004-08-11 08:23:14 +00:00

146 lines
5.6 KiB
C++

/* SongManager - Holder for all Songs and Steps. */
#ifndef SONGMANAGER_H
#define SONGMANAGER_H
class LoadingWindow;
class Song;
class Style;
class Course;
class Steps;
struct PlayerOptions;
#include "RageTypes.h"
#include "GameConstantsAndTypes.h"
#include "SongOptions.h"
#include "PlayerOptions.h"
#include "PlayerNumber.h"
class SongManager
{
public:
SongManager();
~SongManager();
void InitSongsFromDisk( LoadingWindow *ld );
void FreeSongs();
void Cleanup();
void Invalidate( Song *pStaleSong );
void RevertFromDisk( Song *pSong, bool bAllowNotesLoss=false );
void RegenerateNonFixedCourses();
void SetPreferences();
void LoadAllFromProfiles(); // song, edits
void FreeAllLoadedFromProfiles();
void LoadGroupSymLinks( CString sDir, CString sGroupFolder );
void InitCoursesFromDisk( LoadingWindow *ld );
void InitAutogenCourses();
void FreeCourses();
void InitAll( LoadingWindow *ld ); // songs, courses, groups - everything.
void Reload( LoadingWindow *ld=NULL ); // songs, courses, groups - everything.
void PreloadSongImages();
CString GetGroupBannerPath( CString sGroupName );
void GetGroupNames( CStringArray &AddTo );
bool DoesGroupExist( CString sGroupName );
RageColor GetGroupColor( const CString &sGroupName );
RageColor GetSongColor( const Song* pSong );
RageColor GetDifficultyColor( Difficulty dc ) const;
static CString ShortenGroupName( CString sLongGroupName );
static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
// Lookup
const vector<Song*> &GetAllSongs() const { return m_pSongs; }
void GetBestSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/, ProfileSlot slot=PROFILE_SLOT_MACHINE ) const;
const vector<Song*> &GetBestSongs( ProfileSlot slot=PROFILE_SLOT_MACHINE ) const { return m_pBestSongs[slot]; }
const vector<Course*> &GetBestCourses( ProfileSlot slot=PROFILE_SLOT_MACHINE ) const { return m_pBestCourses[slot]; }
void GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/ ) const;
void GetSongs( vector<Song*> &AddTo, int iMaxStages ) const { GetSongs(AddTo,"",iMaxStages); }
void GetSongs( vector<Song*> &AddTo ) const { GetSongs(AddTo,"",100000 /*inf*/ ); }
Song *FindSong( CString sPath );
Course *FindCourse( CString sName );
int GetNumSongs() const;
int GetNumGroups() const;
int GetNumCourses() const;
Song* GetRandomSong();
Course* GetRandomCourse();
void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
void GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BAR.
void GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BATTERY.
void GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if set to REPEAT.
void GetExtraStageInfo( bool bExtra2, const Style *s,
Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out );
Song* GetSongFromDir( CString sDir );
Course* GetCourseFromPath( CString sPath ); // path to .crs file, or path to song group dir
Course* GetCourseFromName( CString sName );
void UpdateBest(); // update Players Best
void UpdateShuffled(); // re-shuffle songs and courses
void SortSongs(); // sort m_pSongs
void UpdateRankingCourses(); // courses shown on the ranking screen
protected:
void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
void LoadDWISongDir( CString sDir );
bool GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out );
void SanityCheckGroupDir( CString sDir ) const;
void AddGroup( CString sDir, CString sGroupDirName );
Song *FindSong( CString sGroup, CString sSong );
vector<Song*> m_pSongs; // all songs that can be played
vector<Song*> m_pBestSongs[NUM_PROFILE_SLOTS];
vector<Song*> m_pShuffledSongs; // used by GetRandomSong
CStringArray m_sGroupNames;
CStringArray m_sGroupBannerPaths; // each song group may have a banner associated with it
vector<Course*> m_pCourses;
vector<Course*> m_pBestCourses[NUM_PROFILE_SLOTS];
vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
};
extern SongManager* SONGMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/