Files
itgmania212121/stepmania/src/RageSoundResampler.cpp
T
Glenn Maynard 27243e074c working on variable channel count support (to allow preloading mono samples
in half memory, and to avoid redundant resampling in mono files)
2004-07-24 01:22:10 +00:00

157 lines
4.0 KiB
C++

#include "global.h"
#include "RageSoundResampler.h"
#include "RageUtil.h"
#include "RageLog.h"
/*
* This class handles sound resampling.
*
* This isn't very efficient; we write to a static buffer instead of a circular
* one. I'll optimize it if it becomes an issue.
*/
RageSoundResampler::RageSoundResampler()
{
reset();
}
void RageSoundResampler::reset()
{
at_eof = false;
memset(prev, 0, sizeof(prev));
memset(t, 0, sizeof(t));
outbuf.clear();
ipos = 0;
Channels = 2;
}
/* Write data to be converted. */
void RageSoundResampler::write(const void *data_, int bytes)
{
ASSERT(!at_eof);
const int16_t *data = (const int16_t *) data_;
const unsigned samples = bytes / sizeof(int16_t);
const unsigned frames = samples / Channels;
if(InputRate == OutputRate)
{
/* Optimization. */
outbuf.insert(outbuf.end(), data, data+samples);
return;
}
#if 0
/* Much higher quality for 44100->48000 resampling, but way too slow. */
const int upsamp = 8;
const float div = float(InputRate*upsamp) / OutputRate;
for(unsigned f = 0; f < frames; ++f)
{
for(int u = 0; u < upsamp; ++u)
{
int ipos_begin = (int) roundf(ipos / div);
int ipos_end = (int) roundf((ipos+1) / div);
for(int c = 0; c < Channels; ++c)
{
const float f = 0.5f;
prev[c] = int16_t(prev[c] * (f) + data[c] * (1-f));
for(int i = ipos_begin; i < ipos_end; ++i)
outbuf.push_back(prev[c]);
}
ipos++;
}
data += Channels;
}
#else
/* Lerp. */
const float div = float(InputRate) / OutputRate;
for(unsigned f = 0; f < frames; ++f)
{
for(int c = 0; c < Channels; ++c)
{
while(t[c] < 1.0f)
{
int16_t s = int16_t(prev[c]*(1-t[c]) + data[c]*t[c]);
outbuf.push_back(s);
t[c] += div;
}
t[c] -= 1;
prev[c] = data[c];
}
ipos++;
data += Channels;
}
#endif
}
void RageSoundResampler::eof()
{
ASSERT(!at_eof);
/* Write some silence to flush out the real data. If we don't have any sound,
* don't do this, so seeking past end of file doesn't write silence. */
bool bNeedsFlush = false;
for( int c = 0; c < Channels; ++c )
if( prev[c] != 0 )
bNeedsFlush = true;
if( bNeedsFlush )
{
const int size = Channels*16;
int16_t *data = new int16_t[size];
memset(data, 0, size * sizeof(int16_t));
write(data, size * sizeof(int16_t));
delete [] data;
}
at_eof = true;
}
int RageSoundResampler::read(void *data, unsigned bytes)
{
/* Don't be silly. */
ASSERT( (bytes % sizeof(int16_t)) == 0);
/* If no data is available, and we're at_eof, return -1. */
if(outbuf.size() == 0 && at_eof)
return -1;
/* Fill as much as we have. */
int Avail = min(outbuf.size()*sizeof(int16_t), bytes);
memcpy(data, &outbuf[0], Avail);
outbuf.erase(outbuf.begin(), outbuf.begin() + Avail/sizeof(int16_t));
return Avail;
}
/*
* Copyright (c) 2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/