Files
itgmania212121/stepmania/src/Course.cpp
T
Steve Checkoway 17537b3936 Fix warning.
2004-03-14 05:35:54 +00:00

1126 lines
30 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: Course
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Course.h"
#include "PrefsManager.h"
#include "song.h"
#include "GameManager.h"
#include "SongManager.h"
#include "RageException.h"
#include "RageLog.h"
#include "MsdFile.h"
#include "PlayerOptions.h"
#include "SongOptions.h"
#include "RageUtil.h"
#include "TitleSubstitution.h"
#include "Steps.h"
#include "GameState.h"
#include "BannerCache.h"
#include "RageFile.h"
#include "arch/arch.h"
#include "ThemeManager.h"
#include "ProfileManager.h"
/* Amount to increase meter ranges to make them difficult: */
const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { 0, 2 };
/* Maximum lower value of ranges when difficult: */
const int MAX_BOTTOM_RANGE = 10;
Course::Course()
{
Unload();
}
PlayMode Course::GetPlayMode() const
{
if( m_bRepeat )
return PLAY_MODE_ENDLESS;
return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP;
}
float Course::GetMeterForPlayer( PlayerNumber pn ) const
{
return GetMeter( GAMESTATE->m_PreferredCourseDifficulty[pn] );
}
float Course::GetMeter( CourseDifficulty cd ) const
{
/* If we have a meter for this difficulty, use it. */
if( m_iMeter[cd] != -1 )
return float( m_iMeter[cd] );
/*LOG->Trace( "Course file '%s' contains a song '%s%s%s' that is not present",
m_sPath.c_str(), sGroup.c_str(), sGroup.size()? "/":"", sSong.c_str());*/
vector<Info> ci;
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, cd );
if( ci.size() == 0 )
return 0;
/* Take the average meter. */
float fTotalMeter = 0;
for( unsigned c = 0; c < ci.size(); ++c )
{
if( ci[c].Mystery )
{
switch( GetDifficulty(ci[c]) )
{
case DIFFICULTY_INVALID:
{
int iMeterLow, iMeterHigh;
GetMeterRange(ci[c], iMeterLow, iMeterHigh );
fTotalMeter += (iMeterLow + iMeterHigh) / 2.0f;
break;
}
case DIFFICULTY_BEGINNER: fTotalMeter += 1; break;
case DIFFICULTY_EASY: fTotalMeter += 2; break;
case DIFFICULTY_MEDIUM: fTotalMeter += 5; break;
case DIFFICULTY_HARD: fTotalMeter += 7; break;
case DIFFICULTY_CHALLENGE: fTotalMeter += 9; break;
}
}
else
fTotalMeter += ci[c].pNotes->GetMeter();
}
// LOG->Trace("Course '%s': %f", m_sName.c_str(), fTotalMeter/ci.size() );
return fTotalMeter / ci.size();
}
void Course::LoadFromCRSFile( CString sPath )
{
LOG->Trace( "Course::LoadFromCRSFile( '%s' )", sPath.c_str() );
Unload();
m_sPath = sPath; // save path
MsdFile msd;
if( !msd.ReadFile(sPath) )
RageException::Throw( "Error opening CRS file '%s'.", sPath.c_str() );
const CString sFName = SetExtension( sPath, "" );
CStringArray arrayPossibleBanners;
GetDirListing( sFName + ".png", arrayPossibleBanners, false, true );
GetDirListing( sFName + ".jpg", arrayPossibleBanners, false, true );
GetDirListing( sFName + ".bmp", arrayPossibleBanners, false, true );
GetDirListing( sFName + ".gif", arrayPossibleBanners, false, true );
if( !arrayPossibleBanners.empty() )
{
m_sBannerPath = arrayPossibleBanners[0];
/* Cache and load the course banner. */
BANNERCACHE->CacheBanner( m_sBannerPath );
}
AttackArray attacks;
for( unsigned i=0; i<msd.GetNumValues(); i++ )
{
CString sValueName = msd.GetParam(i, 0);
const MsdFile::value_t &sParams = msd.GetValue(i);
// handle the data
if( 0 == stricmp(sValueName, "COURSE") )
{
m_sName = sParams[1];
m_sTranslitName = m_sName;
}
else if( 0 == stricmp(sValueName, "REPEAT") )
{
CString str = sParams[1];
str.MakeLower();
if( str.Find("yes") != -1 )
m_bRepeat = true;
}
