Files
itgmania212121/src/DifficultyIcon.cpp
T
2011-03-17 01:47:30 -04:00

169 lines
4.4 KiB
C++

#include "global.h"
#include "DifficultyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "Steps.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "arch/Dialog/Dialog.h"
#include "Trail.h"
#include "ActorUtil.h"
#include "XmlFile.h"
#include "LuaManager.h"
REGISTER_ACTOR_CLASS(DifficultyIcon);
DifficultyIcon::DifficultyIcon()
{
m_bBlank = false;
m_PlayerNumber = PLAYER_1;
}
bool DifficultyIcon::Load( RString sPath )
{
Sprite::Load( sPath );
int iStates = GetNumStates();
bool bWarn = iStates != NUM_Difficulty && iStates != NUM_Difficulty*2;
if( sPath.find("_blank") != string::npos )
bWarn = false;
if( bWarn )
{
RString sError = ssprintf(
"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
sPath.c_str(),
NUM_Difficulty,
NUM_Difficulty*2,
iStates );
Dialog::OK( sError );
}
StopAnimating();
return true;
}
void DifficultyIcon::LoadFromNode( const XNode* pNode )
{
RString sFile;
if( !ActorUtil::GetAttrPath(pNode, "File", sFile) )
RageException::Throw( "%s: DifficultyIcon: missing the \"File\" attribute.", ActorUtil::GetWhere(pNode).c_str() );
Load( sFile );
// skip Sprite::LoadFromNode
Actor::LoadFromNode( pNode );
}
void DifficultyIcon::SetPlayer( PlayerNumber pn )
{
m_PlayerNumber = pn;
}
void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps )
{
SetPlayer( pn );
if( pSteps == NULL )
Unset();
else
SetFromDifficulty( pSteps->GetDifficulty() );
}
void DifficultyIcon::SetFromTrail( PlayerNumber pn, const Trail* pTrail )
{
SetPlayer( pn );
if( pTrail == NULL )
Unset();
else
SetFromDifficulty( pTrail->m_CourseDifficulty );
}
void DifficultyIcon::Unset()
{
m_bBlank = true;
}
void DifficultyIcon::SetFromDifficulty( Difficulty dc )
{
m_bBlank = false;
switch( GetNumStates() )
{
case NUM_Difficulty: SetState( dc ); break;
case NUM_Difficulty*2: SetState( dc*2+m_PlayerNumber ); break;
default: m_bBlank = true; break;
}
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the DifficultyIcon. */
class LunaDifficultyIcon: public Luna<DifficultyIcon>
{
public:
static int SetFromSteps( T* p, lua_State *L )
{
if( lua_isnil(L,1) )
{
p->Unset();
}
else
{
Steps *pS = Luna<Steps>::check(L,1);
p->SetFromSteps( PLAYER_1, pS );
}
return 0;
}
static int SetFromTrail( T* p, lua_State *L )
{
if( lua_isnil(L,1) )
{
p->Unset();
}
else
{
Trail *pT = Luna<Trail>::check(L,1);
p->SetFromTrail( PLAYER_1, pT );
}
return 0;
}
static int Unset( T* p, lua_State *L ) { p->Unset(); return 0; }
static int SetPlayer( T* p, lua_State *L ) { p->SetPlayer( Enum::Check<PlayerNumber>(L, 1) ); return 0; }
static int SetFromDifficulty( T* p, lua_State *L ) { p->SetFromDifficulty( Enum::Check<Difficulty>(L, 1) ); return 0; }
LunaDifficultyIcon()
{
ADD_METHOD( Unset );
ADD_METHOD( SetPlayer );
ADD_METHOD( SetFromSteps );
ADD_METHOD( SetFromTrail );
ADD_METHOD( SetFromDifficulty );
}
};
LUA_REGISTER_DERIVED_CLASS( DifficultyIcon, Sprite )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/