219 lines
7.1 KiB
C++
219 lines
7.1 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: NoteSkinManager
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteSkinManager.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "GameState.h"
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#include "GameDef.h"
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#include "StyleInput.h"
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#include "StyleDef.h"
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#include "RageUtil.h"
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#include "GameManager.h"
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#include "arch/arch.h"
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NoteSkinManager* NOTESKIN = NULL; // global object accessable from anywhere in the program
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const CString BASE_NOTESKIN_NAME = "default";
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const CString NOTESKINS_DIR = BASE_PATH "NoteSkins" SLASH;
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NoteSkinManager::NoteSkinManager()
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{
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}
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NoteSkinManager::~NoteSkinManager()
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{
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}
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void NoteSkinManager::RefreshNoteSkinData( Game game )
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{
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GameDef* pGameDef = GAMEMAN->GetGameDefForGame( game );
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CString sBaseSkinFolder = NOTESKINS_DIR + pGameDef->m_szName + SLASH;
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CStringArray asNoteSkinNames;
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GetDirListing( sBaseSkinFolder + "*", asNoteSkinNames, true );
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// strip out "CVS"
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for( int i=asNoteSkinNames.size()-1; i>=0; i-- )
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if( 0 == stricmp("cvs", asNoteSkinNames[i]) )
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asNoteSkinNames.erase( asNoteSkinNames.begin()+i, asNoteSkinNames.begin()+i+1 );
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m_mapNameToData.clear();
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for( unsigned j=0; j<asNoteSkinNames.size(); j++ )
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{
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CString sName = asNoteSkinNames[j];
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sName.MakeLower();
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m_mapNameToData[sName] = NoteSkinData();
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LoadNoteSkinData( sName, m_mapNameToData[sName] );
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}
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}
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void NoteSkinManager::LoadNoteSkinData( CString sNoteSkinName, NoteSkinData& data_out )
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{
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data_out.sName = sNoteSkinName;
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data_out.metrics.Reset();
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/* Read only the default keys from the default noteskin. */
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IniFile defaults;
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defaults.SetPath( GetNoteSkinDir(BASE_NOTESKIN_NAME)+"metrics.ini" );
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defaults.ReadFile();
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const IniFile::key *def = defaults.GetKey("NoteDisplay");
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if(def)
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data_out.metrics.SetValue("NoteDisplay", *def);
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/* Read the active theme. */
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data_out.metrics.SetPath( GetNoteSkinDir(sNoteSkinName)+"metrics.ini" );
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data_out.metrics.ReadFile();
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}
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void NoteSkinManager::GetNoteSkinNames( CStringArray &AddTo )
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{
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GetNoteSkinNames( GAMESTATE->m_CurGame, AddTo );
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}
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void NoteSkinManager::GetNoteSkinNames( Game game, CStringArray &AddTo )
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{
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RefreshNoteSkinData( game );
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for( map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.begin();
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iter != m_mapNameToData.end();
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++iter )
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{
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AddTo.push_back( iter->second.sName );
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}
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/* Put the note skins back. */
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RefreshNoteSkinData( GAMESTATE->m_CurGame );
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}
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bool NoteSkinManager::DoesNoteSkinExist( CString sSkinName )
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{
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CStringArray asSkinNames;
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GetNoteSkinNames( asSkinNames );
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for( unsigned i=0; i<asSkinNames.size(); i++ )
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if( 0==stricmp(sSkinName, asSkinNames[i]) )
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return true;
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return false;
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}
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CString NoteSkinManager::GetNoteSkinDir( CString sSkinName )
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{
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const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
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return NOTESKINS_DIR + pGameDef->m_szName + SLASH + sSkinName + SLASH;
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}
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CString NoteSkinManager::GetMetric( PlayerNumber pn, CString sButtonName, CString sValue ) // looks in GAMESTATE for the current Style
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{
