Files
itgmania212121/stepmania/src/ScreenPlayerOptions.cpp
T
2006-08-05 04:47:01 +00:00

228 lines
7.4 KiB
C++

#include "global.h"
#include "ScreenPlayerOptions.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "AnnouncerManager.h"
#include "GameSoundManager.h"
#include "ScreenSongOptions.h"
#include "PrefsManager.h"
#include "CodeDetector.h"
#include "ScreenDimensions.h"
#include "Style.h"
#include "PlayerState.h"
#include "Foreach.h"
#include "InputEventPlus.h"
REGISTER_SCREEN_CLASS( ScreenPlayerOptions );
void ScreenPlayerOptions::Init()
{
ScreenOptionsMaster::Init();
FOREACH_PlayerNumber( p )
{
m_sprDisqualify[p].Load( THEME->GetPathG(m_sName,"disqualify") );
m_sprDisqualify[p]->SetName( ssprintf("DisqualifyP%i",p+1) );
SET_XY( m_sprDisqualify[p] );
m_sprDisqualify[p]->SetHidden( true ); // unhide later if handicapping options are discovered
m_sprDisqualify[p]->SetDrawOrder( 2 );
m_framePage.AddChild( m_sprDisqualify[p] );
}
m_bAskOptionsMessage =
!GAMESTATE->IsEditing() && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
/* If we're going to "press start for more options" or skipping options
* entirely, we need a different fade out. XXX: this is a hack */
if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->IsEditing() )
{
m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","direct out") ); /* direct to stage */
}
else if( m_bAskOptionsMessage )
{
m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","option out") ); /* optional song options */
m_sprOptionsMessage.Load( THEME->GetPathG("ScreenPlayerOptions","options") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetDrawOrder( DRAW_ORDER_TRANSITIONS+1 );
this->AddChild( &m_sprOptionsMessage );
}
m_bAcceptedChoices = false;
m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == PrefsManager::YES );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
this->SortByDrawOrder();
FOREACH_PlayerNumber( p )
m_bRowCausesDisqualified[p].resize( m_pRows.size(), false );
}
void ScreenPlayerOptions::BeginScreen()
{
FOREACH_PlayerNumber( p )
ON_COMMAND( m_sprDisqualify[p] );
ScreenOptionsMaster::BeginScreen();
FOREACH_HumanPlayer( p )
{
for( unsigned r=0; r<m_pRows.size(); r++ )
UpdateDisqualified( r, p );
}
}
void ScreenPlayerOptions::Input( const InputEventPlus &input )
{
if( m_bAskOptionsMessage &&
input.type == IET_FIRST_PRESS &&
!m_In.IsTransitioning() &&
input.MenuI.IsValid() &&
input.MenuI.button == MENU_BUTTON_START )
{
if( m_bAcceptedChoices && !m_bGoToOptions )
{
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
SCREENMAN->PlayStartSound();
}
}
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( input.GameI.controller );
if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(input.GameI.controller,CODE_CANCEL_ALL_PLAYER_OPTIONS) )
{
// apply the game default mods, but not the Profile saved mods
PlayerOptions po;
GAMESTATE->GetDefaultPlayerOptions( po );
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, po );
MESSAGEMAN->Broadcast( ssprintf("CancelAllP%i", pn+1) );
for( unsigned r=0; r<m_pRows.size(); r++ )
{
vector<PlayerNumber> v;
v.push_back( pn );
int iOldFocus = m_pRows[r]->GetChoiceInRowWithFocus( pn );
this->ImportOptions( r, v );
m_pRows[r]->AfterImportOptions( pn );
this->UpdateDisqualified( r, pn );
m_pRows[r]->SetChoiceInRowWithFocus( pn, iOldFocus );
}
}
ScreenOptionsMaster::Input( input );
// UGLY: Update m_Disqualified whenever Start is pressed
if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI.IsValid() && input.MenuI.button == MENU_BUTTON_START )
{
int row = m_iCurrentRow[pn];
UpdateDisqualified( row, pn );
}
}
void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BeginFadingOut && m_bAskOptionsMessage ) // user accepts the page of options
{
m_bAcceptedChoices = true;
float fShowSeconds = max( m_Out.GetLengthSeconds()-0.3f, 0 );
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );
}
ScreenOptionsMaster::HandleScreenMessage( SM );
}
void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
{
ASSERT( GAMESTATE->IsHumanPlayer(pn) );
// save original player options
PlayerOptions poOrig = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred();
// Find out if the current row when exprorted causes disqualification.
// Exporting the row will fill GAMESTATE->m_PlayerOptions.
MODS_GROUP_CALL( GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions, ModsLevel_Preferred, Init );
vector<PlayerNumber> v;
v.push_back( pn );
ExportOptions( row, v );
bool bRowCausesDisqualified = GAMESTATE->IsDisqualified( pn );
m_bRowCausesDisqualified[pn][row] = bRowCausesDisqualified;
// Update disqualified graphic
bool bDisqualified = false;
FOREACH_CONST( bool, m_bRowCausesDisqualified[pn], b )
{
if( *b )
{
bDisqualified = true;
break;
}
}
m_sprDisqualify[pn]->SetHidden( !bDisqualified );
// restore previous player options in case the user escapes back after this
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, poOrig );
}
// lua start
#include "LuaBinding.h"
class LunaScreenPlayerOptions: public Luna<ScreenPlayerOptions>
{
public:
LunaScreenPlayerOptions() { LUA->Register( Register ); }
static int GetGoToOptions( T* p, lua_State *L ) { lua_pushboolean( L, p->GetGoToOptions() ); return 1; }
static void Register( Lua *L )
{
ADD_METHOD( GetGoToOptions );
Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ScreenWithMenuElements )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/