else if( 0 == stricmp(sValueName, "LIVES") )
m_iLives = atoi( sParams[1] );
else if( 0 == stricmp(sValueName, "METER") )
{
if( sParams.params.size() == 2 )
m_iMeter[COURSE_DIFFICULTY_REGULAR] = atoi( sParams[1] ); /* compat */
else if( sParams.params.size() == 3 )
{
const CourseDifficulty cd = StringToCourseDifficulty( sParams[1] );
if( cd == COURSE_DIFFICULTY_INVALID )
{
LOG->Warn( "Course file '%s' contains an invalid #METER string: \"%s\"",
m_sPath.c_str(), sParams[1].c_str() );
continue;
}
m_iMeter[cd] = atoi( sParams[2] );
}
}
else if( 0 == stricmp(sValueName, "MODS") )
{
Attack attack;
float end = -9999;
for( unsigned j = 1; j < sParams.params.size(); ++j )
{
CStringArray sBits;
split( sParams[j], "=", sBits, false );
if( sBits.size() == 0 )
continue;
TrimLeft( sBits[0] );
TrimRight( sBits[0] );
if( !sBits[0].CompareNoCase("TIME") )
attack.fStartSecond = (float) atof( sBits[1] );
else if( !sBits[0].CompareNoCase("LEN") )
attack.fSecsRemaining = (float) atof( sBits[1] );
else if( !sBits[0].CompareNoCase("END") )
end = (float) atof( sBits[1] );
else if( !sBits[0].CompareNoCase("MODS") )
{
if( end != -9999 )
{
attack.fSecsRemaining = end - attack.fStartSecond;
end = -9999;
}
attack.sModifier = sBits[1];
attacks.push_back( attack );
}
}
}
else if( 0 == stricmp(sValueName, "SONG") )
{
CourseEntry new_entry;
// infer entry::Type from the first param
if( sParams[1].Left(strlen("BEST")) == "BEST" )
{
new_entry.type = COURSE_ENTRY_BEST;
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
}
else if( sParams[1].Left(strlen("WORST")) == "WORST" )
{
new_entry.type = COURSE_ENTRY_WORST;
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
}
else if( sParams[1] == "*" )
{
new_entry.mystery = true;
new_entry.type = COURSE_ENTRY_RANDOM;
}
else if( sParams[1].Right(1) == "*" )
{
new_entry.mystery = true;
new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
CString sSong = sParams[1];
sSong.Replace( "\\", "/" );
CStringArray bits;
split( sSong, "/", bits );
if( bits.size() == 2 )
new_entry.group_name = bits[0];
else
LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
"Song should be in the format '<group>/*'.",
m_sPath.c_str(), sSong.c_str());
if( !SONGMAN->DoesGroupExist(new_entry.group_name) )
{
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
* it obscures important warnings--and regular users never look there, anyway. */
LOG->Trace( "Course file '%s' random_within_group entry '%s' specifies a group that doesn't exist. "
"This entry will be ignored.",
m_sPath.c_str(), sSong.c_str());
continue; // skip this #SONG
}
}
else
{
new_entry.type = COURSE_ENTRY_FIXED;
CString sSong = sParams[1];
new_entry.pSong = SONGMAN->FindSong( sSong );
if( new_entry.pSong == NULL )
{
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
* it obscures important warnings--and regular users never look there, anyway. */
LOG->Trace( "Course file '%s' contains a fixed song entry '%s' that does not exist. "
"This entry will be ignored.",
m_sPath.c_str(), sSong.c_str());
continue; // skip this #SONG
}
}
new_entry.difficulty = StringToDifficulty( sParams[2] );
if( new_entry.difficulty == DIFFICULTY_INVALID )
{
int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
if( retval == 1 )
new_entry.high_meter = new_entry.low_meter;
else if( retval != 2 )
{
LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead",
m_sPath.c_str(), sParams[2].c_str());
new_entry.low_meter = 3;
new_entry.high_meter = 6;
}
}
{
/* If "showcourse" or "noshowcourse" is in the list, force new_entry.mystery
* on or off. */
CStringArray mods;
