785 lines
24 KiB
C++
785 lines
24 KiB
C++
#include "global.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageFile.h"
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#include "RageFileManager.h"
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#include "IniFile.h"
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#include "GameConstantsAndTypes.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "song.h"
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#include "Steps.h"
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#include "Course.h"
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#include "GameManager.h"
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#include "ProductInfo.h"
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#include "RageUtil.h"
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#include "ThemeManager.h"
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#include "MemoryCardManager.h"
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#include "XmlFile.h"
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#include "StepsUtil.h"
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#include "Style.h"
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#include "HighScore.h"
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ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
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#define NEW_MEM_CARD_NAME ""
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#define USER_PROFILES_DIR "Data/LocalProfiles/"
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#define MACHINE_PROFILE_DIR "Data/MachineProfile/"
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const CString LAST_GOOD_DIR = "LastGood/";
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// Directories to search for a profile if m_sMemoryCardProfileSubdir doesn't
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// exist, separated by ";":
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static Preference<CString> g_sMemoryCardProfileImportSubdirs( "MemoryCardProfileImportSubdirs", "" );
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static CString LocalProfileIdToDir( const CString &sProfileID ) { return USER_PROFILES_DIR + sProfileID + "/"; }
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static CString LocalProfileDirToId( const CString &sDir ) { return Basename( sDir ); }
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static map<CString,Profile*> g_mapLocalProfileIdToProfile;
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ProfileManager::ProfileManager()
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{
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m_pMachineProfile = new Profile;
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FOREACH_PlayerNumber(pn)
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m_pMemoryCardProfile[pn] = new Profile;
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}
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ProfileManager::~ProfileManager()
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{
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SAFE_DELETE( m_pMachineProfile );
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FOREACH_PlayerNumber(pn)
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SAFE_DELETE( m_pMemoryCardProfile[pn] );
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}
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void ProfileManager::Init()
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{
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FOREACH_PlayerNumber( p )
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{
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m_bWasLoadedFromMemoryCard[p] = false;
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m_bLastLoadWasTamperedOrCorrupt[p] = false;
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m_bLastLoadWasFromLastGood[p] = false;
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}
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LoadMachineProfile();
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RefreshLocalProfilesFromDisk();
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}
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int ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard )
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{
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LOG->Trace( "LoadingProfile P%d, %s, %d", pn+1, sProfileDir.c_str(), bIsMemCard );
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ASSERT( !sProfileDir.empty() );
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ASSERT( sProfileDir.Right(1) == "/" );
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m_sProfileDir[pn] = sProfileDir;
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m_bWasLoadedFromMemoryCard[pn] = bIsMemCard;
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m_bLastLoadWasFromLastGood[pn] = false;
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// Try to load the original, non-backup data.
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Profile::LoadResult lr = GetProfile(pn)->LoadAllFromDir( m_sProfileDir[pn], PREFSMAN->m_bSignProfileData );
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CString sBackupDir = m_sProfileDir[pn] + LAST_GOOD_DIR;
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// Save a backup of the non-backup profile now that we've loaded it and know
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// it's good. This should be reasonably fast because we're only saving Stats.xml
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// and signatures - not all of the files in the Profile.
