Files
itgmania212121/src/RageUtil_WorkerThread.h
T
2011-03-17 01:47:30 -04:00

95 lines
3.6 KiB
C++

/* RageWorkerThread - a worker thread for operations that are allowed to time out. */
#ifndef RAGE_UTIL_WORKER_THREAD_H
#define RAGE_UTIL_WORKER_THREAD_H
#include "RageThreads.h"
#include "RageTimer.h"
class RageWorkerThread
{
public:
RageWorkerThread( const RString &sName );
virtual ~RageWorkerThread();
/* Call SetTimeout(10) to start a timeout period of 10 seconds. This is not a
* per-request timeout; you have 10 seconds to do your work, at which point all
* requests time out until SetTimeout is called again. */
void SetTimeout( float fSeconds );
bool TimeoutEnabled() const { return !m_Timeout.IsZero(); }
/* Return true if the last operation has timed out and has not yet recovered. */
bool IsTimedOut() const { return m_bTimedOut; }
/* Pause until the next heartbeat completes. Returns false if timed out. This
* triggers no actions, so no cleanup is run and IsTimedOut() is not affected. */
bool WaitForOneHeartbeat();
protected:
/* Call this in the derived class to start and stop the thread. */
void StartThread();
void StopThread();
/* Run the given request. Return true if the operation completed, false on timeout.
* Always call IsTimedOut() first; if true is returned, the thread is currently
* timed out and DoRequest() must not be called. */
bool DoRequest( int iRequest );
/* Overload this in the derived class to handle requests. */
virtual void HandleRequest( int iRequest ) = 0;
/* If DoRequest times out, this will be called in the thread after completion.
* Clean up. No new requests will be allowed until this completes. */
virtual void RequestTimedOut() { }
/* Enable a heartbeat. DoHeartbeat will be called every fSeconds while idle.
* DoHeartbeat may safely time out; if DoRequest tries to start a request in
* the main thread, it'll simply time out. */
void SetHeartbeat( float fSeconds ) { m_fHeartbeat = fSeconds; m_NextHeartbeat.Touch(); }
virtual void DoHeartbeat() { }
private:
static int StartWorkerMain( void *pThis ) { ((RageWorkerThread *) (pThis))->WorkerMain(); return 0; }
void WorkerMain();
enum { REQ_SHUTDOWN = -1, REQ_NONE = -2 };
RageThread m_WorkerThread;
RageEvent m_WorkerEvent;
RString m_sName;
int m_iRequest;
bool m_bRequestFinished;
bool m_bTimedOut;
RageTimer m_Timeout;
float m_fHeartbeat;
RageTimer m_NextHeartbeat;
RageEvent m_HeartbeatEvent;
};
#endif
/*
* (c) 2005 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/