split( sParams[3], ",", mods, true );
for( int j = (int) mods.size()-1; j >= 0 ; --j )
{
if( !mods[j].CompareNoCase("showcourse") )
new_entry.mystery = false;
else if( !mods[j].CompareNoCase("noshowcourse") )
new_entry.mystery = true;
else if( !mods[j].CompareNoCase("nodifficult") )
new_entry.no_difficult = true;
else
continue;
mods.erase(mods.begin() + j);
}
new_entry.modifiers = join( ",", mods );
}
new_entry.attacks = attacks;
attacks.clear();
m_entries.push_back( new_entry );
}
else
LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() );
}
static TitleSubst tsub("courses");
CString ignore;
tsub.Subst(m_sName, ignore, ignore,
ignore, ignore, ignore);
}
void Course::Unload()
{
m_bIsAutogen = false;
m_bRepeat = false;
m_bRandomize = false;
m_iLives = -1;
m_iMeter[0] = m_iMeter[1] = -1;
m_entries.clear();
m_sPath = m_sName = m_sTranslitName = m_sBannerPath = m_sCDTitlePath = "";
}
void Course::Save()
{
ASSERT( !m_bIsAutogen );
RageFile f;
if( !f.Open( m_sPath, RageFile::WRITE ) )
{
LOG->Warn( "Could not write course file '%s': %s", m_sPath.c_str(), f.GetError().c_str() );
return;
}
f.PutLine( ssprintf("#COURSE:%s;", m_sName.c_str()) );
if( m_bRepeat )
f.PutLine( "#REPEAT:YES;" );
if( m_iLives != -1 )
f.PutLine( ssprintf("#LIVES:%i;", m_iLives) );
FOREACH_CourseDifficulty( cd )
{
if( m_iMeter[cd] == -1 )
continue;
f.PutLine( ssprintf("#METER:%s:%i;", CourseDifficultyToString(cd).c_str(), m_iMeter[cd]) );
}
for( unsigned i=0; i<m_entries.size(); i++ )
{
const CourseEntry& entry = m_entries[i];
for( unsigned j = 0; j < entry.attacks.size(); ++j )
{
if( j == 0 )
f.PutLine( "#MODS:" );
CString line;
const Attack &a = entry.attacks[j];
line += ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
a.fStartSecond, a.fSecsRemaining, a.sModifier.c_str() );
if( j+1 < entry.attacks.size() )
line += ":";
else
line += ";";
f.PutLine( line );
}
CString line;
switch( entry.type )
{
case COURSE_ENTRY_FIXED:
{
// strip off everything but the group name and song dir
CStringArray as;
split( entry.pSong->GetSongDir(), "/", as );
ASSERT( !as.empty() );
CString sGroup = as[ as.size()-2 ];
CString sSong = as[ as.size()-1 ];
line += "#SONG:" + sGroup + '/' + sSong;
}
break;
case COURSE_ENTRY_RANDOM:
line += "#SONG:*";
break;
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
line += ssprintf( "#SONG:%s/*", entry.group_name.c_str() );
break;
case COURSE_ENTRY_BEST:
line += ssprintf( "#SONG:BEST%d", entry.players_index+1 );
break;
case COURSE_ENTRY_WORST:
line += ssprintf( "#SONG:WORST%d", entry.players_index+1 );
break;
default:
ASSERT(0);
}
line += ":";
if( entry.difficulty != DIFFICULTY_INVALID )
line += DifficultyToString(entry.difficulty);
else if( entry.low_meter != -1 && entry.high_meter != -1 )
line += ssprintf( "%d..%d", entry.low_meter, entry.high_meter );
line += ":";
CString modifiers = entry.modifiers;
bool default_mystery = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
if( default_mystery != entry.mystery )
{
if( modifiers != "" )
modifiers += ",";
modifiers += entry.mystery? "noshowcourse":"showcourse";
}
if( entry.no_difficult )
{
if( modifiers != "" )
modifiers += ",";
modifiers += "nodifficult";
}
line += modifiers;
line += ";";
f.PutLine( line );
}
}
void Course::AutogenEndlessFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup )
{
m_bIsAutogen = true;
m_bRepeat = true;
m_bRandomize = true;
m_iLives = -1;
m_iMeter[0] = m_iMeter[1] = -1;
m_sName = SONGMAN->ShortenGroupName( sGroupName );
m_sBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
// We want multiple songs, so we can try to prevent repeats during
