Files
itgmania212121/src/NetworkSyncManager.h
T
2011-03-17 01:47:30 -04:00

237 lines
5.9 KiB
C++

#ifndef NetworkSyncManager_H
#define NetworkSyncManager_H
#include "PlayerNumber.h"
#include "Difficulty.h"
#include <queue>
class LoadingWindow;
const int NETPROTOCOLVERSION=3;
const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
const int NETNUMTAPSCORES=8;
// [SMLClientCommands name]
enum NSCommand
{
NSCPing = 0,
NSCPingR, // 1 [SMLC_PingR]
NSCHello, // 2 [SMLC_Hello]
NSCGSR, // 3 [SMLC_GameStart]
NSCGON, // 4 [SMLC_GameOver]
NSCGSU, // 5 [SMLC_GameStatusUpdate]
NSCSU, // 6 [SMLC_StyleUpdate]
NSCCM, // 7 [SMLC_Chat]
NSCRSG, // 8 [SMLC_RequestStart]
NSCUUL, // 9 [SMLC_Reserved1]
NSCSMS, // 10 [SMLC_MusicSelect]
NSCUPOpts, // 11 [SMLC_PlayerOpts]
NSCSMOnline, // 12 [SMLC_SMO]
NSCFormatted, // 13 [SMLC_RESERVED1]
NSCAttack, // 14 [SMLC_RESERVED2]
NUM_NS_COMMANDS
};
enum SMOStepType
{
SMOST_UNUSED = 0,
SMOST_HITMINE,
SMOST_AVOIDMINE,
SMOST_MISS,
SMOST_W5,
SMOST_W4,
SMOST_W3,
SMOST_W2,
SMOST_W1,
SMOST_LETGO,
SMOST_HELD
/*
,SMOST_CHECKPOINTMISS,
SMOST_CHECKPOINTHIT
*/
};
const NSCommand NSServerOffset = (NSCommand)128;
// TODO: Provide a Lua binding that gives access to this data. -aj
struct EndOfGame_PlayerData
{
int name;
int score;
int grade;
Difficulty difficulty;
int tapScores[NETNUMTAPSCORES]; //This will be a const soon enough
RString playerOptions;
};
enum NSScoreBoardColumn
{
NSSB_NAMES=0,
NSSB_COMBO,
NSSB_GRADE,
NUM_NSScoreBoardColumn,
NSScoreBoardColumn_Invalid
};
/** @brief A special foreach loop going through each NSScoreBoardColumn. */
#define FOREACH_NSScoreBoardColumn( sc ) FOREACH_ENUM( NSScoreBoardColumn, sc )
struct NetServerInfo
{
RString Name;
RString Address;
};
class EzSockets;
class StepManiaLanServer;
class PacketFunctions
{
public:
unsigned char Data[NETMAXBUFFERSIZE]; //Data
int Position; //Other info (Used for following functions)
int size; //When sending these pacs, Position should
//be used; NOT size.
//Commands used to operate on NetPackets
uint8_t Read1();
uint16_t Read2();
uint32_t Read4();
RString ReadNT();
void Write1( uint8_t Data );
void Write2( uint16_t Data );
void Write4( uint32_t Data );
void WriteNT( const RString& Data );
void ClearPacket();
};
/** @brief Uses ezsockets for primitive song syncing and score reporting. */
class NetworkSyncManager
{
public:
NetworkSyncManager( LoadingWindow *ld = NULL );
~NetworkSyncManager();
// If "useSMserver" then send score to server
void ReportScore( int playerID, int step, int score, int combo, float offset );
void ReportSongOver();
void ReportStyle(); // Report style, players, and names
void ReportNSSOnOff( int i ); // Report song selection screen on/off
void StartRequest( short position ); // Request a start; Block until granted.
RString GetServerName();
// SMOnline stuff
void SendSMOnline( );
bool Connect( const RString& addy, unsigned short port );
void PostStartUp( const RString& ServerIP );
void CloseConnection();
void DisplayStartupStatus(); // Notify user if connect attempt was successful or not.
int m_playerLife[NUM_PLAYERS]; // Life (used for sending to server)
void Update( float fDeltaTime );
bool useSMserver;
bool isSMOnline;
bool isSMOLoggedIn[NUM_PLAYERS];
vector<int> m_PlayerStatus;
int m_ActivePlayers;
vector<int> m_ActivePlayer;
vector<RString> m_PlayerNames;
// Used for ScreenNetEvaluation
vector<EndOfGame_PlayerData> m_EvalPlayerData;
// Used together:
bool ChangedScoreboard(int Column); // Returns true if scoreboard changed since function was last called.
RString m_Scoreboard[NUM_NSScoreBoardColumn];
// Used for chatting
void SendChat(const RString& message);
RString m_WaitingChat;
// Used for options
void ReportPlayerOptions();
// Used for song checking/changing
RString m_sMainTitle;
RString m_sArtist;
RString m_sSubTitle;
int m_iSelectMode;
void SelectUserSong();
RString m_sChatText;
PacketFunctions m_SMOnlinePacket;
StepManiaLanServer *LANserver;
int GetSMOnlineSalt();
RString MD5Hex( const RString &sInput );
void GetListOfLANServers( vector<NetServerInfo>& AllServers );
private:
#if !defined(WITHOUT_NETWORKING)
void ProcessInput();
SMOStepType TranslateStepType(int score);
void StartUp();
int m_playerID; // Currently unused, but need to stay
int m_step;
int m_score;
int m_combo;
int m_startupStatus; // Used to see if attempt was successful or not.
int m_iSalt;
bool m_scoreboardchange[NUM_NSScoreBoardColumn];
RString m_ServerName;
EzSockets *NetPlayerClient;
EzSockets *BroadcastReception;
vector<NetServerInfo> m_vAllLANServers;
int m_ServerVersion; // ServerVersion
PacketFunctions m_packet;
#endif
};
extern NetworkSyncManager *NSMAN;
#endif
/*
* (c) 2003-2004 Charles Lohr, Joshua Allen
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/