NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: Shows the user their score after gameplay has ended.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "GradeDisplay.h"
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#include "MenuElements.h"
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#include "Banner.h"
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#include "ScoreDisplayNormal.h"
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#include "StageBox.h"
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#include "BannerWithFrame.h"
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#include "DifficultyIcon.h"
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const int NUM_JUDGE_LINES = 8; // marvelous, perfect, great, good, boo, miss, ok, max_combo
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const int STAGES_TO_SHOW_IN_SUMMARY = 3; // only show the latest three stages in a summary
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class ScreenEvaluation : public Screen
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{
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public:
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ScreenEvaluation( bool bFinalEval = false );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void TweenOnScreen();
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virtual void TweenOffScreen();
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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protected:
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enum ResultMode { RM_ARCADE_STAGE, RM_ARCADE_SUMMARY, RM_ONI };
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ResultMode m_ResultMode;
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MenuElements m_Menu;
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BannerWithFrame m_BannerWithFrame[STAGES_TO_SHOW_IN_SUMMARY];
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BitmapText m_textStage;
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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// used in arcade
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Sprite m_sprGradeFrame[NUM_PLAYERS];
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GradeDisplay m_Grades[NUM_PLAYERS];
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// used in Oni/Endless
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Sprite m_sprPercentFrame[NUM_PLAYERS];
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BitmapText m_textOniPercentLarge[NUM_PLAYERS];
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BitmapText m_textOniPercentSmall[NUM_PLAYERS];
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// used in arcade
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Sprite m_sprBonusFrame[NUM_PLAYERS];
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Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RADAR_VALUES];
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Sprite m_sprActualBar[NUM_PLAYERS][NUM_RADAR_VALUES];
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// used in Oni/Endless
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Sprite m_sprCourseFrame[NUM_PLAYERS];
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BitmapText m_textTime[NUM_PLAYERS];
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BitmapText m_textSongsSurvived[NUM_PLAYERS];
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Sprite m_sprJudgeLabels[NUM_JUDGE_LINES];
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BitmapText m_textJudgeNumbers[NUM_JUDGE_LINES][NUM_PLAYERS];
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Sprite m_sprScoreLabel;
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ScoreDisplayNormal m_ScoreDisplay[NUM_PLAYERS];
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Sprite m_sprNewRecord[NUM_PLAYERS];
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bool m_bTryExtraStage;
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Sprite m_sprTryExtraStage;
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};
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class ScreenFinalEvaluation : public ScreenEvaluation
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{
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public:
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ScreenFinalEvaluation() : ScreenEvaluation(true) {};
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};
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