// gameplay. (We might still get a repeat at the repeat boundary,
// but that'd be rare.) -glenn
CourseEntry e;
e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
e.group_name = sGroupName;
e.difficulty = DIFFICULTY_MEDIUM;
e.mystery = true;
vector<Song*> vSongs;
SONGMAN->GetSongs( vSongs, e.group_name );
for( unsigned i = 0; i < vSongs.size(); ++i)
m_entries.push_back( e );
}
void Course::AutogenNonstopFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup )
{
AutogenEndlessFromGroup( sGroupName, apSongsInGroup );
m_bRepeat = false;
m_sName += " Random";
// resize to 4
while( m_entries.size() < 4 )
m_entries.push_back( m_entries[0] );
while( m_entries.size() > 4 )
m_entries.pop_back();
}
/*
* Difficult courses do the following:
*
* For entries with a meter range, bump it up by DIFFICULT_METER_CHANGE;
* eg. 3..6 -> 5..8, with a minimum no higher than MAX_BOTTOM_RANGE.
*
* For entries with a difficulty class, use notes one class harder, if they
* exist. This way, if a static song entry points to a difficulty, we'll always
* play that song, even if we're on difficult and harder notes don't exist. (The
* exception is a static song entry with a meter range, but that's not very useful.)
*/
bool Course::HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const
{
/* Check to see if any songs would change if difficult. */
/* COURSE_DIFFICULTY_REGULAR is always available (provided IsPlayableIn). */
if( cd == COURSE_DIFFICULTY_REGULAR )
return true;
vector<Info> Normal, Hard;
GetCourseInfo( nt, Normal, COURSE_DIFFICULTY_REGULAR );
GetCourseInfo( nt, Hard, cd );
if( Normal.size() != Hard.size() )
return true; /* it changed */
for( unsigned i=0; i<Normal.size(); i++ )
{
if( Normal[i].CourseIndex != Hard[i].CourseIndex )
return true; /* it changed */
if( Normal[i].Mystery )
{
const CourseEntry &e = m_entries[ Normal[i].CourseIndex ];
/* Difficulties under CHALLENGE change by getting harder. */
if( e.difficulty < DIFFICULTY_CHALLENGE )
return true;
/* Meters under MAX_BOTTOM_RANGE..MAX_BOTTOM_RANGE change by getting harder. */
if( e.difficulty != DIFFICULTY_INVALID &&
e.low_meter < MAX_BOTTOM_RANGE &&
e.high_meter < MAX_BOTTOM_RANGE )
return true;
continue;
}
if( Normal[i].pSong != Hard[i].pSong || Normal[i].pNotes != Hard[i].pNotes )
return true;
}
return false;
}
bool Course::IsPlayableIn( StepsType nt ) const
{
vector<Info> ci;
GetCourseInfo( nt, ci );
return ci.size() > 0;
}
static vector<Song*> GetFilteredBestSongs( StepsType nt )
{
const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs();
vector<Song*> ret;
ret.reserve( vSongsByMostPlayed.size() );
for( unsigned i=0; i < vSongsByMostPlayed.size(); ++i )
{
// filter out long songs and songs that don't have both medium and hard steps
Song* pSong = vSongsByMostPlayed[i];
if( SONGMAN->GetNumStagesForSong(pSong) > 1 )
continue;
bool FoundMedium = false, FoundHard = false;
for( unsigned j=0; j < pSong->m_apNotes.size(); j++ ) // for each of the Song's Steps
{
if( pSong->m_apNotes[j]->m_StepsType != nt )
continue;
if( !PREFSMAN->m_bAutogenSteps && pSong->m_apNotes[j]->IsAutogen() )
continue;
if( pSong->m_apNotes[j]->GetDifficulty() == DIFFICULTY_MEDIUM )
FoundMedium = true;
else if( pSong->m_apNotes[j]->GetDifficulty() == DIFFICULTY_HARD )
FoundHard = true;
if( FoundMedium && FoundHard )
break;
}
if( !FoundMedium || !FoundHard )
continue;
ret.push_back( pSong );
}
return ret;
}
/* This is called by many simple functions, like Course::GetTotalSeconds, and may
* be called on all songs to sort. It can take time to execute, so we cache the