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if( lr == Profile::success )
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{
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Profile::BackupToDir( m_sProfileDir[pn], sBackupDir );
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}
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m_bLastLoadWasTamperedOrCorrupt[pn] = lr == Profile::failed_tampered;
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//
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// Try to load from the backup if the original data fails to load
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//
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if( lr == Profile::failed_tampered )
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{
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lr = GetProfile(pn)->LoadAllFromDir( sBackupDir, PREFSMAN->m_bSignProfileData );
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m_bLastLoadWasFromLastGood[pn] = lr == Profile::success;
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/* If the LastGood profile doesn't exist at all, and the actual profile was failed_tampered,
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* then the error should be failed_tampered and not failed_no_profile. */
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if( lr == Profile::failed_no_profile )
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{
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LOG->Trace( "Profile was corrupt and LastGood for %s doesn't exist; error is Profile::failed_tampered",
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sProfileDir.c_str() );
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lr = Profile::failed_tampered;
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}
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}
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LOG->Trace( "Done loading profile - result %d", lr );
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return lr;
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}
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bool ProfileManager::LoadLocalProfileFromMachine( PlayerNumber pn )
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{
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CString sProfileID = PREFSMAN->GetDefaultLocalProfileID(pn);
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if( sProfileID.empty() )
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{
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m_sProfileDir[pn] = "";
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return false;
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}
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m_sProfileDir[pn] = LocalProfileIdToDir( sProfileID );
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m_bWasLoadedFromMemoryCard[pn] = false;
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m_bLastLoadWasFromLastGood[pn] = false;
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map<CString,Profile*>::iterator iter = g_mapLocalProfileIdToProfile.find( sProfileID );
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if( iter == g_mapLocalProfileIdToProfile.end() )
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{
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m_sProfileDir[pn] = "";
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return false;
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}
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return true;
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}
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void ProfileManager::GetMemoryCardProfileDirectoriesToTry( vector<CString> &asDirsToTry ) const
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{
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/* Try to load the preferred profile. */
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asDirsToTry.push_back( PREFSMAN->m_sMemoryCardProfileSubdir );
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/* If that failed, try loading from all fallback directories. */
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split( g_sMemoryCardProfileImportSubdirs, ";", asDirsToTry, true );
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}
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bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
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{
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UnloadProfile( pn );
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// mount slot
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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return false;
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vector<CString> asDirsToTry;
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GetMemoryCardProfileDirectoriesToTry( asDirsToTry );
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for( unsigned i = 0; i < asDirsToTry.size(); ++i )
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{
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const CString &sSubdir = asDirsToTry[i];
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CString sDir = MEM_CARD_MOUNT_POINT[pn] + sSubdir + "/";
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/* If the load fails with Profile::failed_no_profile, keep searching. However,
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* if it fails with failed_tampered, data existed but couldn't be loaded;
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* we don't want to mess with it, since it's confusing and may wipe out
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* recoverable backup data. The only time we really want to import data
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* is on the very first use, when the new profile doesn't exist at all,
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* but we also want to import scores in the case where the player created
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* a directory for edits before playing, so keep searching if the directory
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* exists with exists with no scores. */
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Profile::LoadResult res = (Profile::LoadResult) LoadProfile( pn, sDir, true );
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if( res == Profile::success )
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{
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/* If importing, store the directory we imported from, for display purposes. */
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if( i > 0 )
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m_sProfileDirImportedFrom[pn] = asDirsToTry[i];
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break;
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}
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if( res == Profile::failed_tampered )
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break;
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}
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/* If we imported a profile fallback directory, change the memory card
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* directory back to the preferred directory: never write over imported
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* scores. */
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m_sProfileDir[pn] = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/";
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/* Load edits from all fallback directories, newest first. */
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for( unsigned i = 0; i < asDirsToTry.size(); ++i )
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{
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const CString &sSubdir = asDirsToTry[i];
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CString sDir = MEM_CARD_MOUNT_POINT[pn] + sSubdir + "/";
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SONGMAN->LoadAllFromProfileDir( sDir, (ProfileSlot) pn );
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}
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return true; // If a card is inserted, we want to use the memory card to save - even if the Profile load failed.
