6c1a765d72
FINALLY understand how to work with Structs, Classes, Vectors, etc. Took a little long.
131 lines
4.0 KiB
C++
131 lines
4.0 KiB
C++
#ifndef TRAIL_H
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#define TRAIL_H
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#include "Attack.h"
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#include "RadarValues.h"
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#include "Difficulty.h"
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#include "RageUtil_CachedObject.h"
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class Song;
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class Steps;
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struct lua_State;
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/** @brief One such Song and
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* <a class="el" href="class_steps.html">Step</a> in the entire Trail. */
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struct TrailEntry
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{
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TrailEntry():
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pSong(NULL),
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pSteps(NULL),
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Modifiers(""),
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Attacks(),
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bSecret(false),
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iLowMeter(-1),
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iHighMeter(-1),
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dc(Difficulty_Invalid)
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{
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}
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void GetAttackArray( AttackArray &out ) const;
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/** @brief The Song involved in the entry. */
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Song* pSong;
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/** @brief The <a class="el" href="class_steps.html">Step</a> involved in the entry. */
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Steps* pSteps;
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/** @brief The Modifiers applied for the whole Song. */
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RString Modifiers;
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/** @brief The Attacks that will take place durring the Song. */
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AttackArray Attacks;
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/**
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* @brief Is this Song and its Step meant to be a secret?
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*
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* If so, it will show text such as "???" to indicate that it's a mystery. */
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bool bSecret;
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/* These represent the meter and difficulty used by the course to pick the
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* steps; if you want the real difficulty and meter, look at pSteps. */
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int iLowMeter;
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int iHighMeter;
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Difficulty dc;
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bool operator== ( const TrailEntry &rhs ) const;
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bool operator!= ( const TrailEntry &rhs ) const { return !(*this==rhs); }
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bool ContainsTransformOrTurn() const;
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// Lua
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void PushSelf( lua_State *L );
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};
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/** @brief A queue of Songs and Steps that are generated from a Course. */
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class Trail
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{
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public:
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StepsType m_StepsType;
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CourseType m_CourseType;
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CourseDifficulty m_CourseDifficulty;
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vector<TrailEntry> m_vEntries;
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int m_iSpecifiedMeter; // == -1 if no meter specified
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mutable bool m_bRadarValuesCached;
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mutable RadarValues m_CachedRadarValues;
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/**
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* @brief Set up the Trail with default values.
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*
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* This used to call Init(), which is still available. */
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Trail(): m_StepsType(StepsType_Invalid),
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m_CourseType(CourseType_Invalid),
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m_CourseDifficulty(Difficulty_Invalid),
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m_vEntries(), m_iSpecifiedMeter(-1),
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m_bRadarValuesCached(false), m_CachedRadarValues(),
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m_CachedObject() {}
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void Init()
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{
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m_StepsType = StepsType_Invalid;
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m_CourseDifficulty = Difficulty_Invalid;
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m_iSpecifiedMeter = -1;
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m_vEntries.clear();
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m_bRadarValuesCached = false;
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}
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const RadarValues &GetRadarValues() const;
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void SetRadarValues( const RadarValues &rv ); // for pre-populating cache
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int GetMeter() const;
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int GetTotalMeter() const;
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float GetLengthSeconds() const;
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void GetDisplayBpms( DisplayBpms &AddTo ) const;
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bool IsSecret() const;
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bool ContainsSong( const Song *pSong ) const;
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CachedObject<Trail> m_CachedObject;
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// Lua
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void PushSelf( lua_State *L );
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Glenn Maynard (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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