* results. */
void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, CourseDifficulty cd ) const
{
const InfoParams params( nt, cd );
InfoCache::const_iterator it = m_InfoCache.find( params );
if( it != m_InfoCache.end() )
{
ci = it->second;
return;
}
/* Different seed for each course, but the same for the whole round: */
RandomGen rnd( GAMESTATE->m_iRoundSeed + GetHashForString(m_sName) );
vector<CourseEntry> tmp_entries;
if( m_bRandomize )
{
/* Always randomize the same way per round. Otherwise, the displayed course
* will change every time it's viewed, and the displayed order will have no
* bearing on what you'll actually play. */
tmp_entries = m_entries;
random_shuffle( tmp_entries.begin(), tmp_entries.end(), rnd );
}
const vector<CourseEntry> &entries = m_bRandomize? tmp_entries:m_entries;
/* This can take some time, so don't fill it out unless we need it. */
bool bMostPlayedSet = false;
vector<Song*> vSongsByMostPlayed;
bool bShuffledSet = false;
vector<Song*> AllSongsShuffled;
int CurSong = 0; /* Current offset into AllSongsShuffled */
ci.clear();
for( unsigned i=0; i<entries.size(); i++ )
{
const CourseEntry &e = entries[i];
CourseDifficulty entry_difficulty = cd;
if( e.no_difficult && entry_difficulty == COURSE_DIFFICULTY_DIFFICULT )
entry_difficulty = COURSE_DIFFICULTY_REGULAR;
Song* pSong = NULL; // fill this in
Steps* pNotes = NULL; // fill this in
/* This applies difficult mode for meter ranges. (If it's a difficulty
* class, we'll do it below.) */
int low_meter, high_meter;
GetMeterRange( i, low_meter, high_meter, entry_difficulty );
switch( e.type )
{
case COURSE_ENTRY_FIXED:
pSong = e.pSong;
if( pSong )
{
if( e.difficulty != DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty );
else if( e.low_meter != -1 && e.high_meter != -1 )
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter );
else
pNotes = pSong->GetStepsByDifficulty( nt, DIFFICULTY_MEDIUM );
}
break;
case COURSE_ENTRY_RANDOM:
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
{
if( !bShuffledSet )
{
AllSongsShuffled = SONGMAN->GetAllSongs();
random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end(), rnd );
bShuffledSet = true;
}
// find a song with the notes we want
for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
{
/* See if the first song matches what we want. */
ASSERT( unsigned(CurSong) < AllSongsShuffled.size() );
pSong = AllSongsShuffled[CurSong];
ASSERT( pSong );
CurSong = (CurSong+1) % AllSongsShuffled.size();
if(e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP &&
pSong->m_sGroupName.CompareNoCase(e.group_name))
continue; /* wrong group */
if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter );
else
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty );
if( pNotes ) // found a match
break; // stop searching
pSong = NULL;
pNotes = NULL;
}
}
break;
case COURSE_ENTRY_BEST:
case COURSE_ENTRY_WORST:
{
if( !bMostPlayedSet )
{
bMostPlayedSet = true;
vSongsByMostPlayed = GetFilteredBestSongs( nt );
}
if( e.players_index >= (int)vSongsByMostPlayed.size() )
break;
switch( e.type )
{
case COURSE_ENTRY_BEST:
pSong = vSongsByMostPlayed[e.players_index];
break;
case COURSE_ENTRY_WORST:
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
break;
default:
ASSERT(0);
}
if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter );
else
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty );
if( pNotes == NULL )
pNotes = pSong->GetClosestNotes( nt, DIFFICULTY_MEDIUM );
}
break;
default:
ASSERT(0);
}
if( !pSong || !pNotes )
continue; // this song entry isn't playable. Skip.