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}
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
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{
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if( LoadProfileFromMemoryCard(pn) )
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return true;
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if( LoadLocalProfileFromMachine(pn) )
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return true;
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return false;
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}
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bool ProfileManager::FastLoadProfileNameFromMemoryCard( CString sRootDir, CString &sName ) const
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{
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vector<CString> asDirsToTry;
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GetMemoryCardProfileDirectoriesToTry( asDirsToTry );
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for( unsigned i = 0; i < asDirsToTry.size(); ++i )
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{
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const CString &sSubdir = asDirsToTry[i];
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CString sDir = sRootDir + sSubdir + "/";
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Profile profile;
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Profile::LoadResult res = profile.LoadEditableDataFromDir( sDir );
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if( res == Profile::success )
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{
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sName = profile.GetDisplayNameOrHighScoreName();
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return true;
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}
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else if( res != Profile::failed_no_profile )
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break;
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}
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return false;
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}
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void ProfileManager::SaveAllProfiles() const
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{
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this->SaveMachineProfile();
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FOREACH_HumanPlayer( pn )
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{
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if( !IsPersistentProfile(pn) )
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continue;
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this->SaveProfile( pn );
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}
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}
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bool ProfileManager::SaveProfile( PlayerNumber pn ) const
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{
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if( m_sProfileDir[pn].empty() )
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return false;
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bool b = GetProfile(pn)->SaveAllToDir( m_sProfileDir[pn], PREFSMAN->m_bSignProfileData );
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return b;
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}
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bool ProfileManager::SaveLocalProfile( CString sProfileID )
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{
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Profile &profile = GetLocalProfile( sProfileID );
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CString sDir = LocalProfileIdToDir( sProfileID );
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bool b = profile.SaveAllToDir( sDir, PREFSMAN->m_bSignProfileData );
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return b;
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}
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void ProfileManager::UnloadProfile( PlayerNumber pn )
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{
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m_sProfileDir[pn] = "";
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m_sProfileDirImportedFrom[pn] = "";
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m_bWasLoadedFromMemoryCard[pn] = false;
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m_bLastLoadWasTamperedOrCorrupt[pn] = false;
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m_bLastLoadWasFromLastGood[pn] = false;
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m_pMemoryCardProfile[pn]->InitAll();
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SONGMAN->FreeAllLoadedFromProfile( (ProfileSlot) pn );
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}
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const Profile* ProfileManager::GetProfile( PlayerNumber pn ) const
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{
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ASSERT( pn >= 0 && pn < NUM_PLAYERS );
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if( m_sProfileDir[pn].empty() )
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{
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// return an empty profile
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return m_pMemoryCardProfile[pn];
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}
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else if( ProfileWasLoadedFromMemoryCard(pn) )
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{
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return m_pMemoryCardProfile[pn];
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}
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else
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{
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CString sProfileID = LocalProfileDirToId( m_sProfileDir[pn] );
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return GetLocalProfileByID( sProfileID );
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}
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}
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CString ProfileManager::GetPlayerName( PlayerNumber pn ) const
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{
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const Profile *prof = GetProfile( pn );
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return prof ? prof->GetDisplayNameOrHighScoreName() : CString();
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}
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void ProfileManager::UnloadAllLocalProfiles()
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{
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FOREACHM( CString, Profile*, g_mapLocalProfileIdToProfile, iter )
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SAFE_DELETE( iter->second );
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g_mapLocalProfileIdToProfile.clear();
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}
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void ProfileManager::RefreshLocalProfilesFromDisk()
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{
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UnloadAllLocalProfiles();
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vector<CString> vsProfileID;
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GetDirListing( USER_PROFILES_DIR "*", vsProfileID, true, false );
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FOREACH_CONST( CString, vsProfileID, s )
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{
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Profile *&pProfile = g_mapLocalProfileIdToProfile[*s];
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pProfile = new Profile;
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CString sProfileDir = LocalProfileIdToDir( *s );
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LOG->Trace(" '%s'", pProfile->GetDisplayNameOrHighScoreName().c_str());
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pProfile->LoadAllFromDir( sProfileDir, PREFSMAN->m_bSignProfileData );
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}
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}
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Profile &ProfileManager::GetLocalProfile( const CString &sProfileID )
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{
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map<CString,Profile*>::iterator iter = g_mapLocalProfileIdToProfile.find( sProfileID );
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if( iter == g_mapLocalProfileIdToProfile.end() )
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{
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LOG->Warn( "ProfileID '%s' doesn't exist", sProfileID.c_str() );
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static Profile s_pro;
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s_pro.InitAll();
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return s_pro;
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}
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return *iter->second;
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}
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bool ProfileManager::CreateLocalProfile( CString sName, CString &sProfileIDOut )
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{
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ASSERT( !sName.empty() );
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//
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// Find a directory directory name that's a number greater than all
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// existing numbers. This preserves the "order by create date".
