Files
itgmania212121/src/NotesWriterSM.cpp
T

365 lines
12 KiB
C++

#include "global.h"
#include <cerrno>
#include <cstring>
#include "NotesWriterSM.h"
#include "BackgroundUtil.h"
#include "Foreach.h"
#include "GameManager.h"
#include "LocalizedString.h"
#include "NoteTypes.h"
#include "Profile.h"
#include "ProfileManager.h"
#include "RageFile.h"
#include "RageFileManager.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Song.h"
#include "Steps.h"
#include "ThemeMetric.h"
ThemeMetric<bool> USE_CREDIT ( "NotesWriterSM", "DescriptionUsesCreditField" );
/**
* @brief Write out the common tags for .SM files.
* @param f the file in question.
* @param out the Song in question. */
static void WriteGlobalTags( RageFile &f, Song &out )
{
TimingData &timing = out.m_SongTiming;
f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) );
f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) );
f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) );
f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", SmEscape(out.m_sMainTitleTranslit).c_str() ) );
f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", SmEscape(out.m_sSubTitleTranslit).c_str() ) );
f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", SmEscape(out.m_sArtistTranslit).c_str() ) );
f.PutLine( ssprintf( "#GENRE:%s;", SmEscape(out.m_sGenre).c_str() ) );
f.PutLine( ssprintf( "#CREDIT:%s;", SmEscape(out.m_sCredit).c_str() ) );
f.PutLine( ssprintf( "#BANNER:%s;", SmEscape(out.m_sBannerFile).c_str() ) );
f.PutLine( ssprintf( "#BACKGROUND:%s;", SmEscape(out.m_sBackgroundFile).c_str() ) );
f.PutLine( ssprintf( "#LYRICSPATH:%s;", SmEscape(out.m_sLyricsFile).c_str() ) );
f.PutLine( ssprintf( "#CDTITLE:%s;", SmEscape(out.m_sCDTitleFile).c_str() ) );
f.PutLine( ssprintf( "#MUSIC:%s;", SmEscape(out.m_sMusicFile).c_str() ) );
f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) );
float specBeat = out.GetSpecifiedLastBeat();
if( specBeat > 0 )
f.PutLine( ssprintf("#LASTBEATHINT:%.3f;", specBeat) );
f.Write( "#SELECTABLE:" );
switch(out.m_SelectionDisplay)
{
default: ASSERT(0); // fall through
case Song::SHOW_ALWAYS: f.Write( "YES" ); break;
//case Song::SHOW_NONSTOP: f.Write( "NONSTOP" ); break;
case Song::SHOW_NEVER: f.Write( "NO" ); break;
}
f.PutLine( ";" );
switch( out.m_DisplayBPMType )
{
case DISPLAY_BPM_ACTUAL:
// write nothing
break;
case DISPLAY_BPM_SPECIFIED:
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
f.PutLine( ssprintf( "#DISPLAYBPM:%.3f;", out.m_fSpecifiedBPMMin ) );
else
f.PutLine( ssprintf( "#DISPLAYBPM:%.3f:%.3f;",
out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
break;
case DISPLAY_BPM_RANDOM:
f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) );
break;
}
f.Write( "#BPMS:" );
const vector<TimingSegment *> &bpms = timing.GetTimingSegments(SEGMENT_BPM);
for( unsigned i=0; i<bpms.size(); i++ )
{
const BPMSegment *bs = ToBPM(bpms[i]);
f.PutLine( ssprintf( "%.3f=%.3f", bs->GetBeat(), bs->GetBPM() ) );
if( i != bpms.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
const vector<TimingSegment *> &warps = timing.GetTimingSegments(SEGMENT_WARP);
unsigned wSize = warps.size();
if( wSize > 0 )
{
for( unsigned i=0; i < wSize; i++ )
{
const WarpSegment *ws = static_cast<WarpSegment *>(warps[i]);
int iRow = ws->GetRow();
float fBPS = 60 / out.m_SongTiming.GetBPMAtRow(iRow);
float fSkip = fBPS * ws->GetLength();
out.m_SongTiming.AddSegment( StopSegment(iRow, -fSkip) );
}
}
// TODO: make Delays into Stops that start one row before.
const vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_STOP);
const vector<TimingSegment *> &delays = timing.GetTimingSegments(SEGMENT_DELAY);
map<float, float> allPauses;
for( unsigned i=0; i<stops.size(); i++ )
{
const StopSegment *fs = ToStop( stops[i] );
allPauses.insert(pair<float, float>(fs->GetBeat(), fs->GetPause()));
// erase stops with negative length
if( fs->GetPause() < 0 )
timing.AddSegment( StopSegment(fs->GetRow(), 0) );
}
// Delays can't be negative: thus, no effect.
FOREACH_CONST(TimingSegment *, delays, ss)
{
float fBeat = NoteRowToBeat( (*ss)->GetRow()-1 );
float fPause = ToDelay(*ss)->GetPause();
allPauses.insert( pair<float,float>(fBeat, fPause) );
}
f.Write( "#STOPS:" );
vector<RString> stopLines;
FOREACHM(float, float, allPauses, ap)
{
stopLines.push_back(ssprintf("%.3f=%.3f", ap->first, ap->second));
}
f.PutLine(join(",\n", stopLines));
f.PutLine( ";" );
FOREACH_BackgroundLayer( b )
{
if( b==0 )
f.Write( "#BGCHANGES:" );
else if( out.GetBackgroundChanges(b).empty() )
continue; // skip
else
f.Write( ssprintf("#BGCHANGES%d:", b+1) );
FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc )
f.PutLine( (*bgc).ToString() +"," );
/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
* This tag will be removed on load. Add it at a very high beat, so it won't cause
* problems if loaded in older versions. */
if( b==0 && !out.GetBackgroundChanges(b).empty() )
f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" );
f.PutLine( ";" );
}
if( out.GetForegroundChanges().size() )
{
f.Write( "#FGCHANGES:" );
FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc )
{
f.PutLine( (*bgc).ToString() +"," );
}
f.PutLine( ";" );
}
f.Write( "#KEYSOUNDS:" );
for( unsigned i=0; i<out.m_vsKeysoundFile.size(); i++ )
{
f.Write( out.m_vsKeysoundFile[i] );
if( i != out.m_vsKeysoundFile.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
f.PutLine( ssprintf("#ATTACKS:%s;", out.GetAttackString().c_str()) );
}
/**
* @brief Turn a vector of lines into a single line joined by newline characters.
* @param lines the list of lines to join.
* @return the joined lines. */
static RString JoinLineList( vector<RString> &lines )
{
for( unsigned i = 0; i < lines.size(); ++i )
TrimRight( lines[i] );
/* Skip leading blanks. */
unsigned j = 0;
while( j < lines.size() && lines.size() == 0 )
++j;
return join( "\r\n", lines.begin()+j, lines.end() );
}
/**
* @brief Retrieve the notes from the #NOTES tag.
* @param song the Song in question.
* @param in the Steps in question.
* @return the #NOTES tag. */
static RString GetSMNotesTag( const Song &song, const Steps &in )
{
vector<RString> lines;
lines.push_back( "" );
// Escape to prevent some clown from making a comment of "\r\n;"
lines.push_back( ssprintf("//---------------%s - %s----------------",
GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
lines.push_back( ssprintf( " %s:", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
RString desc = (USE_CREDIT ? in.GetCredit() : in.GetChartName());
lines.push_back( ssprintf( " %s:", SmEscape(desc).c_str() ) );
lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
lines.push_back( ssprintf( " %d:", in.GetMeter() ) );
vector<RString> asRadarValues;
// OpenITG simfiles use 11 radar categories.
int categories = 11;
FOREACH_PlayerNumber( pn )
{
const RadarValues &rv = in.GetRadarValues( pn );
// Can't use the foreach anymore due to flexible radar lines.
