119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
#include "global.h"
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#include "ScreenStyleSplash.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameSoundManager.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "Game.h"
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#include "Style.h"
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#define NEXT_SCREEN THEME->GetMetric("ScreenStyleSplash","NextScreen")
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#define PREV_SCREEN THEME->GetMetric("ScreenStyleSplash","PrevScreen")
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#define NONSTOP_SCREEN THEME->GetMetric("ScreenStyleSplash","NonstopScreen")
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#define ONI_SCREEN THEME->GetMetric("ScreenStyleSplash","OniScreen")
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
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const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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REGISTER_SCREEN_CLASS( ScreenStyleSplash );
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ScreenStyleSplash::ScreenStyleSplash( CString sName ) : ScreenWithMenuElements( sName )
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{
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SOUND->StopMusic();
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CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
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CString sStyleName = GAMESTATE->GetCurrentStyle()->m_szName;
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LOG->Trace( ssprintf("ScreenStyleSplash: Displaying Splash for style: %s", sStyleName.c_str()));
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int iDifficulty = GAMESTATE->m_PreferredDifficulty[0];
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if( GAMESTATE->m_bSideIsJoined[PLAYER_1] )
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{
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iDifficulty = GAMESTATE->m_PreferredDifficulty[PLAYER_1];
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}
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else
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{
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iDifficulty = GAMESTATE->m_PreferredDifficulty[PLAYER_2];
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}
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this->PostScreenMessage( SM_StartClosing, 2 );
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}
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void ScreenStyleSplash::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( IsTransitioning() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenStyleSplash::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_StartClosing:
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_DoneOpening:
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenStyleSplash::MenuStart( PlayerNumber pn )
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{
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StartTransitioning( SM_GoToNextScreen );
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}
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void ScreenStyleSplash::MenuBack( PlayerNumber pn )
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{
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if(IsTransitioning())
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return;
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this->ClearMessageQueue();
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Back( SM_GoToPrevScreen );
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SOUND->PlayOnce( THEME->GetPathS("menu","back") );
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}
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void ScreenStyleSplash::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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/*
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* (c) 2001-2004 Chris Danford, "Frieza"
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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