/* If e.difficulty == DIFFICULTY_INVALID, then we already increased difficulty
* based on meter. */
if( entry_difficulty > COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID )
{
/* See if we can find a NoteData that's one notch more difficult than
* the one we found above. */
Difficulty dc = pNotes->GetDifficulty();
Difficulty new_dc = Difficulty( dc + entry_difficulty );
if( new_dc < NUM_DIFFICULTIES )
{
Steps* pNewNotes = pSong->GetStepsByDifficulty( nt, new_dc );
if( pNewNotes )
pNotes = pNewNotes;
}
}
Info cinfo;
cinfo.pSong = pSong;
cinfo.pNotes = pNotes;
cinfo.Modifiers = e.modifiers;
cinfo.Attacks = e.attacks;
cinfo.Random = ( e.type == COURSE_ENTRY_RANDOM || e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP );
cinfo.Mystery = e.mystery;
cinfo.CourseIndex = i;
cinfo.Difficulty = entry_difficulty;
ci.push_back( cinfo );
}
/* Cache results. */
m_InfoCache[params] = ci;
}
bool Course::HasMods() const
{
for( unsigned i=0; i<m_entries.size(); i++ )
{
if( !m_entries[i].modifiers.empty() )
return true;
}
return false;
}
void Course::ClearCache()
{
m_InfoCache.clear();
}
RageColor Course::GetColor() const
{
switch (PREFSMAN->m_iCourseSortOrder)
{
case PrefsManager::COURSE_SORT_SONGS:
if( m_entries.size() >= 7 )
return RageColor(1,0,0,1); // red
else if( m_entries.size() >= 4 )
return RageColor(1,1,0,1); // yellow
else
return RageColor(0,1,0,1); // green
// never should get here
break;
case PrefsManager::COURSE_SORT_METER:
if ( !IsFixed() )
return RageColor(0,0,1,1); // blue
if (GetMeter() > 8.5)
return RageColor(1,0,0,1); // red
if (GetMeter() >= 7)
return RageColor(1,0.5f,0,1); // orange
if (GetMeter() >= 5)
return RageColor(1,1,0,1); // yellow
return RageColor(0,1,0,1); // green
case PrefsManager::COURSE_SORT_METER_SUM:
if ( !IsFixed() )
return RageColor(0,0,1,1); // blue
if (SortOrder_TotalDifficulty >= 40)
return RageColor(1,0,0,1); // red
if (SortOrder_TotalDifficulty >= 30)
return RageColor(1,0.5f,0,1); // orange
if (SortOrder_TotalDifficulty >= 20)
return RageColor(1,1,0,1); // yellow
return RageColor(0,1,0,1); // green
case PrefsManager::COURSE_SORT_RANK:
if (SortOrder_Ranking == 3)
return RageColor(0,0,1,1); // blue
if (SortOrder_Ranking == 2)
return RageColor(1,0.5f,0,1); // orange
if (SortOrder_Ranking == 1)
return RageColor(0,1,0,1); // green
return RageColor(1,1,0,1); // yellow, never should get here
default:
ASSERT(0);
return RageColor(1,1,1,1); // white, never should reach here
}
}
bool Course::IsFixed() const
{
for(unsigned i = 0; i < m_entries.size(); i++)
{
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
continue;
return false;
}
return true;
}
Difficulty Course::GetDifficulty( const Info &stage ) const
{
Difficulty dc = m_entries[stage.CourseIndex].difficulty;
Difficulty new_dc = Difficulty( dc + stage.Difficulty );
return (new_dc < NUM_DIFFICULTIES) ? new_dc : dc;
}
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const
{
iMeterLowOut = m_entries[stage].low_meter;
iMeterHighOut = m_entries[stage].high_meter;
iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
}
void Course::GetMeterRange( const Info &stage, int& iMeterLowOut, int& iMeterHighOut ) const
{
GetMeterRange( stage.CourseIndex, iMeterLowOut, iMeterHighOut, stage.Difficulty );
}
bool Course::GetTotalSeconds( float& fSecondsOut ) const
{
vector<Info> ci;
GetCourseInfo( STEPS_TYPE_DANCE_SINGLE, ci );