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CString sReturn;
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CString sNoteSkinName = GAMESTATE->m_PlayerOptions[pn].m_sNoteSkin;
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sNoteSkinName.MakeLower();
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NoteSkinData& data = m_mapNameToData[sNoteSkinName];
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if( data.metrics.GetValue( sButtonName, sValue, sReturn ) )
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return sReturn;
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if( !data.metrics.GetValue( "NoteDisplay", sValue, sReturn ) )
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RageException::Throw( "Could not read metric '[%s] %s' or '[NoteDisplay] %s' in '%s'",
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sButtonName.c_str(), sValue.c_str(), sValue.c_str(), sNoteSkinName.c_str() );
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return sReturn;
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}
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int NoteSkinManager::GetMetricI( PlayerNumber pn, CString sButtonName, CString sValueName )
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{
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return atoi( GetMetric(pn,sButtonName,sValueName) );
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}
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float NoteSkinManager::GetMetricF( PlayerNumber pn, CString sButtonName, CString sValueName )
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{
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return (float)atof( GetMetric(pn,sButtonName,sValueName) );
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}
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bool NoteSkinManager::GetMetricB( PlayerNumber pn, CString sButtonName, CString sValueName )
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{
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return atoi( GetMetric(pn,sButtonName,sValueName) ) != 0;
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}
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RageColor NoteSkinManager::GetMetricC( PlayerNumber pn, CString sButtonName, CString sValueName )
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{
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float r=1,b=1,g=1,a=1; // initialize in case sscanf fails
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CString sValue = GetMetric(pn,sButtonName,sValueName);
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char szValue[40];
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strncpy( szValue, sValue, 39 );
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int result = sscanf( szValue, "%f,%f,%f,%f", &r, &g, &b, &a );
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if( result != 4 )
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{
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LOG->Warn( "The color value '%s' for theme metric '%s : %s' is invalid.", szValue, sButtonName.c_str(), sValueName.c_str() );
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ASSERT(0);
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}
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return RageColor(r,g,b,a);
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}
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CString NoteSkinManager::ColToButtonName(int col)
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{
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
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StyleInput SI( PLAYER_1, col );
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GameInput GI = pStyleDef->StyleInputToGameInput( SI );
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return pGameDef->m_szButtonNames[GI.button];
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}
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CString NoteSkinManager::GetPathTo( PlayerNumber pn, int col, CString sFileName )
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{
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CString sButtonName = ColToButtonName(col);
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return GetPathTo( pn, sButtonName, sFileName );
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}
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CString NoteSkinManager::GetPathTo( PlayerNumber pn, CString sButtonName, CString sFileName ) // looks in GAMESTATE for the current Style
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{
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CString sNoteSkinName = GAMESTATE->m_PlayerOptions[pn].m_sNoteSkin;
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sNoteSkinName.MakeLower();
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CString ret = GetPathTo( sNoteSkinName, sButtonName, sFileName );
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if( !ret.empty() ) // we found something
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return ret;
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ret = GetPathTo( BASE_NOTESKIN_NAME, sButtonName, sFileName);
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if( ret.empty() )
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RageException::Throw( "The NoteSkin element '%s %s' could not be found in '%s' or '%s'.",
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sButtonName.c_str(), sFileName.c_str(),
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GetNoteSkinDir(sNoteSkinName).c_str(),
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GetNoteSkinDir(BASE_NOTESKIN_NAME).c_str() );
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return ret;
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}
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CString NoteSkinManager::GetPathTo( CString sSkinName, CString sButtonName, CString sElementName ) // looks in GAMESTATE for the current Style
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{
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const CString sDir = GetNoteSkinDir( sSkinName );
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CStringArray arrayPossibleFileNames; // fill this with the possible files
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GetDirListing( ssprintf("%s%s %s*.txt", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.sprite", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.png", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.jpg", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.bmp", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.gif", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
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if( arrayPossibleFileNames.empty() )
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return "";
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else
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return DerefRedir(arrayPossibleFileNames[0]);
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}
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