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//
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int iMaxProfileNumber = -1;
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vector<CString> vs;
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GetLocalProfileIDs( vs );
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FOREACH_CONST( CString, vs, s )
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iMaxProfileNumber = atoi( *s );
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int iProfileNumber = iMaxProfileNumber + 1;
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CString sProfileID = ssprintf( "%08d", iProfileNumber );
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if( !CreateLocalProfileByID(sName, sProfileID) )
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{
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sProfileIDOut = "";
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return false;
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}
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sProfileIDOut = sProfileID;
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return true;
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}
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bool ProfileManager::CreateLocalProfileByID( CString sName, CString sProfileID )
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{
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CString sProfileDir = LocalProfileIdToDir( sProfileID );
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if( !Profile::CreateNewProfile(sProfileDir, sName, true) )
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return false;
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RefreshLocalProfilesFromDisk();
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return true;
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}
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const Profile* ProfileManager::GetLocalProfileByID( const CString &sProfileID ) const
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{
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map<CString,Profile*>::const_iterator iter = g_mapLocalProfileIdToProfile.find( sProfileID );
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ASSERT( iter != g_mapLocalProfileIdToProfile.end() );
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return iter->second;
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}
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bool ProfileManager::RenameLocalProfile( CString sProfileID, CString sNewName )
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{
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ASSERT( !sProfileID.empty() );
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CString sProfileDir = LocalProfileIdToDir( sProfileID );
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Profile pro;
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Profile::LoadResult lr;
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lr = pro.LoadAllFromDir( sProfileDir, PREFSMAN->m_bSignProfileData );
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if( lr != Profile::success )
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return false;
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pro.m_sDisplayName = sNewName;
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bool bResult = pro.SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
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RefreshLocalProfilesFromDisk();
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return bResult;
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}
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bool ProfileManager::DeleteLocalProfile( CString sProfileID )
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{
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CString sProfileDir = LocalProfileIdToDir( sProfileID );
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bool bResult = DeleteRecursive( sProfileDir );
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RefreshLocalProfilesFromDisk();
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return bResult;
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}
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void ProfileManager::SaveMachineProfile() const
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{
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// If the machine name has changed, make sure we use the new name.
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// It's important that this name be applied before the Player profiles
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// are saved, so that the Player's profiles show the right machine name.
