169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
#include "global.h"
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#include "DifficultyIcon.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "Steps.h"
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#include "GameState.h"
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#include "RageDisplay.h"
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#include "arch/Dialog/Dialog.h"
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#include "Trail.h"
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#include "ActorUtil.h"
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#include "XmlFile.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS(DifficultyIcon);
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DifficultyIcon::DifficultyIcon()
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{
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m_bBlank = false;
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m_PlayerNumber = PLAYER_1;
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}
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bool DifficultyIcon::Load( RString sPath )
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{
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Sprite::Load( sPath );
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int iStates = GetNumStates();
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bool bWarn = iStates != NUM_Difficulty && iStates != NUM_Difficulty*2;
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if( sPath.find("_blank") != string::npos )
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bWarn = false;
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if( bWarn )
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{
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RString sError = ssprintf(
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"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
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sPath.c_str(),
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NUM_Difficulty,
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NUM_Difficulty*2,
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iStates );
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Dialog::OK( sError );
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}
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StopAnimating();
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return true;
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}
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void DifficultyIcon::LoadFromNode( const XNode* pNode )
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{
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RString sFile;
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if( !ActorUtil::GetAttrPath(pNode, "File", sFile) )
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RageException::Throw( "%s: DifficultyIcon: missing the \"File\" attribute.", ActorUtil::GetWhere(pNode).c_str() );
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Load( sFile );
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// skip Sprite::LoadFromNode
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Actor::LoadFromNode( pNode );
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}
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void DifficultyIcon::SetPlayer( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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}
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void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps )
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{
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SetPlayer( pn );
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if( pSteps == NULL )
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Unset();
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else
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SetFromDifficulty( pSteps->GetDifficulty() );
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}
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void DifficultyIcon::SetFromTrail( PlayerNumber pn, const Trail* pTrail )
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{
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SetPlayer( pn );
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if( pTrail == NULL )
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Unset();
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else
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SetFromDifficulty( pTrail->m_CourseDifficulty );
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}
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void DifficultyIcon::Unset()
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{
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m_bBlank = true;
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}
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void DifficultyIcon::SetFromDifficulty( Difficulty dc )
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{
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m_bBlank = false;
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switch( GetNumStates() )
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{
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case NUM_Difficulty: SetState( dc ); break;
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case NUM_Difficulty*2: SetState( dc*2+m_PlayerNumber ); break;
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default: m_bBlank = true; break;
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}
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the DifficultyIcon. */
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class LunaDifficultyIcon: public Luna<DifficultyIcon>
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{
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public:
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static int SetFromSteps( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->Unset();
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}
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else
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{
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Steps *pS = Luna<Steps>::check(L,1);
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p->SetFromSteps( PLAYER_1, pS );
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}
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return 0;
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}
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static int SetFromTrail( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->Unset();
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}
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else
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{
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Trail *pT = Luna<Trail>::check(L,1);
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p->SetFromTrail( PLAYER_1, pT );
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}
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return 0;
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}
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static int Unset( T* p, lua_State *L ) { p->Unset(); return 0; }
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static int SetPlayer( T* p, lua_State *L ) { p->SetPlayer( Enum::Check<PlayerNumber>(L, 1) ); return 0; }
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static int SetFromDifficulty( T* p, lua_State *L ) { p->SetFromDifficulty( Enum::Check<Difficulty>(L, 1) ); return 0; }
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LunaDifficultyIcon()
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{
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ADD_METHOD( Unset );
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ADD_METHOD( SetPlayer );
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ADD_METHOD( SetFromSteps );
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ADD_METHOD( SetFromTrail );
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ADD_METHOD( SetFromDifficulty );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( DifficultyIcon, Sprite )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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