Files
itgmania212121/src/ReceptorArrow.cpp
T
2011-03-17 01:47:30 -04:00

93 lines
3.0 KiB
C++

#include "global.h"
#include "ReceptorArrow.h"
#include "GameState.h"
#include "NoteSkinManager.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Style.h"
#include "PlayerState.h"
ReceptorArrow::ReceptorArrow()
{
m_bIsPressed = false;
m_bWasPressed = false;
m_bWasReverse = false;
}
void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
{
m_pPlayerState = pPlayerState;
m_iColNo = iColNo;
RString sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNo );
m_pReceptor.Load( NOTESKIN->LoadActor(sButton, "Receptor") );
this->AddChild( m_pReceptor );
bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(m_iColNo) > 0.5f;
m_pReceptor->PlayCommand( bReverse? "ReverseOn":"ReverseOff" );
m_bWasReverse = bReverse;
}
void ReceptorArrow::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(m_iColNo) > 0.5f;
if( bReverse != m_bWasReverse )
{
m_pReceptor->PlayCommand( bReverse? "ReverseOn":"ReverseOff" );
m_bWasReverse = bReverse;
}
}
void ReceptorArrow::DrawPrimitives()
{
if( m_bWasPressed && !m_bIsPressed )
m_pReceptor->PlayCommand( "Lift" );
else if( !m_bWasPressed && m_bIsPressed )
m_pReceptor->PlayCommand( "Press" );
m_bWasPressed = m_bIsPressed;
m_bIsPressed = false; // it may get turned back on next update
ActorFrame::DrawPrimitives();
}
void ReceptorArrow::Step( TapNoteScore score )
{
m_bIsPressed = true;
RString sJudge = TapNoteScoreToString( score );
m_pReceptor->PlayCommand( Capitalize(sJudge) );
}
void ReceptorArrow::SetNoteUpcoming( bool b )
{
m_pReceptor->PlayCommand( b ? "ShowNoteUpcoming" : "HideNoteUpcoming" );
}
/*
* (c) 2001-2004 Ben Nordstrom, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/