fSecondsOut = 0;
for( unsigned i=0; i<ci.size(); i++ )
{
if( ci[i].Mystery )
return false;
fSecondsOut += ci[i].pSong->m_fMusicLengthSeconds;
}
return true;
}
//
// Sorting stuff
//
static bool CompareCoursePointersByName(const Course* pCourse1, const Course* pCourse2)
{
// HACK: strcmp and other string comparators appear to eat whitespace.
// For example, the string "Players Best 13-16" is sorted between
// "Players Best 1-4" and "Players Best 5-8". Replace the string " "
// with " 0" for comparison only.
// XXX: That doesn't happen to me, and it shouldn't (strcmp is strictly
// a byte sort, though CompareNoCase doesn't use strcmp). Are you sure
// you didn't have only one space before? -glenn
CString sName1 = pCourse1->m_sName;
CString sName2 = pCourse2->m_sName;
sName1.Replace( " " , " 0" );
sName2.Replace( " " , " 0" );
return sName1.CompareNoCase( sName2 ) == -1;
}
static bool CompareCoursePointersByAutogen(const Course* pCourse1, const Course* pCourse2)
{
int b1 = pCourse1->m_bIsAutogen;
int b2 = pCourse2->m_bIsAutogen;
if( b1 < b2 )
return true;
else if( b1 > b2 )
return false;
else
return CompareCoursePointersByName(pCourse1,pCourse2);
}
static bool CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
{
int iNum1 = pCourse1->GetEstimatedNumStages();
int iNum2 = pCourse2->GetEstimatedNumStages();
if( iNum1 < iNum2 )
return true;
else if( iNum1 > iNum2 )
return false;
else // iNum1 == iNum2
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
}
static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const Course* pCourse2)
{
int iNum1 = pCourse1->SortOrder_TotalDifficulty;
int iNum2 = pCourse2->SortOrder_TotalDifficulty;
if( iNum1 == iNum2 )
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
return iNum1 < iNum2;
}
bool Course::CourseHasBestOrWorst() const
{
for(unsigned i = 0; i < m_entries.size(); i++)
{
switch( m_entries[i].type )
{
case COURSE_ENTRY_BEST:
case COURSE_ENTRY_WORST:
return true;
}
}
return false;
}
static bool MovePlayersBestToEnd( const Course* pCourse1, const Course* pCourse2 )
{
bool C1HasBest = pCourse1->CourseHasBestOrWorst();
bool C2HasBest = pCourse2->CourseHasBestOrWorst();
if( !C1HasBest && !C2HasBest )
return false;
if( C1HasBest && !C2HasBest )
return false;
if( !C1HasBest && C2HasBest )
return true;
return pCourse1->m_sName < pCourse2->m_sName;
}
static bool CompareRandom( const Course* pCourse1, const Course* pCourse2 )
{
return ( pCourse1->IsFixed() && !pCourse2->IsFixed() );
}
static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course* pCourse2)
{
int iNum1 = pCourse1->SortOrder_Ranking;
int iNum2 = pCourse2->SortOrder_Ranking;
if( iNum1 == iNum2 )
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
return iNum1 < iNum2;
}
void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
{
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
}
void SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
{
for(unsigned i=0; i<apCourses.size(); i++)
apCourses[i]->UpdateCourseStats();
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
}
void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
{
for(unsigned i=0; i<apCourses.size(); i++)
apCourses[i]->UpdateCourseStats();
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
}
static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pCourse2)
{
return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