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const_cast<ProfileManager *> (this)->m_pMachineProfile->m_sDisplayName = PREFSMAN->m_sMachineName;
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m_pMachineProfile->SaveAllToDir( MACHINE_PROFILE_DIR, false ); /* don't sign machine profiles */
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}
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void ProfileManager::LoadMachineProfile()
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{
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Profile::LoadResult lr = m_pMachineProfile->LoadAllFromDir(MACHINE_PROFILE_DIR, false);
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if( lr == Profile::failed_no_profile )
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{
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Profile::CreateNewProfile( MACHINE_PROFILE_DIR, "Machine", false );
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m_pMachineProfile->LoadAllFromDir( MACHINE_PROFILE_DIR, false );
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}
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// If the machine name has changed, make sure we use the new name
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m_pMachineProfile->m_sDisplayName = PREFSMAN->m_sMachineName;
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SONGMAN->FreeAllLoadedFromProfile( PROFILE_SLOT_MACHINE );
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SONGMAN->LoadAllFromProfileDir( MACHINE_PROFILE_DIR, PROFILE_SLOT_MACHINE );
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}
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bool ProfileManager::ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const
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{
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return !m_sProfileDir[pn].empty() && m_bWasLoadedFromMemoryCard[pn];
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}
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bool ProfileManager::LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const
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{
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return !m_sProfileDir[pn].empty() && m_bLastLoadWasTamperedOrCorrupt[pn];
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}
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bool ProfileManager::LastLoadWasFromLastGood( PlayerNumber pn ) const
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{
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return !m_sProfileDir[pn].empty() && m_bLastLoadWasFromLastGood[pn];
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}
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CString ProfileManager::GetProfileDir( ProfileSlot slot ) const
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{
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switch( slot )
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{
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case PROFILE_SLOT_PLAYER_1:
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case PROFILE_SLOT_PLAYER_2:
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return m_sProfileDir[slot];
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case PROFILE_SLOT_MACHINE:
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return MACHINE_PROFILE_DIR;
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default:
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ASSERT(0);
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}
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}
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CString ProfileManager::GetProfileDirImportedFrom( ProfileSlot slot ) const
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{
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switch( slot )
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{
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case PROFILE_SLOT_PLAYER_1:
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case PROFILE_SLOT_PLAYER_2:
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return m_sProfileDirImportedFrom[slot];
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case PROFILE_SLOT_MACHINE:
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return "";
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default:
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ASSERT(0);
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}
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}
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const Profile* ProfileManager::GetProfile( ProfileSlot slot ) const
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{
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switch( slot )
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{
