237 lines
5.9 KiB
C++
237 lines
5.9 KiB
C++
#ifndef NetworkSyncManager_H
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#define NetworkSyncManager_H
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#include "PlayerNumber.h"
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#include "Difficulty.h"
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#include <queue>
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class LoadingWindow;
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const int NETPROTOCOLVERSION=3;
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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const int NETNUMTAPSCORES=8;
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// [SMLClientCommands name]
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enum NSCommand
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{
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NSCPing = 0,
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NSCPingR, // 1 [SMLC_PingR]
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NSCHello, // 2 [SMLC_Hello]
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NSCGSR, // 3 [SMLC_GameStart]
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NSCGON, // 4 [SMLC_GameOver]
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NSCGSU, // 5 [SMLC_GameStatusUpdate]
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NSCSU, // 6 [SMLC_StyleUpdate]
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NSCCM, // 7 [SMLC_Chat]
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NSCRSG, // 8 [SMLC_RequestStart]
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NSCUUL, // 9 [SMLC_Reserved1]
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NSCSMS, // 10 [SMLC_MusicSelect]
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NSCUPOpts, // 11 [SMLC_PlayerOpts]
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NSCSMOnline, // 12 [SMLC_SMO]
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NSCFormatted, // 13 [SMLC_RESERVED1]
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NSCAttack, // 14 [SMLC_RESERVED2]
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NUM_NS_COMMANDS
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};
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enum SMOStepType
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{
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SMOST_UNUSED = 0,
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SMOST_HITMINE,
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SMOST_AVOIDMINE,
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SMOST_MISS,
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SMOST_W5,
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SMOST_W4,
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SMOST_W3,
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SMOST_W2,
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SMOST_W1,
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SMOST_LETGO,
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SMOST_HELD
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/*
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,SMOST_CHECKPOINTMISS,
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SMOST_CHECKPOINTHIT
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*/
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};
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const NSCommand NSServerOffset = (NSCommand)128;
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// TODO: Provide a Lua binding that gives access to this data. -aj
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struct EndOfGame_PlayerData
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{
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int name;
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int score;
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int grade;
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Difficulty difficulty;
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int tapScores[NETNUMTAPSCORES]; //This will be a const soon enough
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RString playerOptions;
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};
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enum NSScoreBoardColumn
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{
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NSSB_NAMES=0,
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NSSB_COMBO,
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NSSB_GRADE,
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NUM_NSScoreBoardColumn,
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NSScoreBoardColumn_Invalid
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};
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/** @brief A special foreach loop going through each NSScoreBoardColumn. */
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#define FOREACH_NSScoreBoardColumn( sc ) FOREACH_ENUM( NSScoreBoardColumn, sc )
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struct NetServerInfo
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{
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RString Name;
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RString Address;
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};
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class EzSockets;
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class StepManiaLanServer;
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class PacketFunctions
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{
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public:
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unsigned char Data[NETMAXBUFFERSIZE]; //Data
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int Position; //Other info (Used for following functions)
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int size; //When sending these pacs, Position should
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//be used; NOT size.
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//Commands used to operate on NetPackets
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uint8_t Read1();
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uint16_t Read2();
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uint32_t Read4();
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RString ReadNT();
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void Write1( uint8_t Data );
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void Write2( uint16_t Data );
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void Write4( uint32_t Data );
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void WriteNT( const RString& Data );
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void ClearPacket();
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};
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/** @brief Uses ezsockets for primitive song syncing and score reporting. */
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class NetworkSyncManager
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{
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public:
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NetworkSyncManager( LoadingWindow *ld = NULL );
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~NetworkSyncManager();
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// If "useSMserver" then send score to server
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void ReportScore( int playerID, int step, int score, int combo, float offset );
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void ReportSongOver();
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void ReportStyle(); // Report style, players, and names
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void ReportNSSOnOff( int i ); // Report song selection screen on/off
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void StartRequest( short position ); // Request a start; Block until granted.
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RString GetServerName();
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// SMOnline stuff
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void SendSMOnline( );
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bool Connect( const RString& addy, unsigned short port );
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void PostStartUp( const RString& ServerIP );
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void CloseConnection();
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void DisplayStartupStatus(); // Notify user if connect attempt was successful or not.
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int m_playerLife[NUM_PLAYERS]; // Life (used for sending to server)
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void Update( float fDeltaTime );
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bool useSMserver;
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bool isSMOnline;
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bool isSMOLoggedIn[NUM_PLAYERS];
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vector<int> m_PlayerStatus;
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int m_ActivePlayers;
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vector<int> m_ActivePlayer;
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vector<RString> m_PlayerNames;
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// Used for ScreenNetEvaluation
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vector<EndOfGame_PlayerData> m_EvalPlayerData;
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// Used together:
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bool ChangedScoreboard(int Column); // Returns true if scoreboard changed since function was last called.
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RString m_Scoreboard[NUM_NSScoreBoardColumn];
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// Used for chatting
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void SendChat(const RString& message);
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RString m_WaitingChat;
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// Used for options
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void ReportPlayerOptions();
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// Used for song checking/changing
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RString m_sMainTitle;
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RString m_sArtist;
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RString m_sSubTitle;
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int m_iSelectMode;
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void SelectUserSong();
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RString m_sChatText;
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PacketFunctions m_SMOnlinePacket;
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StepManiaLanServer *LANserver;
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int GetSMOnlineSalt();
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RString MD5Hex( const RString &sInput );
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void GetListOfLANServers( vector<NetServerInfo>& AllServers );
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private:
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#if !defined(WITHOUT_NETWORKING)
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void ProcessInput();
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SMOStepType TranslateStepType(int score);
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void StartUp();
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int m_playerID; // Currently unused, but need to stay
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int m_step;
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int m_score;
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int m_combo;
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int m_startupStatus; // Used to see if attempt was successful or not.
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int m_iSalt;
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bool m_scoreboardchange[NUM_NSScoreBoardColumn];
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RString m_ServerName;
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EzSockets *NetPlayerClient;
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EzSockets *BroadcastReception;
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vector<NetServerInfo> m_vAllLANServers;
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int m_ServerVersion; // ServerVersion
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PacketFunctions m_packet;
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#endif
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};
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extern NetworkSyncManager *NSMAN;
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#endif
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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