for( RadarCategory rc = (RadarCategory)0; rc < categories;
enum_add<RadarCategory>( rc, 1 ) )
{
asRadarValues.push_back( ssprintf("%.3f", rv[rc]) );
}
}
lines.push_back( ssprintf( " %s:", join(",",asRadarValues).c_str() ) );
RString sNoteData;
in.GetSMNoteData( sNoteData );
split( sNoteData, "\n", lines, true );
lines.push_back( ";" );
return JoinLineList( lines );
}
bool NotesWriterSM::Write( RString sPath, Song &out, const vector<Steps*>& vpStepsToSave )
{
int flags = RageFile::WRITE;
flags |= RageFile::SLOW_FLUSH;
RageFile f;
if( !f.Open( sPath, flags ) )
{
LOG->UserLog( "Song file", sPath, "couldn't be opened for writing: %s", f.GetError().c_str() );
return false;
}
WriteGlobalTags( f, out );
FOREACH_CONST( Steps*, vpStepsToSave, s )
{
const Steps* pSteps = *s;
RString sTag = GetSMNotesTag( out, *pSteps );
f.PutLine( sTag );
}
if( f.Flush() == -1 )
return false;
return true;
}
void NotesWriterSM::GetEditFileContents( const Song *pSong, const Steps *pSteps, RString &sOut )
{
sOut = "";
RString sDir = pSong->GetSongDir();
// "Songs/foo/bar"; strip off "Songs/".
vector<RString> asParts;
split( sDir, "/", asParts );
if( asParts.size() )
sDir = join( "/", asParts.begin()+1, asParts.end() );
sOut += ssprintf( "#SONG:%s;\r\n", sDir.c_str() );
sOut += GetSMNotesTag( *pSong, *pSteps );
}
RString NotesWriterSM::GetEditFileName( const Song *pSong, const Steps *pSteps )
{
/* Try to make a unique name. This isn't guaranteed. Edit descriptions are
* case-sensitive, filenames on disk are usually not, and we decimate certain
* characters for FAT filesystems. */
RString sFile = pSong->GetTranslitFullTitle() + " - " + pSteps->GetDescription();
// HACK:
if( pSteps->m_StepsType == StepsType_dance_double )
sFile += " (doubles)";
sFile += ".edit";
MakeValidFilename( sFile );
return sFile;
}
static LocalizedString DESTINATION_ALREADY_EXISTS ("NotesWriterSM", "Error renaming file. Destination file '%s' already exists.");
static LocalizedString ERROR_WRITING_FILE ("NotesWriterSM", "Error writing file '%s'.");
bool NotesWriterSM::WriteEditFileToMachine( const Song *pSong, Steps *pSteps, RString &sErrorOut )
{
RString sDir = PROFILEMAN->GetProfileDir( ProfileSlot_Machine ) + EDIT_STEPS_SUBDIR;
RString sPath = sDir + GetEditFileName(pSong,pSteps);
// Check to make sure that we're not clobering an existing file before opening.
bool bFileNameChanging =
pSteps->GetSavedToDisk() &&
pSteps->GetFilename() != sPath;
if( bFileNameChanging && DoesFileExist(sPath) )
{
sErrorOut = ssprintf( DESTINATION_ALREADY_EXISTS.GetValue(), sPath.c_str() );
return false;
}
RageFile f;
if( !f.Open(sPath, RageFile::WRITE | RageFile::SLOW_FLUSH) )
{
sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() );
return false;
}
RString sTag;
GetEditFileContents( pSong, pSteps, sTag );
if( f.PutLine(sTag) == -1 || f.Flush() == -1 )
{
sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() );
return false;
}
/* If the file name of the edit has changed since the last save, then delete the old
* file after saving the new one. If we delete it first, then we'll lose data on error. */
if( bFileNameChanging )
FILEMAN->Remove( pSteps->GetFilename() );
pSteps->SetFilename( sPath );
return true;
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/