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case PROFILE_SLOT_PLAYER_1:
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case PROFILE_SLOT_PLAYER_2:
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return GetProfile( (PlayerNumber)slot );
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case PROFILE_SLOT_MACHINE:
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return m_pMachineProfile;
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default:
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ASSERT(0);
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}
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}
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//
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// General
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//
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void ProfileManager::IncrementToastiesCount( PlayerNumber pn )
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{
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if( PROFILEMAN->IsPersistentProfile(pn) )
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++PROFILEMAN->GetProfile(pn)->m_iNumToasties;
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++PROFILEMAN->GetMachineProfile()->m_iNumToasties;
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}
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void ProfileManager::AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned )
|
|
{
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, fCaloriesBurned );
|
|
PROFILEMAN->GetMachineProfile()->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, fCaloriesBurned );
|
|
}
|
|
|
|
//
|
|
// Song stats
|
|
//
|
|
int ProfileManager::GetSongNumTimesPlayed( const Song* pSong, ProfileSlot slot ) const
|
|
{
|
|
return GetProfile(slot)->GetSongNumTimesPlayed( pSong );
|
|
}
|
|
|
|
void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
{
|
|
HighScore hs = hs_;
|
|
hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
|
|
|
|
iPersonalIndexOut = -1;
|
|
iMachineIndexOut = -1;
|
|
|
|
// In event mode, set the score's name immediately to the Profile's last
|
|
// used name. If no profile last used name exists, use "EVNT".
|
|
if( GAMESTATE->IsEventMode() )
|
|
{
|
|
Profile* pProfile = PROFILEMAN->GetProfile(pn);
|
|
if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
|
|
hs.SetName( pProfile->m_sLastUsedHighScoreName );
|
|
else
|
|
hs.SetName( "EVNT" );
|
|
}
|
|
else
|
|
{
|
|
hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
|
|
}
|
|
|
|
//
|
|
// save high score
|
|
//
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->AddStepsHighScore( pSong, pSteps, hs, iPersonalIndexOut );
|
|
|
|
if( hs.fPercentDP >= PREFSMAN->m_fMinPercentageForMachineSongHighScore )
|
|
{
|
|
// don't leave machine high scores for edits loaded from the player's card
|
|
if( !pSteps->IsAPlayerEdit() )
|
|
PROFILEMAN->GetMachineProfile()->AddStepsHighScore( pSong, pSteps, hs, iMachineIndexOut );
|
|
}
|
|
|
|
//
|
|
// save recent score
|
|
//
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->AddStepsRecentScore( pSong, pSteps, hs );
|
|
PROFILEMAN->GetMachineProfile()->AddStepsRecentScore( pSong, pSteps, hs );
|
|
}
|
|
|
|
void ProfileManager::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn )
|
|
{
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->IncrementStepsPlayCount( pSong, pSteps );
|
|
PROFILEMAN->GetMachineProfile()->IncrementStepsPlayCount( pSong, pSteps );
|
|
}
|
|
|
|
void ProfileManager::GetHighScoreForDifficulty( const Song *s, const Style *st, ProfileSlot slot, Difficulty dc, HighScore &hsOut ) const
|
|
{
|
|
// return max grade of notes in difficulty class
|
|
vector<Steps*> aNotes;
|
|
s->GetSteps( aNotes, st->m_StepsType );
|
|
StepsUtil::SortNotesArrayByDifficulty( aNotes );
|
|
|
|
const Steps* pSteps = s->GetStepsByDifficulty( st->m_StepsType, dc );
|
|
|
|
if( pSteps && PROFILEMAN->IsPersistentProfile(slot) )
|
|
hsOut = PROFILEMAN->GetProfile(slot)->GetStepsHighScoreList(s,pSteps).GetTopScore();
|
|
else
|
|
hsOut = HighScore();
|
|
}
|
|
|
|
|
|
//
|
|
// Course stats
|
|
//
|
|
void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
{
|
|
HighScore hs = hs_;
|
|
hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
|
|
|
|
iPersonalIndexOut = -1;
|
|
iMachineIndexOut = -1;
|
|
|
|
// In event mode, set the score's name immediately to the Profile's last
|
|
// used name. If no profile last used name exists, use "EVNT".
|
|
if( GAMESTATE->IsEventMode() )
|
|
{
|
|
Profile* pProfile = PROFILEMAN->GetProfile(pn);
|
|
if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
|
|
hs.SetName( pProfile->m_sLastUsedHighScoreName );
|
|
else
|
|
hs.SetName( "EVNT" );
|
|
}
|
|
else
|
|
{
|
|
hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
|
|
}
|
|
|
|
|
|
//
|
|