}
void MoveRandomToEnd( vector<Course*> &apCourses )
{
stable_sort( apCourses.begin(), apCourses.end(), CompareRandom );
}
void SortCoursePointerArrayByType( vector<Course*> &apCourses )
{
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByType );
}
bool Course::HasBanner() const
{
return m_sBannerPath != "" && IsAFile(m_sBannerPath);
}
void Course::UpdateCourseStats()
{
SortOrder_TotalDifficulty = 0;
unsigned i;
// courses with random/players best-worst songs should go at the end
for(i = 0; i < m_entries.size(); i++)
{
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
continue;
if ( SortOrder_Ranking == 2 )
SortOrder_Ranking = 3;
SortOrder_TotalDifficulty = 999999; // large number
return;
}
vector<Info> ci;
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
for( i = 0; i < ci.size(); i++ )
SortOrder_TotalDifficulty += ci[i].pNotes->GetMeter();
// OPTIMIZATION: Ranking info isn't dependant on style, so
// call it sparingly. Its handled on startup and when
// themes change..
LOG->Trace("%s: Total feet: %d",
this->m_sName.c_str(),
SortOrder_TotalDifficulty );
}
void Course::Info::GetAttackArray( AttackArray &out ) const
{
Attack a;
a.fStartSecond = 0;
a.fSecsRemaining = 10000; /* whole song */
a.level = ATTACK_LEVEL_1;
a.sModifier = Modifiers;
out.push_back( a );
out.insert( out.end(), Attacks.begin(), Attacks.end() );
}
bool Course::IsRanking() const
{
CStringArray rankingsongs;
split(THEME->GetMetric("ScreenRanking", "CoursesToShow"), ",", rankingsongs);
for(unsigned i=0; i < rankingsongs.size(); i++)
if (rankingsongs[i].CompareNoCase(m_sPath))
return true;
return false;
}
RadarValues Course::GetRadarValues( StepsType st, CourseDifficulty cd ) const
{
RadarValues rv;
vector<Course::Info> ci;
this->GetCourseInfo( st, ci, cd );
for( unsigned i = 0; i < ci.size(); ++i )
{
const Steps *pNotes = ci[i].pNotes;
ASSERT( pNotes );
rv += pNotes->GetRadarValues();
}
return rv;
}
//
// Sorting stuff
//
static map<const Course*, float> course_sort_val;
bool CompareCoursePointersBySortValueAscending(const Course *pSong1, const Course *pSong2)
{
return course_sort_val[pSong1] < course_sort_val[pSong2];
}
bool CompareCoursePointersBySortValueDescending(const Course *pSong1, const Course *pSong2)
{
return course_sort_val[pSong1] > course_sort_val[pSong2];
}
bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse2 )
{
return pCourse1->m_sName < pCourse2->m_sName;
}
void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
{
RageTimer foo;
course_sort_val.clear();
for(unsigned i = 0; i < apCourses.size(); ++i)
course_sort_val[apCourses[i]] = apCourses[i]->GetMeter();
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
stable_sort( apCourses.begin(), apCourses.end(), MovePlayersBestToEnd );
}
void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending )
{
Profile* pProfile = PROFILEMAN->GetProfile(slot);
if( pProfile == NULL )
return; // nothing to do since we don't have data
SortCoursePointerArrayByNumPlays( arrayCoursePointers, pProfile, bDescending );
}
void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending )
{
ASSERT( pProfile );
for(unsigned i = 0; i < arrayCoursePointers.size(); ++i)
course_sort_val[arrayCoursePointers[i]] = (float) pProfile->GetCourseNumTimesPlayed(arrayCoursePointers[i]);
stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
course_sort_val.clear();
}