Files
itgmania212121/stepmania/src/Style.h
T
2003-01-30 07:18:33 +00:00

65 lines
1.7 KiB
C

#ifndef STYLE_H
#define STYLE_H
/*
-----------------------------------------------------------------------------
File: Style
Desc: .
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
enum Style
{
STYLE_DANCE_SINGLE,
STYLE_DANCE_VERSUS,
STYLE_DANCE_DOUBLE,
STYLE_DANCE_COUPLE,
STYLE_DANCE_SOLO,
STYLE_DANCE_EDIT_COUPLE,
STYLE_PUMP_SINGLE,
STYLE_PUMP_VERSUS,
STYLE_PUMP_DOUBLE,
STYLE_PUMP_COUPLE,
STYLE_PUMP_EDIT_COUPLE,
STYLE_EZ2_SINGLE,
STYLE_EZ2_REAL,
STYLE_EZ2_SINGLE_VERSUS,
STYLE_EZ2_REAL_VERSUS,
STYLE_EZ2_DOUBLE,
STYLE_PARA_SINGLE,
STYLE_DS3DDX_SINGLE,
STYLE_BM_SINGLE,
NUM_STYLES, // leave this at the end
STYLE_INVALID,
};
const int NUM_DANCE_STYLES = 6;
const int NUM_PUMP_STYLES = 5;
const int NUM_EZ2_STYLES = 5;
const int NUM_PARA_STYLES = 1;
const int NUM_DS3DDX_STYLES = 1;
const int NUM_BM_STYLES = 1;
// Ugh. This is needed for the style icon.
// TODO: Find a more elegant way to handle this
inline int GetStyleIndexRelativeToGame( int iGameIndex, Style style )
{
int iStyleIndex = style;
switch( iGameIndex )
{
case 0: break; // dance
case 1: iStyleIndex -= NUM_DANCE_STYLES; break; // pump
case 2: iStyleIndex -= NUM_DANCE_STYLES+NUM_PUMP_STYLES; break; // ez2
case 3: iStyleIndex -= NUM_DANCE_STYLES+NUM_PUMP_STYLES+NUM_EZ2_STYLES; break; // para
case 4: iStyleIndex -= NUM_DANCE_STYLES+NUM_PUMP_STYLES+NUM_EZ2_STYLES+NUM_PARA_STYLES; break; // ds3ddx
case 5: iStyleIndex -= NUM_DANCE_STYLES+NUM_PUMP_STYLES+NUM_EZ2_STYLES+NUM_PARA_STYLES+NUM_DS3DDX_STYLES; break; // bm
default: ASSERT(0); // invalid game index
}
return iStyleIndex;
}
#endif