// save high score
|
|
//
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->AddCourseHighScore( pCourse, pTrail, hs, iPersonalIndexOut );
|
|
if( hs.fPercentDP >= PREFSMAN->m_fMinPercentageForMachineCourseHighScore )
|
|
PROFILEMAN->GetMachineProfile()->AddCourseHighScore( pCourse, pTrail, hs, iMachineIndexOut );
|
|
|
|
//
|
|
// save recent score
|
|
//
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->AddCourseRecentScore( pCourse, pTrail, hs );
|
|
PROFILEMAN->GetMachineProfile()->AddCourseRecentScore( pCourse, pTrail, hs );
|
|
}
|
|
|
|
void ProfileManager::IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn )
|
|
{
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->IncrementCoursePlayCount( pCourse, pTrail );
|
|
PROFILEMAN->GetMachineProfile()->IncrementCoursePlayCount( pCourse, pTrail );
|
|
}
|
|
|
|
|
|
//
|
|
// Category stats
|
|
//
|
|
void ProfileManager::AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
{
|
|
HighScore hs = hs_;
|
|
hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->AddCategoryHighScore( st, rc, hs, iPersonalIndexOut );
|
|
if( hs.fPercentDP > PREFSMAN->m_fMinPercentageForMachineSongHighScore )
|
|
PROFILEMAN->GetMachineProfile()->AddCategoryHighScore( st, rc, hs, iMachineIndexOut );
|
|
}
|
|
|
|
void ProfileManager::IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn )
|
|
{
|
|
if( PROFILEMAN->IsPersistentProfile(pn) )
|
|
PROFILEMAN->GetProfile(pn)->IncrementCategoryPlayCount( st, rc );
|
|
PROFILEMAN->GetMachineProfile()->IncrementCategoryPlayCount( st, rc );
|
|
}
|
|
|
|
bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
|
|
{
|
|
switch( slot )
|
|
{
|
|
case PROFILE_SLOT_PLAYER_1:
|
|
case PROFILE_SLOT_PLAYER_2:
|
|
return GAMESTATE->IsHumanPlayer((PlayerNumber)slot) && !m_sProfileDir[slot].empty();
|
|
case PROFILE_SLOT_MACHINE:
|
|
return true;
|
|
default:
|
|
ASSERT(0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ProfileManager::GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const
|
|
{
|
|
vsProfileIDsOut.clear();
|
|
FOREACHM_CONST( CString, Profile*, g_mapLocalProfileIdToProfile, iter )
|
|
{
|
|
CString sID = LocalProfileDirToId( iter->first );
|
|
vsProfileIDsOut.push_back( sID );
|
|
}
|
|
}
|
|
|
|
void ProfileManager::GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const
|
|
{
|
|
vsProfileDisplayNamesOut.clear();
|
|
FOREACHM_CONST( CString, Profile*, g_mapLocalProfileIdToProfile, iter )
|
|
vsProfileDisplayNamesOut.push_back( iter->second->m_sDisplayName );
|
|
}
|
|
|
|
int ProfileManager::GetLocalProfileIndex( CString sProfileID ) const
|
|
{
|
|
int iIndex = 0;
|
|
CString sDir = LocalProfileIdToDir( sProfileID );
|
|
FOREACHM_CONST( CString, Profile*, g_mapLocalProfileIdToProfile, iter )
|
|
{
|
|
if( iter->first == sProfileID )
|
|
return iIndex;
|
|
iIndex++;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int ProfileManager::GetNumLocalProfiles() const
|
|
{
|
|
return g_mapLocalProfileIdToProfile.size();
|
|
}
|
|
|
|
|
|
// lua start
|
|
#include "LuaBinding.h"
|
|
|
|
class LunaProfileManager: public Luna<ProfileManager>
|
|
{
|
|
public:
|
|
LunaProfileManager() { LUA->Register( Register ); }
|
|
|
|
static int IsPersistentProfile( T* p, lua_State *L ) { lua_pushboolean(L, p->IsPersistentProfile((PlayerNumber)IArg(1)) ); return 1; }
|
|
static int GetProfile( T* p, lua_State *L ) { PlayerNumber pn = (PlayerNumber)IArg(1); Profile* pP = p->GetProfile(pn); ASSERT(pP); pP->PushSelf(L); return 1; }
|
|
static int GetMachineProfile( T* p, lua_State *L ) { p->GetMachineProfile()->PushSelf(L); return 1; }
|
|
static int SaveMachineProfile( T* p, lua_State *L ) { p->SaveMachineProfile(); return 1; }
|
|
static int GetLocalProfile( T* p, lua_State *L ) { Profile &pro = p->GetLocalProfile(SArg(1)); pro.PushSelf(L); return 1; }
|
|
static int GetLocalProfileIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLocalProfileIndex(SArg(1)) ); return 1; }
|
|
static int GetNumLocalProfiles( T* p, lua_State *L ) { lua_pushnumber(L, p->GetNumLocalProfiles() ); return 1; }
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
ADD_METHOD( IsPersistentProfile )
|
|
ADD_METHOD( GetProfile )
|
|
ADD_METHOD( GetMachineProfile )
|
|
ADD_METHOD( SaveMachineProfile )
|
|
ADD_METHOD( GetLocalProfile )
|
|
ADD_METHOD( GetLocalProfileIndex )
|
|
ADD_METHOD( GetNumLocalProfiles )
|
|
Luna<T>::Register( L );
|
|
|
|
// Add global singleton if constructed already. If it's not constructed yet,
|
|
// then we'll register it later when we reinit Lua just before
|
|
// initializing the display.
|
|
if( PROFILEMAN )
|
|
{
|
|
lua_pushstring(L, "PROFILEMAN");
|
|
PROFILEMAN->PushSelf( L );
|
|
lua_settable(L, LUA_GLOBALSINDEX);
|
|
}
|
|
}
|
|
};
|
|
|
|
LUA_REGISTER_CLASS( ProfileManager )
|
|
// lua end
|
|
|
|
/*
|
|
* (c) 2003-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|