Files
itgmania212121/src/Trail.h
T
Jason Felds 6c1a765d72 More effective fixes.
FINALLY understand how to work with Structs, Classes, Vectors, etc.
Took a little long.
2011-03-19 17:09:50 -04:00

131 lines
4.0 KiB
C++

#ifndef TRAIL_H
#define TRAIL_H
#include "Attack.h"
#include "RadarValues.h"
#include "Difficulty.h"
#include "RageUtil_CachedObject.h"
class Song;
class Steps;
struct lua_State;
/** @brief One such Song and
* <a class="el" href="class_steps.html">Step</a> in the entire Trail. */
struct TrailEntry
{
TrailEntry():
pSong(NULL),
pSteps(NULL),
Modifiers(""),
Attacks(),
bSecret(false),
iLowMeter(-1),
iHighMeter(-1),
dc(Difficulty_Invalid)
{
}
void GetAttackArray( AttackArray &out ) const;
/** @brief The Song involved in the entry. */
Song* pSong;
/** @brief The <a class="el" href="class_steps.html">Step</a> involved in the entry. */
Steps* pSteps;
/** @brief The Modifiers applied for the whole Song. */
RString Modifiers;
/** @brief The Attacks that will take place durring the Song. */
AttackArray Attacks;
/**
* @brief Is this Song and its Step meant to be a secret?
*
* If so, it will show text such as "???" to indicate that it's a mystery. */
bool bSecret;
/* These represent the meter and difficulty used by the course to pick the
* steps; if you want the real difficulty and meter, look at pSteps. */
int iLowMeter;
int iHighMeter;
Difficulty dc;
bool operator== ( const TrailEntry &rhs ) const;
bool operator!= ( const TrailEntry &rhs ) const { return !(*this==rhs); }
bool ContainsTransformOrTurn() const;
// Lua
void PushSelf( lua_State *L );
};
/** @brief A queue of Songs and Steps that are generated from a Course. */
class Trail
{
public:
StepsType m_StepsType;
CourseType m_CourseType;
CourseDifficulty m_CourseDifficulty;
vector<TrailEntry> m_vEntries;
int m_iSpecifiedMeter; // == -1 if no meter specified
mutable bool m_bRadarValuesCached;
mutable RadarValues m_CachedRadarValues;
/**
* @brief Set up the Trail with default values.
*
* This used to call Init(), which is still available. */
Trail(): m_StepsType(StepsType_Invalid),
m_CourseType(CourseType_Invalid),
m_CourseDifficulty(Difficulty_Invalid),
m_vEntries(), m_iSpecifiedMeter(-1),
m_bRadarValuesCached(false), m_CachedRadarValues(),
m_CachedObject() {}
void Init()
{
m_StepsType = StepsType_Invalid;
m_CourseDifficulty = Difficulty_Invalid;
m_iSpecifiedMeter = -1;
m_vEntries.clear();
m_bRadarValuesCached = false;
}
const RadarValues &GetRadarValues() const;
void SetRadarValues( const RadarValues &rv ); // for pre-populating cache
int GetMeter() const;
int GetTotalMeter() const;
float GetLengthSeconds() const;
void GetDisplayBpms( DisplayBpms &AddTo ) const;
bool IsSecret() const;
bool ContainsSong( const Song *pSong ) const;
CachedObject<Trail> m_CachedObject;
// Lua
void PushSelf( lua_State *L );
};
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/